708 lines
		
	
	
		
			44 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			708 lines
		
	
	
		
			44 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.load.offsetarray.dx10.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| using depth_any
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| 0:? Sequence
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| 0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:48    Function Parameters: 
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| 0:?     Sequence
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| 0:52      textureFetchOffset ( temp 4-component vector of float)
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| 0:52        'g_tTex1df4a' ( uniform texture1DArray)
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| 0:52        vector swizzle ( temp 2-component vector of int)
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| 0:52          c3: direct index for structure ( uniform 3-component vector of int)
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| 0:52            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:52            Constant:
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| 0:52              2 (const uint)
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| 0:52          Sequence
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| 0:52            Constant:
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| 0:52              0 (const int)
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| 0:52            Constant:
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| 0:52              1 (const int)
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| 0:52        direct index ( temp int)
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| 0:52          c3: direct index for structure ( uniform 3-component vector of int)
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| 0:52            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:52            Constant:
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| 0:52              2 (const uint)
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| 0:52          Constant:
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| 0:52            2 (const int)
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| 0:52        o1: direct index for structure ( uniform int)
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| 0:52          'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:52          Constant:
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| 0:52            4 (const uint)
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| 0:53      textureFetchOffset ( temp 4-component vector of int)
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| 0:53        'g_tTex1di4a' ( uniform itexture1DArray)
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| 0:53        vector swizzle ( temp 2-component vector of int)
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| 0:53          c3: direct index for structure ( uniform 3-component vector of int)
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| 0:53            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:53            Constant:
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| 0:53              2 (const uint)
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| 0:53          Sequence
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| 0:53            Constant:
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| 0:53              0 (const int)
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| 0:53            Constant:
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| 0:53              1 (const int)
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| 0:53        direct index ( temp int)
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| 0:53          c3: direct index for structure ( uniform 3-component vector of int)
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| 0:53            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:53            Constant:
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| 0:53              2 (const uint)
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| 0:53          Constant:
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| 0:53            2 (const int)
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| 0:53        o1: direct index for structure ( uniform int)
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| 0:53          'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:53          Constant:
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| 0:53            4 (const uint)
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| 0:54      textureFetchOffset ( temp 4-component vector of uint)
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| 0:54        'g_tTex1du4a' ( uniform utexture1DArray)
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| 0:54        vector swizzle ( temp 2-component vector of int)
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| 0:54          c3: direct index for structure ( uniform 3-component vector of int)
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| 0:54            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:54            Constant:
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| 0:54              2 (const uint)
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| 0:54          Sequence
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| 0:54            Constant:
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| 0:54              0 (const int)
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| 0:54            Constant:
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| 0:54              1 (const int)
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| 0:54        direct index ( temp int)
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| 0:54          c3: direct index for structure ( uniform 3-component vector of int)
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| 0:54            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:54            Constant:
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| 0:54              2 (const uint)
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| 0:54          Constant:
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| 0:54            2 (const int)
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| 0:54        o1: direct index for structure ( uniform int)
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| 0:54          'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:54          Constant:
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| 0:54            4 (const uint)
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| 0:57      textureFetchOffset ( temp 4-component vector of float)
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| 0:57        'g_tTex2df4a' ( uniform texture2DArray)
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| 0:57        vector swizzle ( temp 3-component vector of int)
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| 0:57          c4: direct index for structure ( uniform 4-component vector of int)
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| 0:57            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:57            Constant:
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| 0:57              3 (const uint)
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| 0:57          Sequence
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| 0:57            Constant:
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| 0:57              0 (const int)
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| 0:57            Constant:
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| 0:57              1 (const int)
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| 0:57            Constant:
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| 0:57              2 (const int)
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| 0:57        direct index ( temp int)
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| 0:57          c4: direct index for structure ( uniform 4-component vector of int)
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| 0:57            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:57            Constant:
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| 0:57              3 (const uint)
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| 0:57          Constant:
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| 0:57            3 (const int)
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| 0:57        o2: direct index for structure ( uniform 2-component vector of int)
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| 0:57          'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:57          Constant:
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| 0:57            5 (const uint)
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| 0:58      textureFetchOffset ( temp 4-component vector of int)
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| 0:58        'g_tTex2di4a' ( uniform itexture2DArray)
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| 0:58        vector swizzle ( temp 3-component vector of int)
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| 0:58          c4: direct index for structure ( uniform 4-component vector of int)
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| 0:58            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:58            Constant:
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| 0:58              3 (const uint)
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| 0:58          Sequence
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| 0:58            Constant:
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| 0:58              0 (const int)
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| 0:58            Constant:
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| 0:58              1 (const int)
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| 0:58            Constant:
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| 0:58              2 (const int)
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| 0:58        direct index ( temp int)
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| 0:58          c4: direct index for structure ( uniform 4-component vector of int)
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| 0:58            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:58            Constant:
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| 0:58              3 (const uint)
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| 0:58          Constant:
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| 0:58            3 (const int)
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| 0:58        o2: direct index for structure ( uniform 2-component vector of int)
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| 0:58          'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:58          Constant:
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| 0:58            5 (const uint)
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| 0:59      textureFetchOffset ( temp 4-component vector of uint)
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| 0:59        'g_tTex2du4a' ( uniform utexture2DArray)
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| 0:59        vector swizzle ( temp 3-component vector of int)
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| 0:59          c4: direct index for structure ( uniform 4-component vector of int)
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| 0:59            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:59            Constant:
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| 0:59              3 (const uint)
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| 0:59          Sequence
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| 0:59            Constant:
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| 0:59              0 (const int)
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| 0:59            Constant:
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| 0:59              1 (const int)
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| 0:59            Constant:
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| 0:59              2 (const int)
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| 0:59        direct index ( temp int)
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| 0:59          c4: direct index for structure ( uniform 4-component vector of int)
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| 0:59            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:59            Constant:
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| 0:59              3 (const uint)
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| 0:59          Constant:
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| 0:59            3 (const int)
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| 0:59        o2: direct index for structure ( uniform 2-component vector of int)
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| 0:59          'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:59          Constant:
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| 0:59            5 (const uint)
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| 0:65      move second child to first child ( temp 4-component vector of float)
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| 0:65        Color: direct index for structure ( temp 4-component vector of float)
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| 0:65          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:65          Constant:
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| 0:65            0 (const int)
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| 0:65        Constant:
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| 0:65          1.000000
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| 0:65          1.000000
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| 0:65          1.000000
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| 0:65          1.000000
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| 0:66      move second child to first child ( temp float)
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| 0:66        Depth: direct index for structure ( temp float)
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| 0:66          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:66          Constant:
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| 0:66            1 (const int)
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| 0:66        Constant:
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| 0:66          1.000000
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| 0:68      Branch: Return with expression
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| 0:68        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:48  Function Definition: main( ( temp void)
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| 0:48    Function Parameters: 
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| 0:?     Sequence
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| 0:48      Sequence
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| 0:48        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:48          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:48          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:48        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 0:48          Color: direct index for structure ( temp 4-component vector of float)
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| 0:48            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:48            Constant:
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| 0:48              0 (const int)
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| 0:48        move second child to first child ( temp float)
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| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:48          Depth: direct index for structure ( temp float)
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| 0:48            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:48            Constant:
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| 0:48              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:?     'g_tTex1di4' ( uniform itexture1D)
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| 0:?     'g_tTex1du4' ( uniform utexture1D)
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| 0:?     'g_tTex2df4' ( uniform texture2D)
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| 0:?     'g_tTex2di4' ( uniform itexture2D)
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| 0:?     'g_tTex2du4' ( uniform utexture2D)
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| 0:?     'g_tTex3df4' ( uniform texture3D)
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| 0:?     'g_tTex3di4' ( uniform itexture3D)
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| 0:?     'g_tTex3du4' ( uniform utexture3D)
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| 0:?     'g_tTexcdf4' ( uniform textureCube)
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| 0:?     'g_tTexcdi4' ( uniform itextureCube)
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| 0:?     'g_tTexcdu4' ( uniform utextureCube)
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| 0:?     'g_tTex1df4a' ( uniform texture1DArray)
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| 0:?     'g_tTex1di4a' ( uniform itexture1DArray)
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| 0:?     'g_tTex1du4a' ( uniform utexture1DArray)
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| 0:?     'g_tTex2df4a' ( uniform texture2DArray)
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| 0:?     'g_tTex2di4a' ( uniform itexture2DArray)
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| 0:?     'g_tTex2du4a' ( uniform utexture2DArray)
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| 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
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| 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
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| 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
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| 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| using depth_any
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| 0:? Sequence
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| 0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:48    Function Parameters: 
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| 0:?     Sequence
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| 0:52      textureFetchOffset ( temp 4-component vector of float)
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| 0:52        'g_tTex1df4a' ( uniform texture1DArray)
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| 0:52        vector swizzle ( temp 2-component vector of int)
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| 0:52          c3: direct index for structure ( uniform 3-component vector of int)
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| 0:52            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:52            Constant:
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| 0:52              2 (const uint)
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| 0:52          Sequence
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| 0:52            Constant:
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| 0:52              0 (const int)
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| 0:52            Constant:
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| 0:52              1 (const int)
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| 0:52        direct index ( temp int)
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| 0:52          c3: direct index for structure ( uniform 3-component vector of int)
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| 0:52            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:52            Constant:
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| 0:52              2 (const uint)
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| 0:52          Constant:
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| 0:52            2 (const int)
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| 0:52        o1: direct index for structure ( uniform int)
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| 0:52          'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:52          Constant:
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| 0:52            4 (const uint)
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| 0:53      textureFetchOffset ( temp 4-component vector of int)
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| 0:53        'g_tTex1di4a' ( uniform itexture1DArray)
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| 0:53        vector swizzle ( temp 2-component vector of int)
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| 0:53          c3: direct index for structure ( uniform 3-component vector of int)
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| 0:53            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:53            Constant:
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| 0:53              2 (const uint)
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| 0:53          Sequence
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| 0:53            Constant:
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| 0:53              0 (const int)
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| 0:53            Constant:
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| 0:53              1 (const int)
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| 0:53        direct index ( temp int)
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| 0:53          c3: direct index for structure ( uniform 3-component vector of int)
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| 0:53            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:53            Constant:
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| 0:53              2 (const uint)
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| 0:53          Constant:
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| 0:53            2 (const int)
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| 0:53        o1: direct index for structure ( uniform int)
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| 0:53          'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:53          Constant:
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| 0:53            4 (const uint)
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| 0:54      textureFetchOffset ( temp 4-component vector of uint)
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| 0:54        'g_tTex1du4a' ( uniform utexture1DArray)
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| 0:54        vector swizzle ( temp 2-component vector of int)
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| 0:54          c3: direct index for structure ( uniform 3-component vector of int)
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| 0:54            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:54            Constant:
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| 0:54              2 (const uint)
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| 0:54          Sequence
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| 0:54            Constant:
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| 0:54              0 (const int)
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| 0:54            Constant:
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| 0:54              1 (const int)
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| 0:54        direct index ( temp int)
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| 0:54          c3: direct index for structure ( uniform 3-component vector of int)
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| 0:54            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:54            Constant:
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| 0:54              2 (const uint)
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| 0:54          Constant:
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| 0:54            2 (const int)
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| 0:54        o1: direct index for structure ( uniform int)
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| 0:54          'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
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| 0:54          Constant:
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| 0:54            4 (const uint)
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| 0:57      textureFetchOffset ( temp 4-component vector of float)
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| 0:57        'g_tTex2df4a' ( uniform texture2DArray)
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| 0:57        vector swizzle ( temp 3-component vector of int)
 | |
| 0:57          c4: direct index for structure ( uniform 4-component vector of int)
 | |
| 0:57            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
 | |
| 0:57            Constant:
 | |
| 0:57              3 (const uint)
 | |
| 0:57          Sequence
 | |
| 0:57            Constant:
 | |
| 0:57              0 (const int)
 | |
| 0:57            Constant:
 | |
| 0:57              1 (const int)
 | |
| 0:57            Constant:
 | |
| 0:57              2 (const int)
 | |
| 0:57        direct index ( temp int)
 | |
| 0:57          c4: direct index for structure ( uniform 4-component vector of int)
 | |
| 0:57            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
 | |
| 0:57            Constant:
 | |
| 0:57              3 (const uint)
 | |
| 0:57          Constant:
 | |
| 0:57            3 (const int)
 | |
| 0:57        o2: direct index for structure ( uniform 2-component vector of int)
 | |
| 0:57          'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
 | |
| 0:57          Constant:
 | |
| 0:57            5 (const uint)
 | |
| 0:58      textureFetchOffset ( temp 4-component vector of int)
 | |
| 0:58        'g_tTex2di4a' ( uniform itexture2DArray)
 | |
| 0:58        vector swizzle ( temp 3-component vector of int)
 | |
| 0:58          c4: direct index for structure ( uniform 4-component vector of int)
 | |
| 0:58            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
 | |
| 0:58            Constant:
 | |
| 0:58              3 (const uint)
 | |
| 0:58          Sequence
 | |
| 0:58            Constant:
 | |
| 0:58              0 (const int)
 | |
| 0:58            Constant:
 | |
| 0:58              1 (const int)
 | |
| 0:58            Constant:
 | |
| 0:58              2 (const int)
 | |
| 0:58        direct index ( temp int)
 | |
| 0:58          c4: direct index for structure ( uniform 4-component vector of int)
 | |
| 0:58            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
 | |
| 0:58            Constant:
 | |
| 0:58              3 (const uint)
 | |
| 0:58          Constant:
 | |
| 0:58            3 (const int)
 | |
| 0:58        o2: direct index for structure ( uniform 2-component vector of int)
 | |
| 0:58          'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
 | |
| 0:58          Constant:
 | |
| 0:58            5 (const uint)
 | |
| 0:59      textureFetchOffset ( temp 4-component vector of uint)
 | |
| 0:59        'g_tTex2du4a' ( uniform utexture2DArray)
 | |
| 0:59        vector swizzle ( temp 3-component vector of int)
 | |
| 0:59          c4: direct index for structure ( uniform 4-component vector of int)
 | |
| 0:59            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
 | |
| 0:59            Constant:
 | |
| 0:59              3 (const uint)
 | |
| 0:59          Sequence
 | |
| 0:59            Constant:
 | |
| 0:59              0 (const int)
 | |
| 0:59            Constant:
 | |
| 0:59              1 (const int)
 | |
| 0:59            Constant:
 | |
| 0:59              2 (const int)
 | |
| 0:59        direct index ( temp int)
 | |
| 0:59          c4: direct index for structure ( uniform 4-component vector of int)
 | |
| 0:59            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
 | |
| 0:59            Constant:
 | |
| 0:59              3 (const uint)
 | |
| 0:59          Constant:
 | |
| 0:59            3 (const int)
 | |
| 0:59        o2: direct index for structure ( uniform 2-component vector of int)
 | |
| 0:59          'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
 | |
| 0:59          Constant:
 | |
| 0:59            5 (const uint)
 | |
| 0:65      move second child to first child ( temp 4-component vector of float)
 | |
| 0:65        Color: direct index for structure ( temp 4-component vector of float)
 | |
| 0:65          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:65          Constant:
 | |
| 0:65            0 (const int)
 | |
| 0:65        Constant:
 | |
| 0:65          1.000000
 | |
| 0:65          1.000000
 | |
| 0:65          1.000000
 | |
| 0:65          1.000000
 | |
| 0:66      move second child to first child ( temp float)
 | |
| 0:66        Depth: direct index for structure ( temp float)
 | |
| 0:66          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:66          Constant:
 | |
| 0:66            1 (const int)
 | |
| 0:66        Constant:
 | |
| 0:66          1.000000
 | |
| 0:68      Branch: Return with expression
 | |
| 0:68        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:48  Function Definition: main( ( temp void)
 | |
| 0:48    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:48      Sequence
 | |
| 0:48        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:48          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:48          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:48        move second child to first child ( temp 4-component vector of float)
 | |
| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | |
| 0:48          Color: direct index for structure ( temp 4-component vector of float)
 | |
| 0:48            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:48            Constant:
 | |
| 0:48              0 (const int)
 | |
| 0:48        move second child to first child ( temp float)
 | |
| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
 | |
| 0:48          Depth: direct index for structure ( temp float)
 | |
| 0:48            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:48            Constant:
 | |
| 0:48              1 (const int)
 | |
| 0:?   Linker Objects
 | |
| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
 | |
| 0:?     'g_tTex1di4' ( uniform itexture1D)
 | |
| 0:?     'g_tTex1du4' ( uniform utexture1D)
 | |
| 0:?     'g_tTex2df4' ( uniform texture2D)
 | |
| 0:?     'g_tTex2di4' ( uniform itexture2D)
 | |
| 0:?     'g_tTex2du4' ( uniform utexture2D)
 | |
| 0:?     'g_tTex3df4' ( uniform texture3D)
 | |
| 0:?     'g_tTex3di4' ( uniform itexture3D)
 | |
| 0:?     'g_tTex3du4' ( uniform utexture3D)
 | |
| 0:?     'g_tTexcdf4' ( uniform textureCube)
 | |
| 0:?     'g_tTexcdi4' ( uniform itextureCube)
 | |
| 0:?     'g_tTexcdu4' ( uniform utextureCube)
 | |
| 0:?     'g_tTex1df4a' ( uniform texture1DArray)
 | |
| 0:?     'g_tTex1di4a' ( uniform itexture1DArray)
 | |
| 0:?     'g_tTex1du4a' ( uniform utexture1DArray)
 | |
| 0:?     'g_tTex2df4a' ( uniform texture2DArray)
 | |
| 0:?     'g_tTex2di4a' ( uniform itexture2DArray)
 | |
| 0:?     'g_tTex2du4a' ( uniform utexture2DArray)
 | |
| 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
 | |
| 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
 | |
| 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
 | |
| 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
 | |
| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
 | |
| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | |
| 
 | |
| // Module Version 10000
 | |
| // Generated by (magic number): 80007
 | |
| // Id's are bound by 174
 | |
| 
 | |
|                               Capability Shader
 | |
|                               Capability ImageGatherExtended
 | |
|                               Capability Sampled1D
 | |
|                               Capability SampledCubeArray
 | |
|                1:             ExtInstImport  "GLSL.std.450"
 | |
|                               MemoryModel Logical GLSL450
 | |
|                               EntryPoint Fragment 4  "main" 119 123
 | |
|                               ExecutionMode 4 OriginUpperLeft
 | |
|                               ExecutionMode 4 DepthReplacing
 | |
|                               Source HLSL 500
 | |
|                               Name 4  "main"
 | |
|                               Name 8  "PS_OUTPUT"
 | |
|                               MemberName 8(PS_OUTPUT) 0  "Color"
 | |
|                               MemberName 8(PS_OUTPUT) 1  "Depth"
 | |
|                               Name 10  "@main("
 | |
|                               Name 14  "g_tTex1df4a"
 | |
|                               Name 20  "$Global"
 | |
|                               MemberName 20($Global) 0  "c1"
 | |
|                               MemberName 20($Global) 1  "c2"
 | |
|                               MemberName 20($Global) 2  "c3"
 | |
|                               MemberName 20($Global) 3  "c4"
 | |
|                               MemberName 20($Global) 4  "o1"
 | |
|                               MemberName 20($Global) 5  "o2"
 | |
|                               MemberName 20($Global) 6  "o3"
 | |
|                               MemberName 20($Global) 7  "o4"
 | |
|                               Name 22  ""
 | |
|                               Name 39  "g_tTex1di4a"
 | |
|                               Name 51  "g_tTex1du4a"
 | |
|                               Name 64  "g_tTex2df4a"
 | |
|                               Name 81  "g_tTex2di4a"
 | |
|                               Name 93  "g_tTex2du4a"
 | |
|                               Name 104  "psout"
 | |
|                               Name 116  "flattenTemp"
 | |
|                               Name 119  "@entryPointOutput.Color"
 | |
|                               Name 123  "@entryPointOutput.Depth"
 | |
|                               Name 128  "g_sSamp"
 | |
|                               Name 131  "g_tTex1df4"
 | |
|                               Name 134  "g_tTex1di4"
 | |
|                               Name 137  "g_tTex1du4"
 | |
|                               Name 140  "g_tTex2df4"
 | |
|                               Name 143  "g_tTex2di4"
 | |
|                               Name 146  "g_tTex2du4"
 | |
|                               Name 149  "g_tTex3df4"
 | |
|                               Name 152  "g_tTex3di4"
 | |
|                               Name 155  "g_tTex3du4"
 | |
|                               Name 158  "g_tTexcdf4"
 | |
|                               Name 161  "g_tTexcdi4"
 | |
|                               Name 164  "g_tTexcdu4"
 | |
|                               Name 167  "g_tTexcdf4a"
 | |
|                               Name 170  "g_tTexcdi4a"
 | |
|                               Name 173  "g_tTexcdu4a"
 | |
|                               Decorate 14(g_tTex1df4a) DescriptorSet 0
 | |
|                               MemberDecorate 20($Global) 0 Offset 0
 | |
|                               MemberDecorate 20($Global) 1 Offset 8
 | |
|                               MemberDecorate 20($Global) 2 Offset 16
 | |
|                               MemberDecorate 20($Global) 3 Offset 32
 | |
|                               MemberDecorate 20($Global) 4 Offset 48
 | |
|                               MemberDecorate 20($Global) 5 Offset 56
 | |
|                               MemberDecorate 20($Global) 6 Offset 64
 | |
|                               MemberDecorate 20($Global) 7 Offset 80
 | |
|                               Decorate 20($Global) Block
 | |
|                               Decorate 22 DescriptorSet 0
 | |
|                               Decorate 39(g_tTex1di4a) DescriptorSet 0
 | |
|                               Decorate 51(g_tTex1du4a) DescriptorSet 0
 | |
|                               Decorate 64(g_tTex2df4a) DescriptorSet 0
 | |
|                               Decorate 81(g_tTex2di4a) DescriptorSet 0
 | |
|                               Decorate 93(g_tTex2du4a) DescriptorSet 0
 | |
|                               Decorate 119(@entryPointOutput.Color) Location 0
 | |
|                               Decorate 123(@entryPointOutput.Depth) BuiltIn FragDepth
 | |
|                               Decorate 128(g_sSamp) DescriptorSet 0
 | |
|                               Decorate 128(g_sSamp) Binding 0
 | |
|                               Decorate 131(g_tTex1df4) DescriptorSet 0
 | |
|                               Decorate 131(g_tTex1df4) Binding 0
 | |
|                               Decorate 134(g_tTex1di4) DescriptorSet 0
 | |
|                               Decorate 137(g_tTex1du4) DescriptorSet 0
 | |
|                               Decorate 140(g_tTex2df4) DescriptorSet 0
 | |
|                               Decorate 143(g_tTex2di4) DescriptorSet 0
 | |
|                               Decorate 146(g_tTex2du4) DescriptorSet 0
 | |
|                               Decorate 149(g_tTex3df4) DescriptorSet 0
 | |
|                               Decorate 152(g_tTex3di4) DescriptorSet 0
 | |
|                               Decorate 155(g_tTex3du4) DescriptorSet 0
 | |
|                               Decorate 158(g_tTexcdf4) DescriptorSet 0
 | |
|                               Decorate 161(g_tTexcdi4) DescriptorSet 0
 | |
|                               Decorate 164(g_tTexcdu4) DescriptorSet 0
 | |
|                               Decorate 167(g_tTexcdf4a) DescriptorSet 0
 | |
|                               Decorate 170(g_tTexcdi4a) DescriptorSet 0
 | |
|                               Decorate 173(g_tTexcdu4a) DescriptorSet 0
 | |
|                2:             TypeVoid
 | |
|                3:             TypeFunction 2
 | |
|                6:             TypeFloat 32
 | |
|                7:             TypeVector 6(float) 4
 | |
|     8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
 | |
|                9:             TypeFunction 8(PS_OUTPUT)
 | |
|               12:             TypeImage 6(float) 1D array sampled format:Unknown
 | |
|               13:             TypePointer UniformConstant 12
 | |
|  14(g_tTex1df4a):     13(ptr) Variable UniformConstant
 | |
|               16:             TypeInt 32 1
 | |
|               17:             TypeVector 16(int) 2
 | |
|               18:             TypeVector 16(int) 3
 | |
|               19:             TypeVector 16(int) 4
 | |
|      20($Global):             TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4)
 | |
|               21:             TypePointer Uniform 20($Global)
 | |
|               22:     21(ptr) Variable Uniform
 | |
|               23:     16(int) Constant 2
 | |
|               24:             TypePointer Uniform 18(ivec3)
 | |
|               28:             TypeInt 32 0
 | |
|               29:     28(int) Constant 2
 | |
|               30:             TypePointer Uniform 16(int)
 | |
|               33:     16(int) Constant 4
 | |
|               37:             TypeImage 16(int) 1D array sampled format:Unknown
 | |
|               38:             TypePointer UniformConstant 37
 | |
|  39(g_tTex1di4a):     38(ptr) Variable UniformConstant
 | |
|               49:             TypeImage 28(int) 1D array sampled format:Unknown
 | |
|               50:             TypePointer UniformConstant 49
 | |
|  51(g_tTex1du4a):     50(ptr) Variable UniformConstant
 | |
|               60:             TypeVector 28(int) 4
 | |
|               62:             TypeImage 6(float) 2D array sampled format:Unknown
 | |
|               63:             TypePointer UniformConstant 62
 | |
|  64(g_tTex2df4a):     63(ptr) Variable UniformConstant
 | |
|               66:     16(int) Constant 3
 | |
|               67:             TypePointer Uniform 19(ivec4)
 | |
|               71:     28(int) Constant 3
 | |
|               74:     16(int) Constant 5
 | |
|               75:             TypePointer Uniform 17(ivec2)
 | |
|               79:             TypeImage 16(int) 2D array sampled format:Unknown
 | |
|               80:             TypePointer UniformConstant 79
 | |
|  81(g_tTex2di4a):     80(ptr) Variable UniformConstant
 | |
|               91:             TypeImage 28(int) 2D array sampled format:Unknown
 | |
|               92:             TypePointer UniformConstant 91
 | |
|  93(g_tTex2du4a):     92(ptr) Variable UniformConstant
 | |
|              103:             TypePointer Function 8(PS_OUTPUT)
 | |
|              105:     16(int) Constant 0
 | |
|              106:    6(float) Constant 1065353216
 | |
|              107:    7(fvec4) ConstantComposite 106 106 106 106
 | |
|              108:             TypePointer Function 7(fvec4)
 | |
|              110:     16(int) Constant 1
 | |
|              111:             TypePointer Function 6(float)
 | |
|              118:             TypePointer Output 7(fvec4)
 | |
| 119(@entryPointOutput.Color):    118(ptr) Variable Output
 | |
|              122:             TypePointer Output 6(float)
 | |
| 123(@entryPointOutput.Depth):    122(ptr) Variable Output
 | |
|              126:             TypeSampler
 | |
|              127:             TypePointer UniformConstant 126
 | |
|     128(g_sSamp):    127(ptr) Variable UniformConstant
 | |
|              129:             TypeImage 6(float) 1D sampled format:Unknown
 | |
|              130:             TypePointer UniformConstant 129
 | |
|  131(g_tTex1df4):    130(ptr) Variable UniformConstant
 | |
|              132:             TypeImage 16(int) 1D sampled format:Unknown
 | |
|              133:             TypePointer UniformConstant 132
 | |
|  134(g_tTex1di4):    133(ptr) Variable UniformConstant
 | |
|              135:             TypeImage 28(int) 1D sampled format:Unknown
 | |
|              136:             TypePointer UniformConstant 135
 | |
|  137(g_tTex1du4):    136(ptr) Variable UniformConstant
 | |
|              138:             TypeImage 6(float) 2D sampled format:Unknown
 | |
|              139:             TypePointer UniformConstant 138
 | |
|  140(g_tTex2df4):    139(ptr) Variable UniformConstant
 | |
|              141:             TypeImage 16(int) 2D sampled format:Unknown
 | |
|              142:             TypePointer UniformConstant 141
 | |
|  143(g_tTex2di4):    142(ptr) Variable UniformConstant
 | |
|              144:             TypeImage 28(int) 2D sampled format:Unknown
 | |
|              145:             TypePointer UniformConstant 144
 | |
|  146(g_tTex2du4):    145(ptr) Variable UniformConstant
 | |
|              147:             TypeImage 6(float) 3D sampled format:Unknown
 | |
|              148:             TypePointer UniformConstant 147
 | |
|  149(g_tTex3df4):    148(ptr) Variable UniformConstant
 | |
|              150:             TypeImage 16(int) 3D sampled format:Unknown
 | |
|              151:             TypePointer UniformConstant 150
 | |
|  152(g_tTex3di4):    151(ptr) Variable UniformConstant
 | |
|              153:             TypeImage 28(int) 3D sampled format:Unknown
 | |
|              154:             TypePointer UniformConstant 153
 | |
|  155(g_tTex3du4):    154(ptr) Variable UniformConstant
 | |
|              156:             TypeImage 6(float) Cube sampled format:Unknown
 | |
|              157:             TypePointer UniformConstant 156
 | |
|  158(g_tTexcdf4):    157(ptr) Variable UniformConstant
 | |
|              159:             TypeImage 16(int) Cube sampled format:Unknown
 | |
|              160:             TypePointer UniformConstant 159
 | |
|  161(g_tTexcdi4):    160(ptr) Variable UniformConstant
 | |
|              162:             TypeImage 28(int) Cube sampled format:Unknown
 | |
|              163:             TypePointer UniformConstant 162
 | |
|  164(g_tTexcdu4):    163(ptr) Variable UniformConstant
 | |
|              165:             TypeImage 6(float) Cube array sampled format:Unknown
 | |
|              166:             TypePointer UniformConstant 165
 | |
| 167(g_tTexcdf4a):    166(ptr) Variable UniformConstant
 | |
|              168:             TypeImage 16(int) Cube array sampled format:Unknown
 | |
|              169:             TypePointer UniformConstant 168
 | |
| 170(g_tTexcdi4a):    169(ptr) Variable UniformConstant
 | |
|              171:             TypeImage 28(int) Cube array sampled format:Unknown
 | |
|              172:             TypePointer UniformConstant 171
 | |
| 173(g_tTexcdu4a):    172(ptr) Variable UniformConstant
 | |
|          4(main):           2 Function None 3
 | |
|                5:             Label
 | |
| 116(flattenTemp):    103(ptr) Variable Function
 | |
|              117:8(PS_OUTPUT) FunctionCall 10(@main()
 | |
|                               Store 116(flattenTemp) 117
 | |
|              120:    108(ptr) AccessChain 116(flattenTemp) 105
 | |
|              121:    7(fvec4) Load 120
 | |
|                               Store 119(@entryPointOutput.Color) 121
 | |
|              124:    111(ptr) AccessChain 116(flattenTemp) 110
 | |
|              125:    6(float) Load 124
 | |
|                               Store 123(@entryPointOutput.Depth) 125
 | |
|                               Return
 | |
|                               FunctionEnd
 | |
|       10(@main():8(PS_OUTPUT) Function None 9
 | |
|               11:             Label
 | |
|       104(psout):    103(ptr) Variable Function
 | |
|               15:          12 Load 14(g_tTex1df4a)
 | |
|               25:     24(ptr) AccessChain 22 23
 | |
|               26:   18(ivec3) Load 25
 | |
|               27:   17(ivec2) VectorShuffle 26 26 0 1
 | |
|               31:     30(ptr) AccessChain 22 23 29
 | |
|               32:     16(int) Load 31
 | |
|               34:     30(ptr) AccessChain 22 33
 | |
|               35:     16(int) Load 34
 | |
|               36:    7(fvec4) ImageFetch 15 27 Lod Offset 32 35
 | |
|               40:          37 Load 39(g_tTex1di4a)
 | |
|               41:     24(ptr) AccessChain 22 23
 | |
|               42:   18(ivec3) Load 41
 | |
|               43:   17(ivec2) VectorShuffle 42 42 0 1
 | |
|               44:     30(ptr) AccessChain 22 23 29
 | |
|               45:     16(int) Load 44
 | |
|               46:     30(ptr) AccessChain 22 33
 | |
|               47:     16(int) Load 46
 | |
|               48:   19(ivec4) ImageFetch 40 43 Lod Offset 45 47
 | |
|               52:          49 Load 51(g_tTex1du4a)
 | |
|               53:     24(ptr) AccessChain 22 23
 | |
|               54:   18(ivec3) Load 53
 | |
|               55:   17(ivec2) VectorShuffle 54 54 0 1
 | |
|               56:     30(ptr) AccessChain 22 23 29
 | |
|               57:     16(int) Load 56
 | |
|               58:     30(ptr) AccessChain 22 33
 | |
|               59:     16(int) Load 58
 | |
|               61:   60(ivec4) ImageFetch 52 55 Lod Offset 57 59
 | |
|               65:          62 Load 64(g_tTex2df4a)
 | |
|               68:     67(ptr) AccessChain 22 66
 | |
|               69:   19(ivec4) Load 68
 | |
|               70:   18(ivec3) VectorShuffle 69 69 0 1 2
 | |
|               72:     30(ptr) AccessChain 22 66 71
 | |
|               73:     16(int) Load 72
 | |
|               76:     75(ptr) AccessChain 22 74
 | |
|               77:   17(ivec2) Load 76
 | |
|               78:    7(fvec4) ImageFetch 65 70 Lod Offset 73 77
 | |
|               82:          79 Load 81(g_tTex2di4a)
 | |
|               83:     67(ptr) AccessChain 22 66
 | |
|               84:   19(ivec4) Load 83
 | |
|               85:   18(ivec3) VectorShuffle 84 84 0 1 2
 | |
|               86:     30(ptr) AccessChain 22 66 71
 | |
|               87:     16(int) Load 86
 | |
|               88:     75(ptr) AccessChain 22 74
 | |
|               89:   17(ivec2) Load 88
 | |
|               90:   19(ivec4) ImageFetch 82 85 Lod Offset 87 89
 | |
|               94:          91 Load 93(g_tTex2du4a)
 | |
|               95:     67(ptr) AccessChain 22 66
 | |
|               96:   19(ivec4) Load 95
 | |
|               97:   18(ivec3) VectorShuffle 96 96 0 1 2
 | |
|               98:     30(ptr) AccessChain 22 66 71
 | |
|               99:     16(int) Load 98
 | |
|              100:     75(ptr) AccessChain 22 74
 | |
|              101:   17(ivec2) Load 100
 | |
|              102:   60(ivec4) ImageFetch 94 97 Lod Offset 99 101
 | |
|              109:    108(ptr) AccessChain 104(psout) 105
 | |
|                               Store 109 107
 | |
|              112:    111(ptr) AccessChain 104(psout) 110
 | |
|                               Store 112 106
 | |
|              113:8(PS_OUTPUT) Load 104(psout)
 | |
|                               ReturnValue 113
 | |
|                               FunctionEnd
 | 
