313 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			313 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.logical.unary.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:12  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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| 0:12    Function Parameters: 
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| 0:?     Sequence
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| 0:13      Negate conditional ( temp bool)
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| 0:13        Convert int to bool ( temp bool)
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| 0:13          ival: direct index for structure ( uniform int)
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| 0:13            'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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| 0:13            Constant:
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| 0:13              0 (const uint)
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| 0:14      Negate conditional ( temp 4-component vector of bool)
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| 0:14        Convert int to bool ( temp 4-component vector of bool)
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| 0:14          ival4: direct index for structure ( uniform 4-component vector of int)
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| 0:14            'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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| 0:14            Constant:
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| 0:14              1 (const uint)
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| 0:16      Negate conditional ( temp bool)
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| 0:16        Convert float to bool ( temp bool)
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| 0:16          fval: direct index for structure ( uniform float)
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| 0:16            'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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| 0:16            Constant:
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| 0:16              2 (const uint)
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| 0:17      Negate conditional ( temp 4-component vector of bool)
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| 0:17        Convert float to bool ( temp 4-component vector of bool)
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| 0:17          fval4: direct index for structure ( uniform 4-component vector of float)
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| 0:17            'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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| 0:17            Constant:
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| 0:17              3 (const uint)
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| 0:19      Test condition and select ( temp void)
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| 0:19        Condition
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| 0:19        Convert int to bool ( temp bool)
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| 0:19          ival: direct index for structure ( uniform int)
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| 0:19            'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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| 0:19            Constant:
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| 0:19              0 (const uint)
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| 0:19        true case is null
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| 0:20      Test condition and select ( temp void)
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| 0:20        Condition
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| 0:20        Convert float to bool ( temp bool)
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| 0:20          fval: direct index for structure ( uniform float)
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| 0:20            'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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| 0:20            Constant:
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| 0:20              2 (const uint)
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| 0:20        true case is null
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| 0:21      Test condition and select ( temp void)
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| 0:21        Condition
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| 0:21        Negate conditional ( temp bool)
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| 0:21          Convert int to bool ( temp bool)
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| 0:21            ival: direct index for structure ( uniform int)
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| 0:21              'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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| 0:21              Constant:
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| 0:21                0 (const uint)
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| 0:21        true case is null
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| 0:22      Test condition and select ( temp void)
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| 0:22        Condition
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| 0:22        Negate conditional ( temp bool)
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| 0:22          Convert float to bool ( temp bool)
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| 0:22            fval: direct index for structure ( uniform float)
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| 0:22              'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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| 0:22              Constant:
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| 0:22                2 (const uint)
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| 0:22        true case is null
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| 0:25      move second child to first child ( temp 4-component vector of float)
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| 0:25        Color: direct index for structure ( temp 4-component vector of float)
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| 0:25          'psout' ( temp structure{ temp 4-component vector of float Color})
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| 0:25          Constant:
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| 0:25            0 (const int)
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| 0:25        Constant:
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| 0:25          1.000000
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| 0:25          1.000000
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| 0:25          1.000000
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| 0:25          1.000000
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| 0:26      Branch: Return with expression
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| 0:26        'psout' ( temp structure{ temp 4-component vector of float Color})
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| 0:12  Function Definition: main( ( temp void)
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| 0:12    Function Parameters: 
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| 0:?     Sequence
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| 0:12      Sequence
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| 0:12        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 0:12          Color: direct index for structure ( temp 4-component vector of float)
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| 0:12            Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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| 0:12            Constant:
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| 0:12              0 (const int)
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| 0:?   Linker Objects
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| 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:12  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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| 0:12    Function Parameters: 
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| 0:?     Sequence
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| 0:13      Negate conditional ( temp bool)
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| 0:13        Convert int to bool ( temp bool)
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| 0:13          ival: direct index for structure ( uniform int)
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| 0:13            'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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| 0:13            Constant:
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| 0:13              0 (const uint)
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| 0:14      Negate conditional ( temp 4-component vector of bool)
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| 0:14        Convert int to bool ( temp 4-component vector of bool)
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| 0:14          ival4: direct index for structure ( uniform 4-component vector of int)
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| 0:14            'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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| 0:14            Constant:
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| 0:14              1 (const uint)
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| 0:16      Negate conditional ( temp bool)
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| 0:16        Convert float to bool ( temp bool)
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| 0:16          fval: direct index for structure ( uniform float)
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| 0:16            'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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| 0:16            Constant:
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| 0:16              2 (const uint)
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| 0:17      Negate conditional ( temp 4-component vector of bool)
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| 0:17        Convert float to bool ( temp 4-component vector of bool)
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| 0:17          fval4: direct index for structure ( uniform 4-component vector of float)
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| 0:17            'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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| 0:17            Constant:
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| 0:17              3 (const uint)
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| 0:19      Test condition and select ( temp void)
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| 0:19        Condition
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| 0:19        Convert int to bool ( temp bool)
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| 0:19          ival: direct index for structure ( uniform int)
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| 0:19            'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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| 0:19            Constant:
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| 0:19              0 (const uint)
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| 0:19        true case is null
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| 0:20      Test condition and select ( temp void)
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| 0:20        Condition
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| 0:20        Convert float to bool ( temp bool)
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| 0:20          fval: direct index for structure ( uniform float)
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| 0:20            'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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| 0:20            Constant:
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| 0:20              2 (const uint)
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| 0:20        true case is null
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| 0:21      Test condition and select ( temp void)
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| 0:21        Condition
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| 0:21        Negate conditional ( temp bool)
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| 0:21          Convert int to bool ( temp bool)
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| 0:21            ival: direct index for structure ( uniform int)
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| 0:21              'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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| 0:21              Constant:
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| 0:21                0 (const uint)
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| 0:21        true case is null
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| 0:22      Test condition and select ( temp void)
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| 0:22        Condition
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| 0:22        Negate conditional ( temp bool)
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| 0:22          Convert float to bool ( temp bool)
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| 0:22            fval: direct index for structure ( uniform float)
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| 0:22              'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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| 0:22              Constant:
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| 0:22                2 (const uint)
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| 0:22        true case is null
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| 0:25      move second child to first child ( temp 4-component vector of float)
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| 0:25        Color: direct index for structure ( temp 4-component vector of float)
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| 0:25          'psout' ( temp structure{ temp 4-component vector of float Color})
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| 0:25          Constant:
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| 0:25            0 (const int)
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| 0:25        Constant:
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| 0:25          1.000000
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| 0:25          1.000000
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| 0:25          1.000000
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| 0:25          1.000000
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| 0:26      Branch: Return with expression
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| 0:26        'psout' ( temp structure{ temp 4-component vector of float Color})
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| 0:12  Function Definition: main( ( temp void)
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| 0:12    Function Parameters: 
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| 0:?     Sequence
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| 0:12      Sequence
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| 0:12        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 0:12          Color: direct index for structure ( temp 4-component vector of float)
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| 0:12            Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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| 0:12            Constant:
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| 0:12              0 (const int)
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| 0:?   Linker Objects
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| 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform int ival,  uniform 4-component vector of int ival4,  uniform float fval,  uniform 4-component vector of float fval4})
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| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80007
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| // Id's are bound by 84
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 81
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 8  "PS_OUTPUT"
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|                               MemberName 8(PS_OUTPUT) 0  "Color"
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|                               Name 10  "@main("
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|                               Name 14  "$Global"
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|                               MemberName 14($Global) 0  "ival"
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|                               MemberName 14($Global) 1  "ival4"
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|                               MemberName 14($Global) 2  "fval"
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|                               MemberName 14($Global) 3  "fval4"
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|                               Name 16  ""
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|                               Name 72  "psout"
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|                               Name 81  "@entryPointOutput.Color"
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|                               MemberDecorate 14($Global) 0 Offset 0
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|                               MemberDecorate 14($Global) 1 Offset 16
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|                               MemberDecorate 14($Global) 2 Offset 32
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|                               MemberDecorate 14($Global) 3 Offset 48
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|                               Decorate 14($Global) Block
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|                               Decorate 16 DescriptorSet 0
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|                               Decorate 81(@entryPointOutput.Color) Location 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|     8(PS_OUTPUT):             TypeStruct 7(fvec4)
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|                9:             TypeFunction 8(PS_OUTPUT)
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|               12:             TypeInt 32 1
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|               13:             TypeVector 12(int) 4
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|      14($Global):             TypeStruct 12(int) 13(ivec4) 6(float) 7(fvec4)
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|               15:             TypePointer Uniform 14($Global)
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|               16:     15(ptr) Variable Uniform
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|               17:     12(int) Constant 0
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|               18:             TypePointer Uniform 12(int)
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|               21:             TypeBool
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|               22:             TypeInt 32 0
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|               23:     22(int) Constant 0
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|               26:     12(int) Constant 1
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|               27:             TypePointer Uniform 13(ivec4)
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|               30:             TypeVector 21(bool) 4
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|               31:             TypeVector 22(int) 4
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|               32:   31(ivec4) ConstantComposite 23 23 23 23
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|               35:     12(int) Constant 2
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|               36:             TypePointer Uniform 6(float)
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|               39:    6(float) Constant 0
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|               42:     12(int) Constant 3
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|               43:             TypePointer Uniform 7(fvec4)
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|               46:    7(fvec4) ConstantComposite 39 39 39 39
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|               71:             TypePointer Function 8(PS_OUTPUT)
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|               73:    6(float) Constant 1065353216
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|               74:    7(fvec4) ConstantComposite 73 73 73 73
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|               75:             TypePointer Function 7(fvec4)
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|               80:             TypePointer Output 7(fvec4)
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| 81(@entryPointOutput.Color):     80(ptr) Variable Output
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|          4(main):           2 Function None 3
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|                5:             Label
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|               82:8(PS_OUTPUT) FunctionCall 10(@main()
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|               83:    7(fvec4) CompositeExtract 82 0
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|                               Store 81(@entryPointOutput.Color) 83
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|                               Return
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|                               FunctionEnd
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|       10(@main():8(PS_OUTPUT) Function None 9
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|               11:             Label
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|        72(psout):     71(ptr) Variable Function
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|               19:     18(ptr) AccessChain 16 17
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|               20:     12(int) Load 19
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|               24:    21(bool) INotEqual 20 23
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|               25:    21(bool) LogicalNot 24
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|               28:     27(ptr) AccessChain 16 26
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|               29:   13(ivec4) Load 28
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|               33:   30(bvec4) INotEqual 29 32
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|               34:   30(bvec4) LogicalNot 33
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|               37:     36(ptr) AccessChain 16 35
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|               38:    6(float) Load 37
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|               40:    21(bool) FOrdNotEqual 38 39
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|               41:    21(bool) LogicalNot 40
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|               44:     43(ptr) AccessChain 16 42
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|               45:    7(fvec4) Load 44
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|               47:   30(bvec4) FOrdNotEqual 45 46
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|               48:   30(bvec4) LogicalNot 47
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|               49:     18(ptr) AccessChain 16 17
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|               50:     12(int) Load 49
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|               51:    21(bool) INotEqual 50 23
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|                               SelectionMerge 53 None
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|                               BranchConditional 51 52 53
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|               52:               Label
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|                                 Branch 53
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|               53:             Label
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|               54:     36(ptr) AccessChain 16 35
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|               55:    6(float) Load 54
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|               56:    21(bool) FOrdNotEqual 55 39
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|                               SelectionMerge 58 None
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|                               BranchConditional 56 57 58
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|               57:               Label
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|                                 Branch 58
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|               58:             Label
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|               59:     18(ptr) AccessChain 16 17
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|               60:     12(int) Load 59
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|               61:    21(bool) INotEqual 60 23
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|               62:    21(bool) LogicalNot 61
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|                               SelectionMerge 64 None
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|                               BranchConditional 62 63 64
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|               63:               Label
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|                                 Branch 64
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|               64:             Label
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|               65:     36(ptr) AccessChain 16 35
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|               66:    6(float) Load 65
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|               67:    21(bool) FOrdNotEqual 66 39
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|               68:    21(bool) LogicalNot 67
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|                               SelectionMerge 70 None
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|                               BranchConditional 68 69 70
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|               69:               Label
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|                                 Branch 70
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|               70:             Label
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|               76:     75(ptr) AccessChain 72(psout) 17
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|                               Store 76 74
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|               77:8(PS_OUTPUT) Load 72(psout)
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|                               ReturnValue 77
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|                               FunctionEnd
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