5 lines
		
	
	
		
			86 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			5 lines
		
	
	
		
			86 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
void PixelShaderFunction(out float depth : SV_DepthGreaterEqual)
 | 
						|
{
 | 
						|
    depth = 0.2;
 | 
						|
}
 |