21 lines
		
	
	
		
			697 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			21 lines
		
	
	
		
			697 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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layout(push_constant) uniform Material { int a; } mat;            // ERROR, can't use push_constant
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layout(set = 0, binding = 0, std140) uniform Bt1 { int a; } bt1;
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layout(set = 1, binding = 0, std140) uniform Bt2 { int a; } bt2;  // ERROR, set has to be 0
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layout(shared) uniform Bt3 { int a; } bt3;                        // ERROR, no shared
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layout(packed) uniform Bt4 { int a; } bt4;                        // ERROR, no shared
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void main()
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{
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    gl_VertexIndex;   // ERROR, not preset
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    gl_InstanceIndex; // ERROR, not present
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    gl_VertexID;
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    gl_InstanceID;
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    gl_DepthRangeParameters; // ERROR, not present
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}
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uniform sampler s; // ERROR, no sampler
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