22 lines
		
	
	
		
			392 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			392 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 440
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| 
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| layout(location = 0) in Primitive
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| {
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|     vec2 texCoord;
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| } IN[];
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| 
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| layout(location = 0) out Primitive
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| {
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|     vec2 texCoord;
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| } OUT[];
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| 
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| layout(vertices = 3) out;
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| void main()
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| {
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|     OUT[gl_InvocationID].texCoord = IN[gl_InvocationID].texCoord;
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| 
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|     float tessLevel = 10.0;
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|     gl_TessLevelOuter[gl_InvocationID] = tessLevel;
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|     gl_TessLevelInner[0] = tessLevel;
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| }
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