Support declaring built-in values as spec constants. Refine the code in createSpvConstant().
		
			
				
	
	
		
			52 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 400
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layout(constant_id = 16) const int arraySize = 5;
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in vec4 ucol[arraySize];
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layout(constant_id = 17) const bool spBool = true;
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layout(constant_id = 18) const float spFloat = 3.14;
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layout(constant_id = 19) const double spDouble = 3.1415926535897932384626433832795;
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layout(constant_id = 22) const uint scale = 2;
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layout(constant_id = 24) gl_MaxImageUnits;
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out vec4 color;
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out int size;
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// parameter should be considered same type as ucol
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void foo(vec4 p[arraySize]);
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void main()
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{
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    color = ucol[2];
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    size = arraySize;
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    if (spBool)
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        color *= scale;
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    color += float(spDouble / spFloat);
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    foo(ucol);
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}
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layout(constant_id = 116) const int dupArraySize = 12;
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in vec4 dupUcol[dupArraySize];
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layout(constant_id = 117) const bool spDupBool = true;
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layout(constant_id = 118) const float spDupFloat = 3.14;
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layout(constant_id = 119) const double spDupDouble = 3.1415926535897932384626433832795;
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layout(constant_id = 122) const uint dupScale = 2;
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void foo(vec4 p[arraySize])
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{
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    color += dupUcol[2];
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    size += dupArraySize;
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    if (spDupBool)
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        color *= dupScale;
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    color += float(spDupDouble / spDupFloat);
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}
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int builtin_spec_constant()
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{
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    int result = gl_MaxImageUnits;
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    return result;
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}
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