353 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			353 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.struct.split.assign.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7  Function Definition: @main(i1;struct-S-f1-vf41[3]; ( temp 4-component vector of float)
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0:7    Function Parameters: 
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0:7      'i' ( in int)
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0:7      'input' ( in 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:?     Sequence
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0:9      move second child to first child ( temp 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:9        'input' ( in 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:9        'a' ( temp 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:11      Branch: Return with expression
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0:11        Constant:
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0:11          1.000000
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0:11          1.000000
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0:11          1.000000
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0:7  Function Definition: main( ( temp void)
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0:7    Function Parameters: 
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0:?     Sequence
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0:7      move second child to first child ( temp int)
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0:?         'i' ( temp int)
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0:?         'i' (layout( location=0) in int)
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0:7      Sequence
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0:7        move second child to first child ( temp float)
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0:7          f: direct index for structure ( temp float)
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0:7            direct index ( temp structure{ temp float f,  temp 4-component vector of float pos})
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0:?               'input' ( temp 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:7              Constant:
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0:7                0 (const int)
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0:7            Constant:
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0:7              0 (const int)
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0:7          f: direct index for structure ( temp float)
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0:7            direct index (layout( location=1) in structure{ temp float f})
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0:7              'input' (layout( location=1) in 3-element array of structure{ temp float f})
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0:7              Constant:
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0:7                0 (const int)
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0:7            Constant:
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0:7              0 (const int)
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0:7        move second child to first child ( temp 4-component vector of float)
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0:7          pos: direct index for structure ( temp 4-component vector of float)
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0:7            direct index ( temp structure{ temp float f,  temp 4-component vector of float pos})
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0:?               'input' ( temp 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:7              Constant:
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0:7                0 (const int)
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0:7            Constant:
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0:7              1 (const int)
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0:7          direct index ( in 4-component vector of float FragCoord)
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0:?             'input_pos' ( in 3-element array of 4-component vector of float FragCoord)
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0:7            Constant:
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0:7              0 (const int)
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0:7        move second child to first child ( temp float)
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0:7          f: direct index for structure ( temp float)
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0:7            direct index ( temp structure{ temp float f,  temp 4-component vector of float pos})
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0:?               'input' ( temp 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:7              Constant:
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0:7                1 (const int)
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0:7            Constant:
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0:7              0 (const int)
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0:7          f: direct index for structure ( temp float)
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0:7            direct index (layout( location=1) in structure{ temp float f})
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0:7              'input' (layout( location=1) in 3-element array of structure{ temp float f})
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0:7              Constant:
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0:7                1 (const int)
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0:7            Constant:
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0:7              0 (const int)
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0:7        move second child to first child ( temp 4-component vector of float)
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0:7          pos: direct index for structure ( temp 4-component vector of float)
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0:7            direct index ( temp structure{ temp float f,  temp 4-component vector of float pos})
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0:?               'input' ( temp 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:7              Constant:
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0:7                1 (const int)
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0:7            Constant:
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0:7              1 (const int)
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0:7          direct index ( in 4-component vector of float FragCoord)
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0:?             'input_pos' ( in 3-element array of 4-component vector of float FragCoord)
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0:7            Constant:
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0:7              1 (const int)
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0:7        move second child to first child ( temp float)
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0:7          f: direct index for structure ( temp float)
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0:7            direct index ( temp structure{ temp float f,  temp 4-component vector of float pos})
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0:?               'input' ( temp 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:7              Constant:
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0:7                2 (const int)
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0:7            Constant:
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0:7              0 (const int)
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0:7          f: direct index for structure ( temp float)
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0:7            direct index (layout( location=1) in structure{ temp float f})
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0:7              'input' (layout( location=1) in 3-element array of structure{ temp float f})
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0:7              Constant:
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0:7                2 (const int)
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0:7            Constant:
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0:7              0 (const int)
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0:7        move second child to first child ( temp 4-component vector of float)
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0:7          pos: direct index for structure ( temp 4-component vector of float)
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0:7            direct index ( temp structure{ temp float f,  temp 4-component vector of float pos})
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0:?               'input' ( temp 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:7              Constant:
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0:7                2 (const int)
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0:7            Constant:
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0:7              1 (const int)
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0:7          direct index ( in 4-component vector of float FragCoord)
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0:?             'input_pos' ( in 3-element array of 4-component vector of float FragCoord)
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0:7            Constant:
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0:7              2 (const int)
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0:7      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:7        Function Call: @main(i1;struct-S-f1-vf41[3]; ( temp 4-component vector of float)
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0:?           'i' ( temp int)
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0:?           'input' ( temp 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:?   Linker Objects
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:?     'i' (layout( location=0) in int)
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0:?     'input' (layout( location=1) in 3-element array of structure{ temp float f})
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0:?     'input_pos' ( in 3-element array of 4-component vector of float FragCoord)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7  Function Definition: @main(i1;struct-S-f1-vf41[3]; ( temp 4-component vector of float)
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0:7    Function Parameters: 
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0:7      'i' ( in int)
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0:7      'input' ( in 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:?     Sequence
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0:9      move second child to first child ( temp 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:9        'input' ( in 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:9        'a' ( temp 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:11      Branch: Return with expression
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0:11        Constant:
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0:11          1.000000
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0:11          1.000000
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0:11          1.000000
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0:7  Function Definition: main( ( temp void)
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0:7    Function Parameters: 
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0:?     Sequence
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0:7      move second child to first child ( temp int)
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0:?         'i' ( temp int)
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0:?         'i' (layout( location=0) in int)
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0:7      Sequence
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0:7        move second child to first child ( temp float)
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0:7          f: direct index for structure ( temp float)
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0:7            direct index ( temp structure{ temp float f,  temp 4-component vector of float pos})
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0:?               'input' ( temp 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:7              Constant:
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0:7                0 (const int)
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0:7            Constant:
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0:7              0 (const int)
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0:7          f: direct index for structure ( temp float)
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0:7            direct index (layout( location=1) in structure{ temp float f})
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0:7              'input' (layout( location=1) in 3-element array of structure{ temp float f})
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0:7              Constant:
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0:7                0 (const int)
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0:7            Constant:
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0:7              0 (const int)
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0:7        move second child to first child ( temp 4-component vector of float)
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0:7          pos: direct index for structure ( temp 4-component vector of float)
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0:7            direct index ( temp structure{ temp float f,  temp 4-component vector of float pos})
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0:?               'input' ( temp 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:7              Constant:
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0:7                0 (const int)
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0:7            Constant:
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0:7              1 (const int)
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0:7          direct index ( in 4-component vector of float FragCoord)
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0:?             'input_pos' ( in 3-element array of 4-component vector of float FragCoord)
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0:7            Constant:
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0:7              0 (const int)
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0:7        move second child to first child ( temp float)
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0:7          f: direct index for structure ( temp float)
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0:7            direct index ( temp structure{ temp float f,  temp 4-component vector of float pos})
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0:?               'input' ( temp 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:7              Constant:
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0:7                1 (const int)
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0:7            Constant:
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0:7              0 (const int)
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0:7          f: direct index for structure ( temp float)
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0:7            direct index (layout( location=1) in structure{ temp float f})
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0:7              'input' (layout( location=1) in 3-element array of structure{ temp float f})
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0:7              Constant:
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0:7                1 (const int)
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0:7            Constant:
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0:7              0 (const int)
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0:7        move second child to first child ( temp 4-component vector of float)
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0:7          pos: direct index for structure ( temp 4-component vector of float)
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0:7            direct index ( temp structure{ temp float f,  temp 4-component vector of float pos})
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0:?               'input' ( temp 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:7              Constant:
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0:7                1 (const int)
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0:7            Constant:
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0:7              1 (const int)
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0:7          direct index ( in 4-component vector of float FragCoord)
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0:?             'input_pos' ( in 3-element array of 4-component vector of float FragCoord)
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0:7            Constant:
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0:7              1 (const int)
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0:7        move second child to first child ( temp float)
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0:7          f: direct index for structure ( temp float)
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0:7            direct index ( temp structure{ temp float f,  temp 4-component vector of float pos})
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0:?               'input' ( temp 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:7              Constant:
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0:7                2 (const int)
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0:7            Constant:
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0:7              0 (const int)
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0:7          f: direct index for structure ( temp float)
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0:7            direct index (layout( location=1) in structure{ temp float f})
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0:7              'input' (layout( location=1) in 3-element array of structure{ temp float f})
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0:7              Constant:
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0:7                2 (const int)
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0:7            Constant:
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0:7              0 (const int)
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0:7        move second child to first child ( temp 4-component vector of float)
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0:7          pos: direct index for structure ( temp 4-component vector of float)
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0:7            direct index ( temp structure{ temp float f,  temp 4-component vector of float pos})
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0:?               'input' ( temp 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:7              Constant:
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0:7                2 (const int)
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0:7            Constant:
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0:7              1 (const int)
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0:7          direct index ( in 4-component vector of float FragCoord)
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0:?             'input_pos' ( in 3-element array of 4-component vector of float FragCoord)
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0:7            Constant:
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0:7              2 (const int)
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0:7      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:7        Function Call: @main(i1;struct-S-f1-vf41[3]; ( temp 4-component vector of float)
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0:?           'i' ( temp int)
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0:?           'input' ( temp 3-element array of structure{ temp float f,  temp 4-component vector of float pos})
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0:?   Linker Objects
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:?     'i' (layout( location=0) in int)
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0:?     'input' (layout( location=1) in 3-element array of structure{ temp float f})
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0:?     'input_pos' ( in 3-element array of 4-component vector of float FragCoord)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 73
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 32 39 48 67
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 10  "S"
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                              MemberName 10(S) 0  "f"
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                              MemberName 10(S) 1  "pos"
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                              Name 18  "@main(i1;struct-S-f1-vf41[3];"
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                              Name 16  "i"
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                              Name 17  "input"
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                              Name 20  "a"
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                              Name 30  "i"
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                              Name 32  "i"
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                              Name 34  "input"
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                              Name 36  "S"
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                              MemberName 36(S) 0  "f"
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                              Name 39  "input"
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                              Name 48  "input_pos"
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                              Name 67  "@entryPointOutput"
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                              Name 68  "param"
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                              Name 70  "param"
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                              Decorate 32(i) Location 0
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                              Decorate 39(input) Location 1
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                              Decorate 48(input_pos) BuiltIn FragCoord
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                              Decorate 67(@entryPointOutput) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeInt 32 1
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               7:             TypePointer Function 6(int)
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               8:             TypeFloat 32
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               9:             TypeVector 8(float) 4
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           10(S):             TypeStruct 8(float) 9(fvec4)
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              11:             TypeInt 32 0
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              12:     11(int) Constant 3
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              13:             TypeArray 10(S) 12
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              14:             TypePointer Function 13
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              15:             TypeFunction 9(fvec4) 7(ptr) 14(ptr)
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              22:             TypeVector 8(float) 3
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              23:    8(float) Constant 1065353216
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              24:   22(fvec3) ConstantComposite 23 23 23
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              25:             TypePointer Function 9(fvec4)
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              31:             TypePointer Input 6(int)
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           32(i):     31(ptr) Variable Input
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              35:      6(int) Constant 0
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           36(S):             TypeStruct 8(float)
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              37:             TypeArray 36(S) 12
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              38:             TypePointer Input 37
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       39(input):     38(ptr) Variable Input
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              40:             TypePointer Input 8(float)
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              43:             TypePointer Function 8(float)
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              45:      6(int) Constant 1
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              46:             TypeArray 9(fvec4) 12
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              47:             TypePointer Input 46
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   48(input_pos):     47(ptr) Variable Input
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              49:             TypePointer Input 9(fvec4)
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              59:      6(int) Constant 2
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              66:             TypePointer Output 9(fvec4)
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67(@entryPointOutput):     66(ptr) Variable Output
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         4(main):           2 Function None 3
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               5:             Label
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           30(i):      7(ptr) Variable Function
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       34(input):     14(ptr) Variable Function
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       68(param):      7(ptr) Variable Function
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       70(param):     14(ptr) Variable Function
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              33:      6(int) Load 32(i)
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                              Store 30(i) 33
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              41:     40(ptr) AccessChain 39(input) 35 35
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              42:    8(float) Load 41
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              44:     43(ptr) AccessChain 34(input) 35 35
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                              Store 44 42
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              50:     49(ptr) AccessChain 48(input_pos) 35
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              51:    9(fvec4) Load 50
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              52:     25(ptr) AccessChain 34(input) 35 45
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                              Store 52 51
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              53:     40(ptr) AccessChain 39(input) 45 35
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              54:    8(float) Load 53
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              55:     43(ptr) AccessChain 34(input) 45 35
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                              Store 55 54
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              56:     49(ptr) AccessChain 48(input_pos) 45
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              57:    9(fvec4) Load 56
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              58:     25(ptr) AccessChain 34(input) 45 45
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                              Store 58 57
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              60:     40(ptr) AccessChain 39(input) 59 35
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              61:    8(float) Load 60
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              62:     43(ptr) AccessChain 34(input) 59 35
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                              Store 62 61
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              63:     49(ptr) AccessChain 48(input_pos) 59
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              64:    9(fvec4) Load 63
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              65:     25(ptr) AccessChain 34(input) 59 45
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                              Store 65 64
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              69:      6(int) Load 30(i)
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                              Store 68(param) 69
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              71:          13 Load 34(input)
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                              Store 70(param) 71
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              72:    9(fvec4) FunctionCall 18(@main(i1;struct-S-f1-vf41[3];) 68(param) 70(param)
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                              Store 67(@entryPointOutput) 72
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                              Return
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                              FunctionEnd
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18(@main(i1;struct-S-f1-vf41[3];):    9(fvec4) Function None 15
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           16(i):      7(ptr) FunctionParameter
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       17(input):     14(ptr) FunctionParameter
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              19:             Label
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           20(a):     14(ptr) Variable Function
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              26:     25(ptr) Variable Function
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              21:          13 Load 20(a)
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                              Store 17(input) 21
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                              Store 26 24
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              27:    9(fvec4) Load 26
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						|
                              ReturnValue 27
 | 
						|
                              FunctionEnd
 |