This allows removal of isPerVertexBuiltIn(). It also leads to removal of addInterstageIoToLinkage(), which is no longer needed. Includes related name improvements.
383 lines
20 KiB
Plaintext
383 lines
20 KiB
Plaintext
hlsl.clipdistance-4.vert
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Shader version: 500
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0:? Sequence
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0:11 Function Definition: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Function Parameters:
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0:11 'v' ( const (read only) structure{ temp 4-component vector of float Position})
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0:? Sequence
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0:13 move second child to first child ( temp 4-component vector of float)
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0:13 Position: direct index for structure ( temp 4-component vector of float)
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0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 0.000000
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0:13 0.000000
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0:13 0.000000
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0:13 0.000000
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0:15 move second child to first child ( temp float)
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0:15 direct index ( temp float)
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0:15 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:15 Constant:
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0:15 1 (const int)
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0:15 Constant:
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0:15 0 (const int)
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0:15 Constant:
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0:15 1.000000
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0:16 move second child to first child ( temp float)
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0:16 direct index ( temp float)
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0:16 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:16 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:16 Constant:
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0:16 1 (const int)
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0:16 Constant:
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0:16 1 (const int)
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0:16 Constant:
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0:16 2.000000
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0:17 move second child to first child ( temp float)
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0:17 direct index ( temp float)
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0:17 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:17 Constant:
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0:17 1 (const int)
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0:17 Constant:
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0:17 2 (const int)
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0:17 Constant:
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0:17 3.000000
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0:18 move second child to first child ( temp float)
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0:18 direct index ( temp float)
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0:18 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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0:18 3 (const int)
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0:18 Constant:
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0:18 4.000000
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0:20 Branch: Return with expression
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0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Function Definition: main( ( temp void)
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0:11 Function Parameters:
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0:? Sequence
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0:11 Sequence
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0:11 move second child to first child ( temp 4-component vector of float)
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0:11 Position: direct index for structure ( temp 4-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position})
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0:11 Constant:
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0:11 0 (const int)
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0:? 'Position' (layout( location=0) in 4-component vector of float)
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0:11 Sequence
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0:11 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Function Call: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:? 'v' ( temp structure{ temp 4-component vector of float Position})
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0:11 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput_Position' ( out 4-component vector of float Position)
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0:11 Position: direct index for structure ( temp 4-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Constant:
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0:11 0 (const int)
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0:? Sequence
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0:11 move second child to first child ( temp float)
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0:11 direct index ( temp float)
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0:? '@entryPointOutput_ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 0 (const int)
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0:11 direct index ( temp float)
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0:11 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 move second child to first child ( temp float)
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0:11 direct index ( temp float)
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0:? '@entryPointOutput_ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 1 (const int)
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0:11 direct index ( temp float)
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0:11 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 1 (const int)
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0:11 move second child to first child ( temp float)
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0:11 direct index ( temp float)
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0:? '@entryPointOutput_ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 2 (const int)
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0:11 direct index ( temp float)
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0:11 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 2 (const int)
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0:11 move second child to first child ( temp float)
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0:11 direct index ( temp float)
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0:? '@entryPointOutput_ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 3 (const int)
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0:11 direct index ( temp float)
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0:11 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 3 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput_Position' ( out 4-component vector of float Position)
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0:? 'Position' (layout( location=0) in 4-component vector of float)
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0:? '@entryPointOutput_ClipRect' ( out 4-element array of float ClipDistance)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:11 Function Definition: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Function Parameters:
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0:11 'v' ( const (read only) structure{ temp 4-component vector of float Position})
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0:? Sequence
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0:13 move second child to first child ( temp 4-component vector of float)
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0:13 Position: direct index for structure ( temp 4-component vector of float)
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0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 0.000000
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0:13 0.000000
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0:13 0.000000
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0:13 0.000000
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0:15 move second child to first child ( temp float)
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0:15 direct index ( temp float)
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0:15 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:15 Constant:
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0:15 1 (const int)
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0:15 Constant:
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0:15 0 (const int)
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0:15 Constant:
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0:15 1.000000
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0:16 move second child to first child ( temp float)
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0:16 direct index ( temp float)
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0:16 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:16 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:16 Constant:
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0:16 1 (const int)
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0:16 Constant:
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0:16 1 (const int)
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0:16 Constant:
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0:16 2.000000
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0:17 move second child to first child ( temp float)
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0:17 direct index ( temp float)
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0:17 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:17 Constant:
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0:17 1 (const int)
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0:17 Constant:
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0:17 2 (const int)
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0:17 Constant:
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0:17 3.000000
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0:18 move second child to first child ( temp float)
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0:18 direct index ( temp float)
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0:18 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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0:18 3 (const int)
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0:18 Constant:
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0:18 4.000000
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0:20 Branch: Return with expression
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0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Function Definition: main( ( temp void)
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0:11 Function Parameters:
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0:? Sequence
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0:11 Sequence
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0:11 move second child to first child ( temp 4-component vector of float)
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0:11 Position: direct index for structure ( temp 4-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position})
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0:11 Constant:
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0:11 0 (const int)
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0:? 'Position' (layout( location=0) in 4-component vector of float)
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0:11 Sequence
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0:11 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Function Call: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:? 'v' ( temp structure{ temp 4-component vector of float Position})
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0:11 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput_Position' ( out 4-component vector of float Position)
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0:11 Position: direct index for structure ( temp 4-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Constant:
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0:11 0 (const int)
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0:? Sequence
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0:11 move second child to first child ( temp float)
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0:11 direct index ( temp float)
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0:? '@entryPointOutput_ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 0 (const int)
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0:11 direct index ( temp float)
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0:11 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 move second child to first child ( temp float)
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0:11 direct index ( temp float)
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0:? '@entryPointOutput_ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 1 (const int)
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0:11 direct index ( temp float)
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0:11 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 1 (const int)
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0:11 move second child to first child ( temp float)
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0:11 direct index ( temp float)
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0:? '@entryPointOutput_ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 2 (const int)
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0:11 direct index ( temp float)
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0:11 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 2 (const int)
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0:11 move second child to first child ( temp float)
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0:11 direct index ( temp float)
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0:? '@entryPointOutput_ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 3 (const int)
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0:11 direct index ( temp float)
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0:11 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 3 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput_Position' ( out 4-component vector of float Position)
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0:? 'Position' (layout( location=0) in 4-component vector of float)
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0:? '@entryPointOutput_ClipRect' ( out 4-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 72
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Capability Shader
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Capability ClipDistance
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 43 50 56
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Source HLSL 500
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Name 4 "main"
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Name 8 "VS_INPUT"
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MemberName 8(VS_INPUT) 0 "Position"
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Name 9 "VS_OUTPUT"
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MemberName 9(VS_OUTPUT) 0 "Position"
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MemberName 9(VS_OUTPUT) 1 "ClipRect"
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Name 12 "@main(struct-VS_INPUT-vf41;"
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Name 11 "v"
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Name 15 "Output"
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Name 41 "v"
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Name 43 "Position"
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Name 46 "flattenTemp"
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Name 50 "@entryPointOutput_Position"
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Name 56 "@entryPointOutput_ClipRect"
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Decorate 43(Position) Location 0
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Decorate 50(@entryPointOutput_Position) BuiltIn Position
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Decorate 56(@entryPointOutput_ClipRect) BuiltIn ClipDistance
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(VS_INPUT): TypeStruct 7(fvec4)
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9(VS_OUTPUT): TypeStruct 7(fvec4) 7(fvec4)
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10: TypeFunction 9(VS_OUTPUT) 8(VS_INPUT)
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14: TypePointer Function 9(VS_OUTPUT)
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16: TypeInt 32 1
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17: 16(int) Constant 0
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18: 6(float) Constant 0
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19: 7(fvec4) ConstantComposite 18 18 18 18
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20: TypePointer Function 7(fvec4)
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22: 16(int) Constant 1
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23: 6(float) Constant 1065353216
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24: TypeInt 32 0
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25: 24(int) Constant 0
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26: TypePointer Function 6(float)
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28: 6(float) Constant 1073741824
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29: 24(int) Constant 1
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31: 6(float) Constant 1077936128
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32: 24(int) Constant 2
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34: 6(float) Constant 1082130432
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35: 24(int) Constant 3
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40: TypePointer Function 8(VS_INPUT)
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42: TypePointer Input 7(fvec4)
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43(Position): 42(ptr) Variable Input
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49: TypePointer Output 7(fvec4)
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50(@entryPointOutput_Position): 49(ptr) Variable Output
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53: 24(int) Constant 4
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54: TypeArray 6(float) 53
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55: TypePointer Output 54
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56(@entryPointOutput_ClipRect): 55(ptr) Variable Output
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59: TypePointer Output 6(float)
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64: 16(int) Constant 2
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68: 16(int) Constant 3
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4(main): 2 Function None 3
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5: Label
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41(v): 40(ptr) Variable Function
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46(flattenTemp): 14(ptr) Variable Function
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44: 7(fvec4) Load 43(Position)
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45: 20(ptr) AccessChain 41(v) 17
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Store 45 44
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47: 8(VS_INPUT) Load 41(v)
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48:9(VS_OUTPUT) FunctionCall 12(@main(struct-VS_INPUT-vf41;) 47
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Store 46(flattenTemp) 48
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51: 20(ptr) AccessChain 46(flattenTemp) 17
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52: 7(fvec4) Load 51
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Store 50(@entryPointOutput_Position) 52
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57: 26(ptr) AccessChain 46(flattenTemp) 22 25
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58: 6(float) Load 57
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60: 59(ptr) AccessChain 56(@entryPointOutput_ClipRect) 17
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Store 60 58
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61: 26(ptr) AccessChain 46(flattenTemp) 22 29
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62: 6(float) Load 61
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63: 59(ptr) AccessChain 56(@entryPointOutput_ClipRect) 22
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Store 63 62
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65: 26(ptr) AccessChain 46(flattenTemp) 22 32
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66: 6(float) Load 65
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67: 59(ptr) AccessChain 56(@entryPointOutput_ClipRect) 64
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Store 67 66
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69: 26(ptr) AccessChain 46(flattenTemp) 22 35
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70: 6(float) Load 69
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71: 59(ptr) AccessChain 56(@entryPointOutput_ClipRect) 68
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Store 71 70
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Return
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FunctionEnd
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12(@main(struct-VS_INPUT-vf41;):9(VS_OUTPUT) Function None 10
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11(v): 8(VS_INPUT) FunctionParameter
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13: Label
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15(Output): 14(ptr) Variable Function
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21: 20(ptr) AccessChain 15(Output) 17
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Store 21 19
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27: 26(ptr) AccessChain 15(Output) 22 25
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Store 27 23
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30: 26(ptr) AccessChain 15(Output) 22 29
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Store 30 28
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33: 26(ptr) AccessChain 15(Output) 22 32
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Store 33 31
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36: 26(ptr) AccessChain 15(Output) 22 35
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Store 36 34
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37:9(VS_OUTPUT) Load 15(Output)
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ReturnValue 37
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FunctionEnd
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