git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26126 e7fa87d3-cd2b-0410-9028-fcbf551c1848
		
			
				
	
	
		
			929 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			929 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//
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//Copyright (C) 2002-2005  3Dlabs Inc. Ltd.
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//Copyright (C) 2013 LunarG, Inc.
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//
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//All rights reserved.
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//
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//Redistribution and use in source and binary forms, with or without
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//modification, are permitted provided that the following conditions
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//are met:
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//
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//    Redistributions of source code must retain the above copyright
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//    notice, this list of conditions and the following disclaimer.
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//
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//    Redistributions in binary form must reproduce the above
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//    copyright notice, this list of conditions and the following
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//    disclaimer in the documentation and/or other materials provided
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//    with the distribution.
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//
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//    Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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//    contributors may be used to endorse or promote products derived
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//    from this software without specific prior written permission.
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//
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//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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//POSSIBILITY OF SUCH DAMAGE.
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//
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// this only applies to the standalone wrapper, not the front end in general
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#define _CRT_SECURE_NO_WARNINGS
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#include "Worklist.h"
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#include "./../glslang/Include/ShHandle.h"
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#include "./../glslang/Public/ShaderLang.h"
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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#include "osinclude.h"
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extern "C" {
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    SH_IMPORT_EXPORT void ShOutputHtml();
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}
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// Command-line options
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enum TOptions {
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	EOptionNone               = 0x000,
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	EOptionIntermediate       = 0x001,
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	EOptionSuppressInfolog    = 0x002,
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	EOptionMemoryLeakMode     = 0x004,
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    EOptionRelaxedErrors      = 0x008,
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    EOptionGiveWarnings       = 0x010,
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    EOptionsLinkProgram       = 0x020,
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    EOptionMultiThreaded      = 0x040,
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    EOptionDumpConfig         = 0x080,
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    EOptionDumpReflection     = 0x100,
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    EOptionSuppressWarnings   = 0x200,
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    EOptionDumpVersions       = 0x400,
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};
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//
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// Return codes from main.
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//
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enum TFailCode {
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    ESuccess = 0,
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    EFailUsage,
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    EFailCompile,
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    EFailLink,
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    EFailCompilerCreate,
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    EFailThreadCreate,
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    EFailLinkerCreate
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};
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//
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// Just placeholders for testing purposes.  The stand-alone environment
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// can't actually do a full link without something specifying real
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// attribute bindings.
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//
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ShBinding FixedAttributeBindings[] = { 
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    { "gl_Vertex", 15 },
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    { "gl_Color", 10 },
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    { "gl_Normal", 7 },
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};
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ShBindingTable FixedAttributeTable = { 3, FixedAttributeBindings };
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EShLanguage FindLanguage(const std::string& name);
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void CompileFile(const char* fileName, ShHandle);
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void usage();
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void FreeFileData(char** data);
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char** ReadFileData(const char* fileName);
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void InfoLogMsg(const char* msg, const char* name, const int num);
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// Globally track if any compile or link failure.
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bool CompileFailed = false;
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bool LinkFailed = false;
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// Use to test breaking up a single shader file into multiple strings.
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int NumShaderStrings;
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TBuiltInResource Resources;
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std::string ConfigFile;
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//
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// These are the default resources for TBuiltInResources, used for both
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//  - parsing this string for the case where the user didn't supply one
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//  - dumping out a template for user construction of a config file
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//
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const char* DefaultConfig =
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    "MaxLights 32\n"
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    "MaxClipPlanes 6\n"
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    "MaxTextureUnits 32\n"
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    "MaxTextureCoords 32\n"
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    "MaxVertexAttribs 64\n"
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    "MaxVertexUniformComponents 4096\n"
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    "MaxVaryingFloats 64\n"
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    "MaxVertexTextureImageUnits 32\n"
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    "MaxCombinedTextureImageUnits 80\n"
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    "MaxTextureImageUnits 32\n"
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    "MaxFragmentUniformComponents 4096\n"
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    "MaxDrawBuffers 32\n"
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    "MaxVertexUniformVectors 128\n"
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    "MaxVaryingVectors 8\n"
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    "MaxFragmentUniformVectors 16\n"
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    "MaxVertexOutputVectors 16\n"
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    "MaxFragmentInputVectors 15\n"
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    "MinProgramTexelOffset -8\n"
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    "MaxProgramTexelOffset 7\n"
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    "MaxClipDistances 8\n"
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    "MaxComputeWorkGroupCountX 65535\n"
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    "MaxComputeWorkGroupCountY 65535\n"
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    "MaxComputeWorkGroupCountZ 65535\n"
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    "MaxComputeWorkGroupSizeX 1024\n"
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    "MaxComputeWorkGroupSizeX 1024\n"
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    "MaxComputeWorkGroupSizeZ 64\n"
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    "MaxComputeUniformComponents 1024\n"
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    "MaxComputeTextureImageUnits 16\n"
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    "MaxComputeImageUniforms 8\n"
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    "MaxComputeAtomicCounters 8\n"
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    "MaxComputeAtomicCounterBuffers 1\n"
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    "MaxVaryingComponents 60\n" 
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    "MaxVertexOutputComponents 64\n"
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    "MaxGeometryInputComponents 64\n"
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    "MaxGeometryOutputComponents 128\n"
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    "MaxFragmentInputComponents 128\n"
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    "MaxImageUnits 8\n"
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    "MaxCombinedImageUnitsAndFragmentOutputs 8\n"
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    "MaxImageSamples 0\n"
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    "MaxVertexImageUniforms 0\n"
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    "MaxTessControlImageUniforms 0\n"
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    "MaxTessEvaluationImageUniforms 0\n"
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    "MaxGeometryImageUniforms 0\n"
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    "MaxFragmentImageUniforms 8\n"
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    "MaxCombinedImageUniforms 8\n"
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    "MaxGeometryTextureImageUnits 16\n"
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    "MaxGeometryOutputVertices 256\n"
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    "MaxGeometryTotalOutputComponents 1024\n"
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    "MaxGeometryUniformComponents 1024\n"
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    "MaxGeometryVaryingComponents 64\n"
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    "MaxTessControlInputComponents 128\n"
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    "MaxTessControlOutputComponents 128\n"
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    "MaxTessControlTextureImageUnits 16\n"
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    "MaxTessControlUniformComponents 1024\n"
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    "MaxTessControlTotalOutputComponents 4096\n"
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    "MaxTessEvaluationInputComponents 128\n"
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    "MaxTessEvaluationOutputComponents 128\n"
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    "MaxTessEvaluationTextureImageUnits 16\n"
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    "MaxTessEvaluationUniformComponents 1024\n"
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    "MaxTessPatchComponents 120\n"
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    "MaxPatchVertices 32\n"
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    "MaxTessGenLevel 64\n"
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    "MaxViewports 16\n"
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    "MaxVertexAtomicCounters 0\n"
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    "MaxTessControlAtomicCounters 0\n"
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    "MaxTessEvaluationAtomicCounters 0\n"
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    "MaxGeometryAtomicCounters 0\n"
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    "MaxFragmentAtomicCounters 8\n"
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    "MaxCombinedAtomicCounters 8\n"
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    "MaxAtomicCounterBindings 1\n"
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    "MaxVertexAtomicCounterBuffers 0\n"
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    "MaxTessControlAtomicCounterBuffers 0\n"
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    "MaxTessEvaluationAtomicCounterBuffers 0\n"
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    "MaxGeometryAtomicCounterBuffers 0\n"
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    "MaxFragmentAtomicCounterBuffers 1\n"
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    "MaxCombinedAtomicCounterBuffers 1\n"
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    "MaxAtomicCounterBufferSize 16384\n"
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    "MaxTransformFeedbackBuffers 4\n"
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    "MaxTransformFeedbackInterleavedComponents 64\n"
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    "nonInductiveForLoops 1\n"
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    "whileLoops 1\n"
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    "doWhileLoops 1\n"
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    "generalUniformIndexing 1\n"
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    "generalAttributeMatrixVectorIndexing 1\n"
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    "generalVaryingIndexing 1\n"
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    "generalSamplerIndexing 1\n"
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    "generalVariableIndexing 1\n"
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    "generalConstantMatrixVectorIndexing 1\n"
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    ;
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//
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// Parse either a .conf file provided by the user or the default string above.
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//
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void ProcessConfigFile()
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{
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    char** configStrings = 0;
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    char* config = 0;
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    if (ConfigFile.size() > 0) {
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        configStrings = ReadFileData(ConfigFile.c_str());
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        if (configStrings)
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            config = *configStrings;
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        else {
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            printf("Error opening configuration file; will instead use the default configuration\n");
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            usage();
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        }
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    }
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    if (config == 0) {
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        config = new char[strlen(DefaultConfig) + 1];
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        strcpy(config, DefaultConfig);
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    }
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    const char* delims = " \t\n\r";
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    const char* token = strtok(config, delims);
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    while (token) {
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        const char* valueStr = strtok(0, delims);
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        if (valueStr == 0 || ! (valueStr[0] == '-' || (valueStr[0] >= '0' && valueStr[0] <= '9'))) {
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            printf("Error: '%s' bad .conf file.  Each name must be followed by one number.\n", valueStr ? valueStr : "");
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            return;
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        }
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        int value = atoi(valueStr);
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        if (strcmp(token, "MaxLights") == 0)
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            Resources.maxLights = value;
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        else if (strcmp(token, "MaxClipPlanes") == 0)
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            Resources.maxClipPlanes = value;
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        else if (strcmp(token, "MaxTextureUnits") == 0)
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            Resources.maxTextureUnits = value;
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        else if (strcmp(token, "MaxTextureCoords") == 0)
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            Resources.maxTextureCoords = value;
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        else if (strcmp(token, "MaxVertexAttribs") == 0)
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            Resources.maxVertexAttribs = value;
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        else if (strcmp(token, "MaxVertexUniformComponents") == 0)
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            Resources.maxVertexUniformComponents = value;
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        else if (strcmp(token, "MaxVaryingFloats") == 0)
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            Resources.maxVaryingFloats = value;
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        else if (strcmp(token, "MaxVertexTextureImageUnits") == 0)
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            Resources.maxVertexTextureImageUnits = value;
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        else if (strcmp(token, "MaxCombinedTextureImageUnits") == 0)
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            Resources.maxCombinedTextureImageUnits = value;
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        else if (strcmp(token, "MaxTextureImageUnits") == 0)
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            Resources.maxTextureImageUnits = value;
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        else if (strcmp(token, "MaxFragmentUniformComponents") == 0)
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            Resources.maxFragmentUniformComponents = value;
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        else if (strcmp(token, "MaxDrawBuffers") == 0)
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            Resources.maxDrawBuffers = value;
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        else if (strcmp(token, "MaxVertexUniformVectors") == 0)
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            Resources.maxVertexUniformVectors = value;
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        else if (strcmp(token, "MaxVaryingVectors") == 0)
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            Resources.maxVaryingVectors = value;
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        else if (strcmp(token, "MaxFragmentUniformVectors") == 0)
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            Resources.maxFragmentUniformVectors = value;
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        else if (strcmp(token, "MaxVertexOutputVectors") == 0)
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            Resources.maxVertexOutputVectors = value;
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        else if (strcmp(token, "MaxFragmentInputVectors") == 0)
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            Resources.maxFragmentInputVectors = value;
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        else if (strcmp(token, "MinProgramTexelOffset") == 0)
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            Resources.minProgramTexelOffset = value;
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        else if (strcmp(token, "MaxProgramTexelOffset") == 0)
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            Resources.maxProgramTexelOffset = value;
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        else if (strcmp(token, "MaxClipDistances") == 0)
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            Resources.maxClipDistances = value;
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        else if (strcmp(token, "MaxComputeWorkGroupCountX") == 0)
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            Resources.maxComputeWorkGroupCountX = value;
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        else if (strcmp(token, "MaxComputeWorkGroupCountY") == 0)
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            Resources.maxComputeWorkGroupCountY = value;
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        else if (strcmp(token, "MaxComputeWorkGroupCountZ") == 0)
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            Resources.maxComputeWorkGroupCountZ = value;
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        else if (strcmp(token, "MaxComputeWorkGroupSizeX") == 0)
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            Resources.maxComputeWorkGroupSizeX = value;
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        else if (strcmp(token, "MaxComputeWorkGroupSizeY") == 0)
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            Resources.maxComputeWorkGroupSizeY = value;
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        else if (strcmp(token, "MaxComputeWorkGroupSizeZ") == 0)
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            Resources.maxComputeWorkGroupSizeZ = value;
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        else if (strcmp(token, "MaxComputeUniformComponents") == 0)
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            Resources.maxComputeUniformComponents = value;
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        else if (strcmp(token, "MaxComputeTextureImageUnits") == 0)
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            Resources.maxComputeTextureImageUnits = value;
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        else if (strcmp(token, "MaxComputeImageUniforms") == 0)
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            Resources.maxComputeImageUniforms = value;
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        else if (strcmp(token, "MaxComputeAtomicCounters") == 0)
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            Resources.maxComputeAtomicCounters = value;
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						|
        else if (strcmp(token, "MaxComputeAtomicCounterBuffers") == 0)
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						|
            Resources.maxComputeAtomicCounterBuffers = value;
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						|
        else if (strcmp(token, "MaxVaryingComponents") == 0)
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            Resources.maxVaryingComponents = value;
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						|
        else if (strcmp(token, "MaxVertexOutputComponents") == 0)
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						|
            Resources.maxVertexOutputComponents = value;
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        else if (strcmp(token, "MaxGeometryInputComponents") == 0)
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						|
            Resources.maxGeometryInputComponents = value;
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						|
        else if (strcmp(token, "MaxGeometryOutputComponents") == 0)
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						|
            Resources.maxGeometryOutputComponents = value;
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						|
        else if (strcmp(token, "MaxFragmentInputComponents") == 0)
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						|
            Resources.maxFragmentInputComponents = value;
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						|
        else if (strcmp(token, "MaxImageUnits") == 0)
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						|
            Resources.maxImageUnits = value;
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						|
        else if (strcmp(token, "MaxCombinedImageUnitsAndFragmentOutputs") == 0)
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						|
            Resources.maxCombinedImageUnitsAndFragmentOutputs = value;
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						|
        else if (strcmp(token, "MaxImageSamples") == 0)
 | 
						|
            Resources.maxImageSamples = value;
 | 
						|
        else if (strcmp(token, "MaxVertexImageUniforms") == 0)
 | 
						|
            Resources.maxVertexImageUniforms = value;
 | 
						|
        else if (strcmp(token, "MaxTessControlImageUniforms") == 0)
 | 
						|
            Resources.maxTessControlImageUniforms = value;
 | 
						|
        else if (strcmp(token, "MaxTessEvaluationImageUniforms") == 0)
 | 
						|
            Resources.maxTessEvaluationImageUniforms = value;
 | 
						|
        else if (strcmp(token, "MaxGeometryImageUniforms") == 0)
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						|
            Resources.maxGeometryImageUniforms = value;
 | 
						|
        else if (strcmp(token, "MaxFragmentImageUniforms") == 0)
 | 
						|
            Resources.maxFragmentImageUniforms = value;
 | 
						|
        else if (strcmp(token, "MaxCombinedImageUniforms") == 0)
 | 
						|
            Resources.maxCombinedImageUniforms = value;
 | 
						|
        else if (strcmp(token, "MaxGeometryTextureImageUnits") == 0)
 | 
						|
            Resources.maxGeometryTextureImageUnits = value;
 | 
						|
        else if (strcmp(token, "MaxGeometryOutputVertices") == 0)
 | 
						|
            Resources.maxGeometryOutputVertices = value;
 | 
						|
        else if (strcmp(token, "MaxGeometryTotalOutputComponents") == 0)
 | 
						|
            Resources.maxGeometryTotalOutputComponents = value;
 | 
						|
        else if (strcmp(token, "MaxGeometryUniformComponents") == 0)
 | 
						|
            Resources.maxGeometryUniformComponents = value;
 | 
						|
        else if (strcmp(token, "MaxGeometryVaryingComponents") == 0)
 | 
						|
            Resources.maxGeometryVaryingComponents = value;
 | 
						|
        else if (strcmp(token, "MaxTessControlInputComponents") == 0)
 | 
						|
            Resources.maxTessControlInputComponents = value;
 | 
						|
        else if (strcmp(token, "MaxTessControlOutputComponents") == 0)
 | 
						|
            Resources.maxTessControlOutputComponents = value;
 | 
						|
        else if (strcmp(token, "MaxTessControlTextureImageUnits") == 0)
 | 
						|
            Resources.maxTessControlTextureImageUnits = value;
 | 
						|
        else if (strcmp(token, "MaxTessControlUniformComponents") == 0)
 | 
						|
            Resources.maxTessControlUniformComponents = value;
 | 
						|
        else if (strcmp(token, "MaxTessControlTotalOutputComponents") == 0)
 | 
						|
            Resources.maxTessControlTotalOutputComponents = value;
 | 
						|
        else if (strcmp(token, "MaxTessEvaluationInputComponents") == 0)
 | 
						|
            Resources.maxTessEvaluationInputComponents = value;
 | 
						|
        else if (strcmp(token, "MaxTessEvaluationOutputComponents") == 0)
 | 
						|
            Resources.maxTessEvaluationOutputComponents = value;
 | 
						|
        else if (strcmp(token, "MaxTessEvaluationTextureImageUnits") == 0)
 | 
						|
            Resources.maxTessEvaluationTextureImageUnits = value;
 | 
						|
        else if (strcmp(token, "MaxTessEvaluationUniformComponents") == 0)
 | 
						|
            Resources.maxTessEvaluationUniformComponents = value;
 | 
						|
        else if (strcmp(token, "MaxTessPatchComponents") == 0)
 | 
						|
            Resources.maxTessPatchComponents = value;
 | 
						|
        else if (strcmp(token, "MaxPatchVertices") == 0)
 | 
						|
            Resources.maxPatchVertices = value;
 | 
						|
        else if (strcmp(token, "MaxTessGenLevel") == 0)
 | 
						|
            Resources.maxTessGenLevel = value;
 | 
						|
        else if (strcmp(token, "MaxViewports") == 0)
 | 
						|
            Resources.maxViewports = value;
 | 
						|
        else if (strcmp(token, "MaxVertexAtomicCounters") == 0)
 | 
						|
            Resources.maxVertexAtomicCounters = value;
 | 
						|
        else if (strcmp(token, "MaxTessControlAtomicCounters") == 0)
 | 
						|
            Resources.maxTessControlAtomicCounters = value;
 | 
						|
        else if (strcmp(token, "MaxTessEvaluationAtomicCounters") == 0)
 | 
						|
            Resources.maxTessEvaluationAtomicCounters = value;
 | 
						|
        else if (strcmp(token, "MaxGeometryAtomicCounters") == 0)
 | 
						|
            Resources.maxGeometryAtomicCounters = value;
 | 
						|
        else if (strcmp(token, "MaxFragmentAtomicCounters") == 0)
 | 
						|
            Resources.maxFragmentAtomicCounters = value;
 | 
						|
        else if (strcmp(token, "MaxCombinedAtomicCounters") == 0)
 | 
						|
            Resources.maxCombinedAtomicCounters = value;
 | 
						|
        else if (strcmp(token, "MaxAtomicCounterBindings") == 0)
 | 
						|
            Resources.maxAtomicCounterBindings = value;
 | 
						|
        else if (strcmp(token, "MaxVertexAtomicCounterBuffers") == 0)
 | 
						|
            Resources.maxVertexAtomicCounterBuffers = value;
 | 
						|
        else if (strcmp(token, "MaxTessControlAtomicCounterBuffers") == 0)
 | 
						|
            Resources.maxTessControlAtomicCounterBuffers = value;
 | 
						|
        else if (strcmp(token, "MaxTessEvaluationAtomicCounterBuffers") == 0)
 | 
						|
            Resources.maxTessEvaluationAtomicCounterBuffers = value;
 | 
						|
        else if (strcmp(token, "MaxGeometryAtomicCounterBuffers") == 0)
 | 
						|
            Resources.maxGeometryAtomicCounterBuffers = value;
 | 
						|
        else if (strcmp(token, "MaxFragmentAtomicCounterBuffers") == 0)
 | 
						|
            Resources.maxFragmentAtomicCounterBuffers = value;
 | 
						|
        else if (strcmp(token, "MaxCombinedAtomicCounterBuffers") == 0)
 | 
						|
            Resources.maxCombinedAtomicCounterBuffers = value;
 | 
						|
        else if (strcmp(token, "MaxAtomicCounterBufferSize") == 0)
 | 
						|
            Resources.maxAtomicCounterBufferSize = value;
 | 
						|
        else if (strcmp(token, "MaxTransformFeedbackBuffers") == 0)
 | 
						|
            Resources.maxTransformFeedbackBuffers = value;
 | 
						|
        else if (strcmp(token, "MaxTransformFeedbackInterleavedComponents") == 0)
 | 
						|
            Resources.maxTransformFeedbackInterleavedComponents = value;
 | 
						|
 | 
						|
        else if (strcmp(token, "nonInductiveForLoops") == 0)
 | 
						|
            Resources.limits.nonInductiveForLoops = (value != 0);
 | 
						|
        else if (strcmp(token, "whileLoops") == 0)
 | 
						|
            Resources.limits.whileLoops = (value != 0);
 | 
						|
        else if (strcmp(token, "doWhileLoops") == 0)
 | 
						|
            Resources.limits.doWhileLoops = (value != 0);
 | 
						|
        else if (strcmp(token, "generalUniformIndexing") == 0)
 | 
						|
            Resources.limits.generalUniformIndexing = (value != 0);
 | 
						|
        else if (strcmp(token, "generalAttributeMatrixVectorIndexing") == 0)
 | 
						|
            Resources.limits.generalAttributeMatrixVectorIndexing = (value != 0);
 | 
						|
        else if (strcmp(token, "generalVaryingIndexing") == 0)
 | 
						|
            Resources.limits.generalVaryingIndexing = (value != 0);
 | 
						|
        else if (strcmp(token, "generalSamplerIndexing") == 0)
 | 
						|
            Resources.limits.generalSamplerIndexing = (value != 0);
 | 
						|
        else if (strcmp(token, "generalVariableIndexing") == 0)
 | 
						|
            Resources.limits.generalVariableIndexing = (value != 0);
 | 
						|
        else if (strcmp(token, "generalConstantMatrixVectorIndexing") == 0)
 | 
						|
            Resources.limits.generalConstantMatrixVectorIndexing = (value != 0);
 | 
						|
        else
 | 
						|
            printf("Warning: unrecognized limit (%s) in configuration file.\n", token);
 | 
						|
 | 
						|
        token = strtok(0, delims);
 | 
						|
    }
 | 
						|
    if (configStrings)
 | 
						|
        FreeFileData(configStrings);
 | 
						|
}
 | 
						|
 | 
						|
// thread-safe list of shaders to asynchronously grab and compile
 | 
						|
glslang::TWorklist Worklist;
 | 
						|
 | 
						|
// array of unique places to leave the shader names and infologs for the asynchronous compiles
 | 
						|
glslang::TWorkItem **Work = 0;
 | 
						|
int NumWorkItems = 0;
 | 
						|
 | 
						|
int Options = 0;
 | 
						|
bool Delay = false;
 | 
						|
const char* ExecutableName;
 | 
						|
 | 
						|
//
 | 
						|
// *.conf => this is a config file that can set limits/resources
 | 
						|
//
 | 
						|
bool SetConfigFile(const std::string& name)
 | 
						|
{
 | 
						|
    if (name.size() < 5)
 | 
						|
        return false;
 | 
						|
 | 
						|
    if (name.compare(name.size() - 5, 5, ".conf") == 0) {
 | 
						|
        ConfigFile = name;
 | 
						|
        return true;
 | 
						|
    }
 | 
						|
 | 
						|
    return false;
 | 
						|
}
 | 
						|
 | 
						|
bool ProcessArguments(int argc, char* argv[])
 | 
						|
{
 | 
						|
    ExecutableName = argv[0];
 | 
						|
    NumWorkItems = argc;  // will include some empties where the '-' options were, but it doesn't matter, they'll be 0
 | 
						|
    Work = new glslang::TWorkItem*[NumWorkItems];    
 | 
						|
    Work[0] = 0;
 | 
						|
 | 
						|
    argc--;
 | 
						|
    argv++;    
 | 
						|
    for (; argc >= 1; argc--, argv++) {
 | 
						|
        Work[argc] = 0;
 | 
						|
        if (argv[0][0] == '-') {
 | 
						|
            switch (argv[0][1]) {
 | 
						|
            case 'c':
 | 
						|
                Options |= EOptionDumpConfig;
 | 
						|
                break;
 | 
						|
            case 'd':
 | 
						|
                Delay = true;                        
 | 
						|
                break;
 | 
						|
            case 'i':
 | 
						|
                Options |= EOptionIntermediate;
 | 
						|
                break;
 | 
						|
            case 'l':
 | 
						|
                Options |= EOptionsLinkProgram;
 | 
						|
                break;
 | 
						|
            case 'm':
 | 
						|
                Options |= EOptionMemoryLeakMode;
 | 
						|
                break;
 | 
						|
            case 'q':
 | 
						|
                Options |= EOptionDumpReflection;
 | 
						|
                break;
 | 
						|
            case 'r':
 | 
						|
                Options |= EOptionRelaxedErrors;
 | 
						|
                break;
 | 
						|
            case 's':
 | 
						|
                Options |= EOptionSuppressInfolog;
 | 
						|
                break;
 | 
						|
            case 't':
 | 
						|
                #ifdef _WIN32
 | 
						|
                    Options |= EOptionMultiThreaded;
 | 
						|
                #endif
 | 
						|
                break;
 | 
						|
            case 'v':
 | 
						|
                Options |= EOptionDumpVersions;
 | 
						|
                break;
 | 
						|
            case 'w':
 | 
						|
                Options |= EOptionSuppressWarnings;
 | 
						|
                break;
 | 
						|
            default:
 | 
						|
                return false;
 | 
						|
            }
 | 
						|
        } else {
 | 
						|
            std::string name(argv[0]);
 | 
						|
            if (! SetConfigFile(name)) {
 | 
						|
                Work[argc] = new glslang::TWorkItem(name);
 | 
						|
                Worklist.add(Work[argc]);
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    return true;
 | 
						|
}
 | 
						|
 | 
						|
void SetMessageOptions(EShMessages& messages)
 | 
						|
{
 | 
						|
    if (Options & EOptionRelaxedErrors)
 | 
						|
        messages = (EShMessages)(messages | EShMsgRelaxedErrors);
 | 
						|
    if (Options & EOptionIntermediate)
 | 
						|
        messages = (EShMessages)(messages | EShMsgAST);
 | 
						|
    if (Options & EOptionSuppressWarnings)
 | 
						|
        messages = (EShMessages)(messages | EShMsgSuppressWarnings);
 | 
						|
}
 | 
						|
 | 
						|
// Thread entry point, for non-linking asynchronous mode.
 | 
						|
//
 | 
						|
// Return 0 for failure, 1 for success.
 | 
						|
//
 | 
						|
unsigned int
 | 
						|
#ifdef _WIN32
 | 
						|
    __stdcall
 | 
						|
#endif
 | 
						|
CompileShaders(void*)
 | 
						|
{
 | 
						|
    glslang::TWorkItem* workItem;
 | 
						|
    while (Worklist.remove(workItem)) {
 | 
						|
        ShHandle compiler = ShConstructCompiler(FindLanguage(workItem->name), Options);
 | 
						|
        if (compiler == 0)
 | 
						|
            return 0;
 | 
						|
 | 
						|
        CompileFile(workItem->name.c_str(), compiler);
 | 
						|
 | 
						|
        if (! (Options & EOptionSuppressInfolog))
 | 
						|
            workItem->results = ShGetInfoLog(compiler);
 | 
						|
 | 
						|
        ShDestruct(compiler);
 | 
						|
    }
 | 
						|
 | 
						|
    return 0;
 | 
						|
}
 | 
						|
 | 
						|
//
 | 
						|
// For linking mode: Will independently parse each item in the worklist, but then put them
 | 
						|
// in the same program and link them together.
 | 
						|
//
 | 
						|
// Uses the new C++ interface instead of the old handle-based interface.
 | 
						|
//
 | 
						|
void CompileAndLinkShaders()
 | 
						|
{
 | 
						|
    // keep track of what to free
 | 
						|
    std::list<glslang::TShader*> shaders;
 | 
						|
    
 | 
						|
    EShMessages messages = EShMsgDefault;
 | 
						|
    SetMessageOptions(messages);
 | 
						|
 | 
						|
    //
 | 
						|
    // Per-shader processing...
 | 
						|
    //
 | 
						|
 | 
						|
    glslang::TProgram& program = *new glslang::TProgram;
 | 
						|
    glslang::TWorkItem* workItem;
 | 
						|
    while (Worklist.remove(workItem)) {
 | 
						|
        EShLanguage stage = FindLanguage(workItem->name);
 | 
						|
        glslang::TShader* shader = new glslang::TShader(stage);
 | 
						|
        shaders.push_back(shader);
 | 
						|
    
 | 
						|
        char** shaderStrings = ReadFileData(workItem->name.c_str());
 | 
						|
        if (! shaderStrings) {
 | 
						|
            usage();
 | 
						|
            return;
 | 
						|
        }
 | 
						|
 | 
						|
        shader->setStrings(shaderStrings, 1);
 | 
						|
 | 
						|
        if (! shader->parse(&Resources, 100, false, messages))
 | 
						|
            CompileFailed = true;
 | 
						|
        
 | 
						|
        program.addShader(shader);
 | 
						|
 | 
						|
        if (! (Options & EOptionSuppressInfolog)) {
 | 
						|
            puts(workItem->name.c_str());
 | 
						|
            puts(shader->getInfoLog());
 | 
						|
            puts(shader->getInfoDebugLog());
 | 
						|
        }
 | 
						|
 | 
						|
        FreeFileData(shaderStrings);
 | 
						|
    }
 | 
						|
 | 
						|
    //
 | 
						|
    // Program-level processing...
 | 
						|
    //
 | 
						|
 | 
						|
    if (! program.link(messages))
 | 
						|
        LinkFailed = true;
 | 
						|
 | 
						|
    if (! (Options & EOptionSuppressInfolog)) {
 | 
						|
        puts(program.getInfoLog());
 | 
						|
        puts(program.getInfoDebugLog());
 | 
						|
    }
 | 
						|
 | 
						|
    if (Options & EOptionDumpReflection) {
 | 
						|
        program.buildReflection();
 | 
						|
        program.dumpReflection();
 | 
						|
    }
 | 
						|
 | 
						|
    // Free everything up, program has to go before the shaders
 | 
						|
    // because it might have merged stuff from the shaders, and
 | 
						|
    // the stuff from the shaders has to have its destructors called
 | 
						|
    // before the pools holding the memory in the shaders is freed.
 | 
						|
    delete &program;
 | 
						|
    while (shaders.size() > 0) {
 | 
						|
        delete shaders.back();
 | 
						|
        shaders.pop_back();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
int C_DECL main(int argc, char* argv[])
 | 
						|
{
 | 
						|
    if (! ProcessArguments(argc, argv)) {
 | 
						|
        usage();
 | 
						|
        return EFailUsage;
 | 
						|
    }
 | 
						|
 | 
						|
    if (Options & EOptionDumpConfig) {
 | 
						|
        printf("%s", DefaultConfig);
 | 
						|
        if (Worklist.empty())
 | 
						|
            return ESuccess;
 | 
						|
    }
 | 
						|
 | 
						|
    if (Options & EOptionDumpVersions) {        
 | 
						|
        printf("ESSL Version: %s\n", glslang::GetEsslVersionString());
 | 
						|
        printf("GLSL Version: %s\n", glslang::GetGlslVersionString());
 | 
						|
        if (Worklist.empty())
 | 
						|
            return ESuccess;
 | 
						|
    }
 | 
						|
 | 
						|
    if (Worklist.empty()) {
 | 
						|
        usage();
 | 
						|
        return EFailUsage;
 | 
						|
    }
 | 
						|
 | 
						|
    ProcessConfigFile();
 | 
						|
 | 
						|
    //
 | 
						|
    // Two modes:
 | 
						|
    // 1) linking all arguments together, single-threaded, new C++ interface
 | 
						|
    // 2) independent arguments, can be tackled by multiple asynchronous threads, for testing thread safety, using the old handle interface
 | 
						|
    //
 | 
						|
    if (Options & EOptionsLinkProgram) {
 | 
						|
        glslang::InitializeProcess();
 | 
						|
        CompileAndLinkShaders();
 | 
						|
        glslang::FinalizeProcess();
 | 
						|
    } else {
 | 
						|
        ShInitialize();
 | 
						|
 | 
						|
        bool printShaderNames = Worklist.size() > 1;
 | 
						|
 | 
						|
        if (Options & EOptionMultiThreaded) {
 | 
						|
            const int NumThreads = 16;
 | 
						|
            void* threads[NumThreads];
 | 
						|
            for (int t = 0; t < NumThreads; ++t) {
 | 
						|
                threads[t] = glslang::OS_CreateThread(&CompileShaders);
 | 
						|
                if (! threads[t]) {
 | 
						|
                    printf("Failed to create thread\n");
 | 
						|
                    return EFailThreadCreate;
 | 
						|
                }
 | 
						|
            }
 | 
						|
            glslang::OS_WaitForAllThreads(threads, NumThreads);
 | 
						|
        } else
 | 
						|
            CompileShaders(0);
 | 
						|
 | 
						|
        // Print out all the resulting infologs
 | 
						|
        for (int w = 0; w < NumWorkItems; ++w) {
 | 
						|
            if (Work[w]) {
 | 
						|
                if (printShaderNames)
 | 
						|
                    puts(Work[w]->name.c_str());
 | 
						|
                puts(Work[w]->results.c_str());
 | 
						|
                delete Work[w];
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
        ShFinalize();
 | 
						|
    }
 | 
						|
 | 
						|
    if (Delay)
 | 
						|
        glslang::OS_Sleep(1000000);
 | 
						|
 | 
						|
    if (CompileFailed)
 | 
						|
        return EFailCompile;
 | 
						|
    if (LinkFailed)
 | 
						|
        return EFailLink;
 | 
						|
 | 
						|
    return 0;
 | 
						|
}
 | 
						|
 | 
						|
//
 | 
						|
//   Deduce the language from the filename.  Files must end in one of the
 | 
						|
//   following extensions:
 | 
						|
//
 | 
						|
//   .vert = vertex
 | 
						|
//   .tesc = tessellation control
 | 
						|
//   .tese = tessellation evaluation
 | 
						|
//   .geom = geometry
 | 
						|
//   .frag = fragment
 | 
						|
//   .comp = compute
 | 
						|
//
 | 
						|
EShLanguage FindLanguage(const std::string& name)
 | 
						|
{
 | 
						|
    size_t ext = name.rfind('.');
 | 
						|
    if (ext == std::string::npos) {
 | 
						|
        usage();
 | 
						|
        return EShLangVertex;
 | 
						|
    }
 | 
						|
 | 
						|
    std::string suffix = name.substr(ext + 1, std::string::npos);
 | 
						|
    if (suffix == "vert")
 | 
						|
        return EShLangVertex;
 | 
						|
    else if (suffix == "tesc")
 | 
						|
        return EShLangTessControl;
 | 
						|
    else if (suffix == "tese")
 | 
						|
        return EShLangTessEvaluation;
 | 
						|
    else if (suffix == "geom")
 | 
						|
        return EShLangGeometry;
 | 
						|
    else if (suffix == "frag")
 | 
						|
        return EShLangFragment;
 | 
						|
    else if (suffix == "comp")
 | 
						|
        return EShLangCompute;
 | 
						|
 | 
						|
    usage();
 | 
						|
    return EShLangVertex;
 | 
						|
}
 | 
						|
 | 
						|
//
 | 
						|
// Read a file's data into a string, and compile it using the old interface ShCompile, 
 | 
						|
// for non-linkable results.
 | 
						|
//
 | 
						|
void CompileFile(const char* fileName, ShHandle compiler)
 | 
						|
{
 | 
						|
    int ret;
 | 
						|
    char** shaderStrings = ReadFileData(fileName);
 | 
						|
    if (! shaderStrings) {
 | 
						|
        usage();
 | 
						|
        CompileFailed = true;
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    int* lengths = new int[NumShaderStrings];
 | 
						|
 | 
						|
    // move to length-based strings, rather than null-terminated strings
 | 
						|
    for (int s = 0; s < NumShaderStrings; ++s)
 | 
						|
        lengths[s] = (int)strlen(shaderStrings[s]);
 | 
						|
 | 
						|
    if (! shaderStrings) {
 | 
						|
        CompileFailed = true;
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    EShMessages messages = EShMsgDefault;
 | 
						|
    SetMessageOptions(messages);
 | 
						|
    
 | 
						|
    for (int i = 0; i < ((Options & EOptionMemoryLeakMode) ? 100 : 1); ++i) {
 | 
						|
        for (int j = 0; j < ((Options & EOptionMemoryLeakMode) ? 100 : 1); ++j) {
 | 
						|
            //ret = ShCompile(compiler, shaderStrings, NumShaderStrings, lengths, EShOptNone, &Resources, Options, 100, false, messages);
 | 
						|
            ret = ShCompile(compiler, shaderStrings, NumShaderStrings, 0, EShOptNone, &Resources, Options, 100, false, messages);
 | 
						|
            //const char* multi[12] = { "# ve", "rsion", " 300 e", "s", "\n#err", 
 | 
						|
            //                         "or should be l", "ine 1", "string 5\n", "float glo", "bal", 
 | 
						|
            //                         ";\n#error should be line 2\n void main() {", "global = 2.3;}" };
 | 
						|
            //const char* multi[7] = { "/", "/", "\\", "\n", "\n", "#", "version 300 es" };
 | 
						|
            //ret = ShCompile(compiler, multi, 7, 0, EShOptNone, &Resources, Options, 100, false, messages);
 | 
						|
        }
 | 
						|
 | 
						|
        if (Options & EOptionMemoryLeakMode)
 | 
						|
            glslang::OS_DumpMemoryCounters();
 | 
						|
    }
 | 
						|
 | 
						|
    delete [] lengths;
 | 
						|
    FreeFileData(shaderStrings);
 | 
						|
 | 
						|
    if (ret == 0)
 | 
						|
        CompileFailed = true;
 | 
						|
}
 | 
						|
 | 
						|
//
 | 
						|
//   print usage to stdout
 | 
						|
//
 | 
						|
void usage()
 | 
						|
{
 | 
						|
    printf("Usage: glslangValidator [option]... [file]...\n"
 | 
						|
           "\n"
 | 
						|
           "Where: each 'file' ends in\n"
 | 
						|
           "    .conf to provide an optional config file that replaces the default configuration\n"
 | 
						|
           "          (see -c option below for generating a template)\n"
 | 
						|
           "    .vert for a vertex shader\n"
 | 
						|
           "    .tesc for a tessellation control shader\n"
 | 
						|
           "    .tese for a tessellation evaluation shader\n"
 | 
						|
           "    .geom for a geometry shader\n"
 | 
						|
           "    .frag for a fragment shader\n"
 | 
						|
           "    .comp for a compute shader\n"
 | 
						|
           "\n"
 | 
						|
           "Compilation warnings and errors will be printed to stdout.\n"
 | 
						|
           "\n"
 | 
						|
           "To get other information, use one of the following options:\n"
 | 
						|
           "(Each option must be specified separately, but can go anywhere in the command line.)\n"
 | 
						|
           "  -c  configuration dump; use to create default configuration file (redirect to a .conf file)\n"
 | 
						|
           "  -i  intermediate tree (glslang AST) is printed out\n"
 | 
						|
           "  -l  link validation of all input files\n"
 | 
						|
           "  -m  memory leak mode\n"
 | 
						|
           "  -q  dump reflection query database\n"
 | 
						|
           "  -r  relaxed semantic error-checking mode\n"
 | 
						|
           "  -s  silent mode\n"
 | 
						|
           "  -t  multi-threaded mode\n"
 | 
						|
           "  -v  print version strings\n"
 | 
						|
           "  -w  suppress warnings (except as required by #extension : warn)\n"
 | 
						|
           );
 | 
						|
}
 | 
						|
 | 
						|
#ifndef _WIN32
 | 
						|
 | 
						|
#include <errno.h>
 | 
						|
 | 
						|
int fopen_s(
 | 
						|
   FILE** pFile,
 | 
						|
   const char* filename,
 | 
						|
   const char* mode
 | 
						|
)
 | 
						|
{
 | 
						|
   if (!pFile || !filename || !mode) {
 | 
						|
      return EINVAL;
 | 
						|
   }
 | 
						|
 | 
						|
   FILE* f = fopen(filename, mode);
 | 
						|
   if (! f) {
 | 
						|
      if (errno != 0) {
 | 
						|
         return errno;
 | 
						|
      } else {
 | 
						|
         return ENOENT;
 | 
						|
      }
 | 
						|
   }
 | 
						|
   *pFile = f;
 | 
						|
 | 
						|
   return 0;
 | 
						|
}
 | 
						|
 | 
						|
#endif
 | 
						|
 | 
						|
//
 | 
						|
//   Malloc a string of sufficient size and read a string into it.
 | 
						|
//
 | 
						|
char** ReadFileData(const char* fileName) 
 | 
						|
{
 | 
						|
    FILE *in;
 | 
						|
	int errorCode = fopen_s(&in, fileName, "r");
 | 
						|
    char *fdata;
 | 
						|
    int count = 0;
 | 
						|
    const int maxSourceStrings = 5;
 | 
						|
    char** return_data = (char**)malloc(sizeof(char *) * (maxSourceStrings+1));
 | 
						|
 | 
						|
	if (errorCode) {
 | 
						|
        printf("Error: unable to open input file: %s\n", fileName);
 | 
						|
        return 0;
 | 
						|
    }
 | 
						|
    
 | 
						|
    while (fgetc(in) != EOF)
 | 
						|
        count++;
 | 
						|
 | 
						|
	fseek(in, 0, SEEK_SET);
 | 
						|
	
 | 
						|
	if (!(fdata = (char*)malloc(count+2))) {
 | 
						|
        printf("Error allocating memory\n");
 | 
						|
        return 0;
 | 
						|
    }
 | 
						|
	if (fread(fdata,1,count, in)!=count) {
 | 
						|
            printf("Error reading input file: %s\n", fileName);
 | 
						|
            return 0;
 | 
						|
    }
 | 
						|
    fdata[count] = '\0';
 | 
						|
    fclose(in);
 | 
						|
    if (count == 0) {
 | 
						|
        return_data[0]=(char*)malloc(count+2);
 | 
						|
        return_data[0][0]='\0';
 | 
						|
        NumShaderStrings = 0;
 | 
						|
        return return_data;       
 | 
						|
    } else
 | 
						|
        NumShaderStrings = 1;
 | 
						|
 | 
						|
	int len = (int)(ceil)((float)count/(float)NumShaderStrings);
 | 
						|
    int ptr_len=0,i=0;
 | 
						|
	while(count>0){
 | 
						|
		return_data[i]=(char*)malloc(len+2);
 | 
						|
		memcpy(return_data[i],fdata+ptr_len,len);
 | 
						|
		return_data[i][len]='\0';
 | 
						|
		count-=(len);
 | 
						|
		ptr_len+=(len);
 | 
						|
		if(count<len){
 | 
						|
            if(count==0){
 | 
						|
               NumShaderStrings=(i+1);
 | 
						|
               break;
 | 
						|
            }
 | 
						|
           len = count;
 | 
						|
		}  
 | 
						|
		++i;
 | 
						|
	}
 | 
						|
    return return_data;
 | 
						|
}
 | 
						|
 | 
						|
void FreeFileData(char** data)
 | 
						|
{
 | 
						|
    for(int i=0;i<NumShaderStrings;i++)
 | 
						|
        free(data[i]);
 | 
						|
}
 | 
						|
 | 
						|
void InfoLogMsg(const char* msg, const char* name, const int num)
 | 
						|
{
 | 
						|
    printf(num >= 0 ? "#### %s %s %d INFO LOG ####\n" :
 | 
						|
           "#### %s %s INFO LOG ####\n", msg, name, num);
 | 
						|
}
 |