glslang/Test/baseResults/mains1.frag.out
John Kessenich cf0206c341 Restore r26245 and all tests and test results since 4/1:
r26245: Remove "not yet complete" warning for versions 130 and 140, after tidying up a bit and adding tests.  Token pasting is the only known missing feature, and gives its own message now on use.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26226 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2014-04-14 15:46:40 +00:00

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mains1.frag
Shader version: 110
0:? Sequence
0:3 Function Definition: main( (void)
0:3 Function Parameters:
0:? Linker Objects
mains2.frag
Shader version: 110
0:? Sequence
0:3 Function Definition: main( (void)
0:3 Function Parameters:
0:? Linker Objects
noMain1.geom
ERROR: #version: geometry shaders require non-es profile and version 150 or above
Warning, version 150 is not yet complete; most version-specific features are present, but some are missing.
ERROR: 1 compilation errors. No code generated.
Shader version: 150
invocations = 0
max_vertices = 0
input primitive = none
output primitive = points
ERROR: node is still EOpNull!
0:3 Function Definition: foo( (void)
0:3 Function Parameters:
0:? Linker Objects
noMain2.geom
Warning, version 150 is not yet complete; most version-specific features are present, but some are missing.
Shader version: 150
invocations = 0
max_vertices = 0
input primitive = none
output primitive = line_strip
0:? Sequence
0:3 Function Definition: bar( (void)
0:3 Function Parameters:
0:? Linker Objects
Linked geometry stage:
ERROR: Linking geometry stage: Contradictory output layout primitives
ERROR: Linking geometry stage: Missing entry point: Each stage requires one "void main()" entry point
ERROR: Linking geometry stage: At least one shader must specify an input layout primitive
ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)
Linked fragment stage:
ERROR: Linking fragment stage: Multiple function bodies in multiple compilation units for the same signature in the same stage:
main(
Shader version: 150
invocations = 0
max_vertices = 0
input primitive = none
output primitive = points
ERROR: node is still EOpNull!
0:3 Function Definition: foo( (void)
0:3 Function Parameters:
0:3 Function Definition: bar( (void)
0:3 Function Parameters:
0:? Linker Objects
Shader version: 110
0:? Sequence
0:3 Function Definition: main( (void)
0:3 Function Parameters:
0:3 Function Definition: main( (void)
0:3 Function Parameters:
0:? Linker Objects