46 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| glsl.-P.function.frag
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| Shader version: 450
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| 0:? Sequence
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| -1:1  Function Definition: getColor( ( global 4-component vector of float)
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| -1:1    Function Parameters: 
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| -1:1    Sequence
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| -1:1      Branch: Return with expression
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| -1:1        Constant:
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| -1:1          1.000000
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| -1:1          1.000000
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| -1:1          1.000000
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| -1:1          1.000000
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| 0:5  Function Definition: main( ( global void)
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| 0:5    Function Parameters: 
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| 0:7    Sequence
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| 0:7      move second child to first child ( temp 4-component vector of float)
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| 0:7        'color' (layout( location=0) out 4-component vector of float)
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| 0:7        Function Call: getColor( ( global 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'color' (layout( location=0) out 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 450
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| 0:? Sequence
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| -1:1  Function Definition: getColor( ( global 4-component vector of float)
 | |
| -1:1    Function Parameters: 
 | |
| -1:1    Sequence
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| -1:1      Branch: Return with expression
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| -1:1        Constant:
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| -1:1          1.000000
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| -1:1          1.000000
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| -1:1          1.000000
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| -1:1          1.000000
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| 0:5  Function Definition: main( ( global void)
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| 0:5    Function Parameters: 
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| 0:7    Sequence
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| 0:7      move second child to first child ( temp 4-component vector of float)
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| 0:7        'color' (layout( location=0) out 4-component vector of float)
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| 0:7        Function Call: getColor( ( global 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'color' (layout( location=0) out 4-component vector of float)
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| 
 | 
