22 lines
		
	
	
		
			409 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			409 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 130
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| uniform sampler2D texSampler2D;
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| varying vec4 color;
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| varying float alpha;
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| 
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| varying vec4 gl_TexCoord[6];
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| 
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| varying  vec4 userIn[2];
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| 
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| uniform int a, b;
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| 
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| void main()
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| {
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| 	vec4 texColor = texture(texSampler2D, vec2(userIn[b] + gl_TexCoord[a] + gl_TexCoord[5]));
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| 
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| 	texColor += color;
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| 
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| 	texColor.a = alpha;
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| 
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|     gl_FragColor = gl_TexCoord[0] + gl_TexCoord[b] + texColor + userIn[a];
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| }
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