This also removes an no longer needed makeTemporary() and rationalizes makeTypeNonIo()'s interface.
321 lines
16 KiB
Plaintext
321 lines
16 KiB
Plaintext
hlsl.struct.split.array.geom
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Shader version: 450
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invocations = -1
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max_vertices = 4
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input primitive = points
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output primitive = triangle_strip
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0:? Sequence
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0:13 Function Definition: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; (temp void)
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0:13 Function Parameters:
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0:13 'v' (in 1-element array of uint)
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0:13 'OutputStream' (out structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
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0:? Sequence
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0:16 Sequence
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0:16 move second child to first child (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
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0:16 'Out' (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
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0:16 Constant:
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0:16 0.000000
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0:16 0.000000
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0:16 0.000000
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0:16 0.000000
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0:16 0.000000
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0:16 0.000000
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0:16 0.000000
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0:16 0.000000
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0:16 0.000000
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0:16 0 (const uint)
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0:18 Sequence
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0:18 move second child to first child (temp int)
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0:18 'x' (temp int)
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0:18 Constant:
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0:18 0 (const int)
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0:18 Loop with condition tested first
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0:18 Loop Condition
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0:18 Compare Less Than (temp bool)
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0:18 'x' (temp int)
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0:18 Constant:
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0:18 2 (const int)
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0:18 Loop Body
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0:19 Sequence
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0:19 move second child to first child (temp int)
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0:19 'y' (temp int)
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0:19 Constant:
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0:19 0 (const int)
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0:19 Loop with condition tested first
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0:19 Loop Condition
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0:19 Compare Less Than (temp bool)
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0:19 'y' (temp int)
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0:19 Constant:
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0:19 2 (const int)
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0:19 Loop Body
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0:20 move second child to first child (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
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0:20 indirect index (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
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0:20 indirect index (temp 3-element array of structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
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0:20 'Verts' (temp 2-element array of 3-element array of structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
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0:20 'x' (temp int)
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0:20 'y' (temp int)
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0:20 'Out' (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
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0:19 Loop Terminal Expression
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0:19 Pre-Increment (temp int)
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0:19 'y' (temp int)
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0:18 Loop Terminal Expression
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0:18 Pre-Increment (temp int)
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0:18 'x' (temp int)
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0:13 Function Definition: main( (temp void)
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0:13 Function Parameters:
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0:? Sequence
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0:13 move second child to first child (temp 1-element array of uint)
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0:? 'v' (temp 1-element array of uint)
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0:? 'v' (layout(location=0 ) in 1-element array of uint)
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0:13 Function Call: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; (temp void)
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0:? 'v' (temp 1-element array of uint)
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0:? 'OutputStream' (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
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0:? Linker Objects
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0:? 'v' (layout(location=0 ) in 1-element array of uint)
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Linked geometry stage:
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Shader version: 450
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invocations = 1
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max_vertices = 4
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input primitive = points
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output primitive = triangle_strip
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0:? Sequence
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0:13 Function Definition: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; (temp void)
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0:13 Function Parameters:
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0:13 'v' (in 1-element array of uint)
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0:13 'OutputStream' (out structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
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0:? Sequence
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0:16 Sequence
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0:16 move second child to first child (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
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0:16 'Out' (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
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0:16 Constant:
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0:16 0.000000
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0:16 0.000000
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0:16 0.000000
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0:16 0.000000
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0:16 0.000000
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0:16 0.000000
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0:16 0.000000
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0:16 0.000000
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0:16 0.000000
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0:16 0 (const uint)
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0:18 Sequence
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0:18 move second child to first child (temp int)
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0:18 'x' (temp int)
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0:18 Constant:
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0:18 0 (const int)
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0:18 Loop with condition tested first
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0:18 Loop Condition
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0:18 Compare Less Than (temp bool)
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0:18 'x' (temp int)
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0:18 Constant:
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0:18 2 (const int)
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0:18 Loop Body
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0:19 Sequence
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0:19 move second child to first child (temp int)
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0:19 'y' (temp int)
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0:19 Constant:
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0:19 0 (const int)
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0:19 Loop with condition tested first
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0:19 Loop Condition
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0:19 Compare Less Than (temp bool)
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0:19 'y' (temp int)
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0:19 Constant:
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0:19 2 (const int)
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0:19 Loop Body
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0:20 move second child to first child (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
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0:20 indirect index (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
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0:20 indirect index (temp 3-element array of structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
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0:20 'Verts' (temp 2-element array of 3-element array of structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
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0:20 'x' (temp int)
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0:20 'y' (temp int)
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0:20 'Out' (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
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0:19 Loop Terminal Expression
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0:19 Pre-Increment (temp int)
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0:19 'y' (temp int)
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0:18 Loop Terminal Expression
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0:18 Pre-Increment (temp int)
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0:18 'x' (temp int)
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0:13 Function Definition: main( (temp void)
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0:13 Function Parameters:
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0:? Sequence
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0:13 move second child to first child (temp 1-element array of uint)
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0:? 'v' (temp 1-element array of uint)
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0:? 'v' (layout(location=0 ) in 1-element array of uint)
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0:13 Function Call: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; (temp void)
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0:? 'v' (temp 1-element array of uint)
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0:? 'OutputStream' (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID})
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0:? Linker Objects
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0:? 'v' (layout(location=0 ) in 1-element array of uint)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 97
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Capability Geometry
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Geometry 4 "main" 90
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ExecutionMode 4 InputPoints
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ExecutionMode 4 Invocations 1
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ExecutionMode 4 OutputTriangleStrip
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ExecutionMode 4 OutputVertices 4
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Name 4 "main"
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Name 14 "PSInput"
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MemberName 14(PSInput) 0 "Pos"
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MemberName 14(PSInput) 1 "TexCoord"
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MemberName 14(PSInput) 2 "TerrainPos"
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MemberName 14(PSInput) 3 "VertexID"
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Name 19 "@main(u1[1];struct-PSInput-vf4-vf2-vf3-u11;"
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Name 17 "v"
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Name 18 "OutputStream"
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Name 21 "Out"
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Name 22 "PSInput"
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MemberName 22(PSInput) 0 "Pos"
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MemberName 22(PSInput) 1 "TexCoord"
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MemberName 22(PSInput) 2 "TerrainPos"
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MemberName 22(PSInput) 3 "VertexID"
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Name 47 "x"
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Name 56 "y"
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Name 64 "PSInput"
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MemberName 64(PSInput) 0 "Pos"
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MemberName 64(PSInput) 1 "TexCoord"
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MemberName 64(PSInput) 2 "TerrainPos"
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MemberName 64(PSInput) 3 "VertexID"
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Name 70 "Verts"
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Name 88 "v"
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Name 90 "v"
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Name 92 "OutputStream"
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Name 93 "param"
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Name 95 "param"
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MemberDecorate 22(PSInput) 0 BuiltIn Position
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Decorate 90(v) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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7: 6(int) Constant 1
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8: TypeArray 6(int) 7
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9: TypePointer Function 8
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10: TypeFloat 32
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11: TypeVector 10(float) 4
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12: TypeVector 10(float) 2
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13: TypeVector 10(float) 3
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14(PSInput): TypeStruct 11(fvec4) 12(fvec2) 13(fvec3) 6(int)
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15: TypePointer Function 14(PSInput)
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16: TypeFunction 2 9(ptr) 15(ptr)
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22(PSInput): TypeStruct 11(fvec4) 12(fvec2) 13(fvec3) 6(int)
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23: 10(float) Constant 0
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24: 11(fvec4) ConstantComposite 23 23 23 23
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25: 12(fvec2) ConstantComposite 23 23
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26: 13(fvec3) ConstantComposite 23 23 23
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27: 6(int) Constant 0
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28: 22(PSInput) ConstantComposite 24 25 26 27
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30: TypeInt 32 1
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31: 30(int) Constant 0
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32: TypePointer Function 11(fvec4)
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35: 30(int) Constant 1
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36: TypePointer Function 12(fvec2)
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39: 30(int) Constant 2
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40: TypePointer Function 13(fvec3)
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43: 30(int) Constant 3
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44: TypePointer Function 6(int)
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46: TypePointer Function 30(int)
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54: TypeBool
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64(PSInput): TypeStruct 11(fvec4) 12(fvec2) 13(fvec3) 6(int)
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65: 6(int) Constant 3
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66: TypeArray 64(PSInput) 65
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67: 6(int) Constant 2
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68: TypeArray 66 67
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69: TypePointer Function 68
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74: TypePointer Function 64(PSInput)
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89: TypePointer Input 8
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90(v): 89(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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88(v): 9(ptr) Variable Function
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92(OutputStream): 15(ptr) Variable Function
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93(param): 9(ptr) Variable Function
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95(param): 15(ptr) Variable Function
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91: 8 Load 90(v)
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Store 88(v) 91
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94: 8 Load 88(v)
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Store 93(param) 94
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96: 2 FunctionCall 19(@main(u1[1];struct-PSInput-vf4-vf2-vf3-u11;) 93(param) 95(param)
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Return
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FunctionEnd
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19(@main(u1[1];struct-PSInput-vf4-vf2-vf3-u11;): 2 Function None 16
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17(v): 9(ptr) FunctionParameter
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18(OutputStream): 15(ptr) FunctionParameter
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20: Label
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21(Out): 15(ptr) Variable Function
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47(x): 46(ptr) Variable Function
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56(y): 46(ptr) Variable Function
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70(Verts): 69(ptr) Variable Function
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29: 11(fvec4) CompositeExtract 28 0
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33: 32(ptr) AccessChain 21(Out) 31
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Store 33 29
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34: 12(fvec2) CompositeExtract 28 1
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37: 36(ptr) AccessChain 21(Out) 35
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Store 37 34
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38: 13(fvec3) CompositeExtract 28 2
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41: 40(ptr) AccessChain 21(Out) 39
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Store 41 38
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42: 6(int) CompositeExtract 28 3
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45: 44(ptr) AccessChain 21(Out) 43
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Store 45 42
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Store 47(x) 31
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Branch 48
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48: Label
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LoopMerge 50 51 None
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Branch 52
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52: Label
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53: 30(int) Load 47(x)
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55: 54(bool) SLessThan 53 39
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BranchConditional 55 49 50
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49: Label
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Store 56(y) 31
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Branch 57
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57: Label
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LoopMerge 59 60 None
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Branch 61
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61: Label
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62: 30(int) Load 56(y)
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63: 54(bool) SLessThan 62 39
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BranchConditional 63 58 59
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58: Label
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71: 30(int) Load 47(x)
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72: 30(int) Load 56(y)
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73: 14(PSInput) Load 21(Out)
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75: 74(ptr) AccessChain 70(Verts) 71 72
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76: 11(fvec4) CompositeExtract 73 0
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77: 32(ptr) AccessChain 75 31
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Store 77 76
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78: 12(fvec2) CompositeExtract 73 1
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79: 36(ptr) AccessChain 75 35
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Store 79 78
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80: 13(fvec3) CompositeExtract 73 2
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81: 40(ptr) AccessChain 75 39
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Store 81 80
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82: 6(int) CompositeExtract 73 3
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83: 44(ptr) AccessChain 75 43
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Store 83 82
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Branch 60
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60: Label
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84: 30(int) Load 56(y)
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85: 30(int) IAdd 84 35
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Store 56(y) 85
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Branch 57
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59: Label
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Branch 51
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51: Label
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86: 30(int) Load 47(x)
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87: 30(int) IAdd 86 35
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Store 47(x) 87
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Branch 48
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50: Label
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Return
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FunctionEnd
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