glslang/Test/baseResults/hlsl.struct.split.trivial.vert.out
steve-lunarg 2c5ab9c8fc HLSL: remove pervertex output blocks
This removes pervertex output blocks, in favor of using only
loose variables.  The pervertex blocks are not required and were
only partly implemented, and were adding some complication.

This change goes with wrap-entry-point.
2017-02-06 23:00:51 -07:00

176 lines
8.7 KiB
Plaintext

hlsl.struct.split.trivial.vert
Shader version: 450
0:? Sequence
0:16 Function Definition: @main(struct-VS_INPUT-vf41;vf4; (temp structure{temp 4-component vector of float Pos})
0:16 Function Parameters:
0:16 'vsin' (in structure{temp 4-component vector of float Pos_in})
0:16 'Pos_loose' (in 4-component vector of float)
0:? Sequence
0:19 move second child to first child (temp 4-component vector of float)
0:19 Pos: direct index for structure (temp 4-component vector of float)
0:19 'vsout' (temp structure{temp 4-component vector of float Pos})
0:19 Constant:
0:19 0 (const int)
0:19 add (temp 4-component vector of float)
0:19 Pos_in: direct index for structure (temp 4-component vector of float)
0:19 'vsin' (in structure{temp 4-component vector of float Pos_in})
0:19 Constant:
0:19 0 (const int)
0:19 'Pos_loose' (in 4-component vector of float)
0:21 Branch: Return with expression
0:21 'vsout' (temp structure{temp 4-component vector of float Pos})
0:16 Function Definition: main( (temp void)
0:16 Function Parameters:
0:? Sequence
0:16 Sequence
0:16 move second child to first child (temp 4-component vector of float)
0:16 Pos_in: direct index for structure (temp 4-component vector of float)
0:? 'vsin' (temp structure{temp 4-component vector of float Pos_in})
0:16 Constant:
0:16 0 (const int)
0:? 'Pos_in' (in 4-component vector of float Position)
0:16 move second child to first child (temp 4-component vector of float)
0:? 'Pos_loose' (temp 4-component vector of float)
0:? 'Pos_loose' (in 4-component vector of float Position)
0:16 Sequence
0:16 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput_Pos' (out 4-component vector of float Position)
0:16 Pos: direct index for structure (temp 4-component vector of float)
0:16 Function Call: @main(struct-VS_INPUT-vf41;vf4; (temp structure{temp 4-component vector of float Pos})
0:? 'vsin' (temp structure{temp 4-component vector of float Pos_in})
0:? 'Pos_loose' (temp 4-component vector of float)
0:16 Constant:
0:16 0 (const int)
0:? Linker Objects
0:? 'Pos_in' (in 4-component vector of float Position)
0:? 'Pos_loose' (in 4-component vector of float Position)
Linked vertex stage:
Shader version: 450
0:? Sequence
0:16 Function Definition: @main(struct-VS_INPUT-vf41;vf4; (temp structure{temp 4-component vector of float Pos})
0:16 Function Parameters:
0:16 'vsin' (in structure{temp 4-component vector of float Pos_in})
0:16 'Pos_loose' (in 4-component vector of float)
0:? Sequence
0:19 move second child to first child (temp 4-component vector of float)
0:19 Pos: direct index for structure (temp 4-component vector of float)
0:19 'vsout' (temp structure{temp 4-component vector of float Pos})
0:19 Constant:
0:19 0 (const int)
0:19 add (temp 4-component vector of float)
0:19 Pos_in: direct index for structure (temp 4-component vector of float)
0:19 'vsin' (in structure{temp 4-component vector of float Pos_in})
0:19 Constant:
0:19 0 (const int)
0:19 'Pos_loose' (in 4-component vector of float)
0:21 Branch: Return with expression
0:21 'vsout' (temp structure{temp 4-component vector of float Pos})
0:16 Function Definition: main( (temp void)
0:16 Function Parameters:
0:? Sequence
0:16 Sequence
0:16 move second child to first child (temp 4-component vector of float)
0:16 Pos_in: direct index for structure (temp 4-component vector of float)
0:? 'vsin' (temp structure{temp 4-component vector of float Pos_in})
0:16 Constant:
0:16 0 (const int)
0:? 'Pos_in' (in 4-component vector of float Position)
0:16 move second child to first child (temp 4-component vector of float)
0:? 'Pos_loose' (temp 4-component vector of float)
0:? 'Pos_loose' (in 4-component vector of float Position)
0:16 Sequence
0:16 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput_Pos' (out 4-component vector of float Position)
0:16 Pos: direct index for structure (temp 4-component vector of float)
0:16 Function Call: @main(struct-VS_INPUT-vf41;vf4; (temp structure{temp 4-component vector of float Pos})
0:? 'vsin' (temp structure{temp 4-component vector of float Pos_in})
0:? 'Pos_loose' (temp 4-component vector of float)
0:16 Constant:
0:16 0 (const int)
0:? Linker Objects
0:? 'Pos_in' (in 4-component vector of float Position)
0:? 'Pos_loose' (in 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 45
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 31 35 38
Name 4 "main"
Name 8 "VS_INPUT"
MemberName 8(VS_INPUT) 0 "Pos_in"
Name 11 "VS_OUTPUT"
MemberName 11(VS_OUTPUT) 0 "Pos"
Name 15 "@main(struct-VS_INPUT-vf41;vf4;"
Name 13 "vsin"
Name 14 "Pos_loose"
Name 18 "vsout"
Name 29 "vsin"
Name 31 "Pos_in"
Name 34 "Pos_loose"
Name 35 "Pos_loose"
Name 38 "@entryPointOutput_Pos"
Name 39 "param"
Name 41 "param"
Decorate 31(Pos_in) BuiltIn Position
Decorate 35(Pos_loose) BuiltIn Position
Decorate 38(@entryPointOutput_Pos) BuiltIn Position
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(VS_INPUT): TypeStruct 7(fvec4)
9: TypePointer Function 8(VS_INPUT)
10: TypePointer Function 7(fvec4)
11(VS_OUTPUT): TypeStruct 7(fvec4)
12: TypeFunction 11(VS_OUTPUT) 9(ptr) 10(ptr)
17: TypePointer Function 11(VS_OUTPUT)
19: TypeInt 32 1
20: 19(int) Constant 0
30: TypePointer Input 7(fvec4)
31(Pos_in): 30(ptr) Variable Input
35(Pos_loose): 30(ptr) Variable Input
37: TypePointer Output 7(fvec4)
38(@entryPointOutput_Pos): 37(ptr) Variable Output
4(main): 2 Function None 3
5: Label
29(vsin): 9(ptr) Variable Function
34(Pos_loose): 10(ptr) Variable Function
39(param): 9(ptr) Variable Function
41(param): 10(ptr) Variable Function
32: 7(fvec4) Load 31(Pos_in)
33: 10(ptr) AccessChain 29(vsin) 20
Store 33 32
36: 7(fvec4) Load 35(Pos_loose)
Store 34(Pos_loose) 36
40: 8(VS_INPUT) Load 29(vsin)
Store 39(param) 40
42: 7(fvec4) Load 34(Pos_loose)
Store 41(param) 42
43:11(VS_OUTPUT) FunctionCall 15(@main(struct-VS_INPUT-vf41;vf4;) 39(param) 41(param)
44: 7(fvec4) CompositeExtract 43 0
Store 38(@entryPointOutput_Pos) 44
Return
FunctionEnd
15(@main(struct-VS_INPUT-vf41;vf4;):11(VS_OUTPUT) Function None 12
13(vsin): 9(ptr) FunctionParameter
14(Pos_loose): 10(ptr) FunctionParameter
16: Label
18(vsout): 17(ptr) Variable Function
21: 10(ptr) AccessChain 13(vsin) 20
22: 7(fvec4) Load 21
23: 7(fvec4) Load 14(Pos_loose)
24: 7(fvec4) FAdd 22 23
25: 10(ptr) AccessChain 18(vsout) 20
Store 25 24
26:11(VS_OUTPUT) Load 18(vsout)
ReturnValue 26
FunctionEnd