Specifically, make GLSL link error messages more specific and output only information relevant to the error. Also change type printing to more closely reflect GLSL syntax. This is the default for link error messages, but must me enabled with the new option --enhanced-msgs for compilation error messages. Also with --enhanced-msgs, only emit one error message per source line.
84 lines
3.7 KiB
Plaintext
84 lines
3.7 KiB
Plaintext
410.geom
|
|
ERROR: 0:8: 'myIn' : cannot redeclare a built-in block with a user name
|
|
ERROR: 0:12: 'gl_myIn' : no declaration found for redeclaration
|
|
ERROR: 0:20: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use
|
|
ERROR: 0:32: 'gl_Position' : no such field in structure 'gl_in'
|
|
ERROR: 0:32: '=' : cannot convert from ' temp block{ in float PointSize gl_PointSize}' to ' temp 4-component vector of float'
|
|
ERROR: 0:33: 'gl_Position' : member of nameless block was not redeclared
|
|
ERROR: 0:33: 'assign' : l-value required "gl_PerVertex" (can't modify void)
|
|
ERROR: 0:33: 'assign' : cannot convert from ' const 4-component vector of float' to 'layout( stream=0) gl_Position void Position'
|
|
WARNING: 0:38: 'return' : type conversion on return values was not explicitly allowed until version 420
|
|
ERROR: 8 compilation errors. No code generated.
|
|
|
|
|
|
Shader version: 410
|
|
invocations = -1
|
|
max_vertices = -1
|
|
input primitive = none
|
|
output primitive = none
|
|
ERROR: node is still EOpNull!
|
|
0:3 Function Definition: main( ( global void)
|
|
0:3 Function Parameters:
|
|
0:5 Sequence
|
|
0:5 move second child to first child ( temp int)
|
|
0:5 'gl_ViewportIndex' (layout( stream=0) out int ViewportIndex)
|
|
0:5 Constant:
|
|
0:5 7 (const int)
|
|
0:28 Function Definition: foo( ( global void)
|
|
0:28 Function Parameters:
|
|
0:30 Sequence
|
|
0:30 Sequence
|
|
0:30 move second child to first child ( temp float)
|
|
0:30 'p' ( temp float)
|
|
0:30 gl_PointSize: direct index for structure ( in float PointSize)
|
|
0:30 direct index ( temp block{ in float PointSize gl_PointSize})
|
|
0:30 'gl_in' ( in unsized 2-element array of block{ in float PointSize gl_PointSize})
|
|
0:30 Constant:
|
|
0:30 1 (const int)
|
|
0:30 Constant:
|
|
0:30 0 (const int)
|
|
0:31 move second child to first child ( temp float)
|
|
0:31 gl_PointSize: direct index for structure (layout( stream=0) gl_PointSize float PointSize)
|
|
0:31 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize})
|
|
0:31 Constant:
|
|
0:31 1 (const uint)
|
|
0:31 'p' ( temp float)
|
|
0:33 gl_Position: direct index for structure (layout( stream=0) gl_Position void Position)
|
|
0:33 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize})
|
|
0:33 Constant:
|
|
0:33 0 (const uint)
|
|
0:36 Function Definition: foo5( ( global float)
|
|
0:36 Function Parameters:
|
|
0:38 Sequence
|
|
0:38 Branch: Return with expression
|
|
0:38 Constant:
|
|
0:38 4.000000
|
|
0:? Linker Objects
|
|
0:? 'gl_in' ( in unsized 2-element array of block{ in float PointSize gl_PointSize})
|
|
0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize})
|
|
|
|
|
|
Linked geometry stage:
|
|
|
|
ERROR: Linking geometry stage: At least one shader must specify an input layout primitive
|
|
ERROR: Linking geometry stage: At least one shader must specify an output layout primitive
|
|
ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)
|
|
|
|
Shader version: 410
|
|
invocations = 1
|
|
max_vertices = -1
|
|
input primitive = none
|
|
output primitive = none
|
|
ERROR: node is still EOpNull!
|
|
0:3 Function Definition: main( ( global void)
|
|
0:3 Function Parameters:
|
|
0:5 Sequence
|
|
0:5 move second child to first child ( temp int)
|
|
0:5 'gl_ViewportIndex' (layout( stream=0) out int ViewportIndex)
|
|
0:5 Constant:
|
|
0:5 7 (const int)
|
|
0:? Linker Objects
|
|
0:? 'gl_in' ( in 2-element array of block{ in float PointSize gl_PointSize})
|
|
0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize})
|
|
|