glslang/Test/baseResults/410.geom.out
Greg Fischer ca0d54d51b Enhance readability of error messages for GLSL
Specifically, make GLSL link error messages more specific and output
only information relevant to the error.

Also change type printing to more closely reflect GLSL syntax. This
is the default for link error messages, but must me enabled with the
new option --enhanced-msgs for compilation error messages.

Also with --enhanced-msgs, only emit one error message per source
line.
2022-02-01 12:10:08 -07:00

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410.geom
ERROR: 0:8: 'myIn' : cannot redeclare a built-in block with a user name
ERROR: 0:12: 'gl_myIn' : no declaration found for redeclaration
ERROR: 0:20: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use
ERROR: 0:32: 'gl_Position' : no such field in structure 'gl_in'
ERROR: 0:32: '=' : cannot convert from ' temp block{ in float PointSize gl_PointSize}' to ' temp 4-component vector of float'
ERROR: 0:33: 'gl_Position' : member of nameless block was not redeclared
ERROR: 0:33: 'assign' : l-value required "gl_PerVertex" (can't modify void)
ERROR: 0:33: 'assign' : cannot convert from ' const 4-component vector of float' to 'layout( stream=0) gl_Position void Position'
WARNING: 0:38: 'return' : type conversion on return values was not explicitly allowed until version 420
ERROR: 8 compilation errors. No code generated.
Shader version: 410
invocations = -1
max_vertices = -1
input primitive = none
output primitive = none
ERROR: node is still EOpNull!
0:3 Function Definition: main( ( global void)
0:3 Function Parameters:
0:5 Sequence
0:5 move second child to first child ( temp int)
0:5 'gl_ViewportIndex' (layout( stream=0) out int ViewportIndex)
0:5 Constant:
0:5 7 (const int)
0:28 Function Definition: foo( ( global void)
0:28 Function Parameters:
0:30 Sequence
0:30 Sequence
0:30 move second child to first child ( temp float)
0:30 'p' ( temp float)
0:30 gl_PointSize: direct index for structure ( in float PointSize)
0:30 direct index ( temp block{ in float PointSize gl_PointSize})
0:30 'gl_in' ( in unsized 2-element array of block{ in float PointSize gl_PointSize})
0:30 Constant:
0:30 1 (const int)
0:30 Constant:
0:30 0 (const int)
0:31 move second child to first child ( temp float)
0:31 gl_PointSize: direct index for structure (layout( stream=0) gl_PointSize float PointSize)
0:31 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize})
0:31 Constant:
0:31 1 (const uint)
0:31 'p' ( temp float)
0:33 gl_Position: direct index for structure (layout( stream=0) gl_Position void Position)
0:33 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize})
0:33 Constant:
0:33 0 (const uint)
0:36 Function Definition: foo5( ( global float)
0:36 Function Parameters:
0:38 Sequence
0:38 Branch: Return with expression
0:38 Constant:
0:38 4.000000
0:? Linker Objects
0:? 'gl_in' ( in unsized 2-element array of block{ in float PointSize gl_PointSize})
0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize})
Linked geometry stage:
ERROR: Linking geometry stage: At least one shader must specify an input layout primitive
ERROR: Linking geometry stage: At least one shader must specify an output layout primitive
ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)
Shader version: 410
invocations = 1
max_vertices = -1
input primitive = none
output primitive = none
ERROR: node is still EOpNull!
0:3 Function Definition: main( ( global void)
0:3 Function Parameters:
0:5 Sequence
0:5 move second child to first child ( temp int)
0:5 'gl_ViewportIndex' (layout( stream=0) out int ViewportIndex)
0:5 Constant:
0:5 7 (const int)
0:? Linker Objects
0:? 'gl_in' ( in 2-element array of block{ in float PointSize gl_PointSize})
0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize})