270 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			270 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.matpack-pragma.frag
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| WARNING: 0:19: 'random_string_foo' : unknown pack_matrix pragma value 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:29  Function Definition: @main( ( temp 4-component vector of float)
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| 0:29    Function Parameters: 
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| 0:?     Sequence
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| 0:32      Branch: Return with expression
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| 0:32        add ( temp 4-component vector of float)
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| 0:32          add ( temp 4-component vector of float)
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| 0:31            add ( temp 4-component vector of float)
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| 0:31              add ( temp 4-component vector of float)
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| 0:31                add ( temp 4-component vector of float)
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| 0:31                  direct index (layout( row_major) temp 4-component vector of float)
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| 0:31                    mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
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| 0:31                      g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
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| 0:31                        'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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| 0:31                        Constant:
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| 0:31                          0 (const uint)
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| 0:31                      Constant:
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| 0:31                        0 (const int)
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| 0:31                    Constant:
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| 0:31                      0 (const int)
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| 0:31                  direct index (layout( column_major) temp 4-component vector of float)
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| 0:31                    mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float)
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| 0:31                      g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
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| 0:31                        'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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| 0:31                        Constant:
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| 0:31                          0 (const uint)
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| 0:31                      Constant:
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| 0:31                        1 (const int)
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| 0:31                    Constant:
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| 0:31                      0 (const int)
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| 0:31                direct index (layout( column_major) temp 4-component vector of float)
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| 0:31                  mat3: direct index for structure (layout( column_major) temp 4X4 matrix of float)
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| 0:31                    g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
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| 0:31                      'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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| 0:31                      Constant:
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| 0:31                        0 (const uint)
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| 0:31                    Constant:
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| 0:31                      2 (const int)
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| 0:31                  Constant:
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| 0:31                    0 (const int)
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| 0:32              direct index (layout( row_major) temp 4-component vector of float)
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| 0:32                mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
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| 0:32                  g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
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| 0:32                    'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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| 0:32                    Constant:
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| 0:32                      1 (const uint)
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| 0:32                  Constant:
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| 0:32                    0 (const int)
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| 0:32                Constant:
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| 0:32                  0 (const int)
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| 0:32            direct index (layout( column_major) temp 4-component vector of float)
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| 0:32              mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float)
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| 0:32                g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
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| 0:32                  'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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| 0:32                  Constant:
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| 0:32                    1 (const uint)
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| 0:32                Constant:
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| 0:32                  1 (const int)
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| 0:32              Constant:
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| 0:32                0 (const int)
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| 0:32          direct index (layout( row_major) temp 4-component vector of float)
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| 0:32            mat3: direct index for structure (layout( row_major) temp 4X4 matrix of float)
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| 0:32              g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
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| 0:32                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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| 0:32                Constant:
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| 0:32                  1 (const uint)
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| 0:32              Constant:
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| 0:32                2 (const int)
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| 0:32            Constant:
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| 0:32              0 (const int)
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| 0:29  Function Definition: main( ( temp void)
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| 0:29    Function Parameters: 
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| 0:?     Sequence
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| 0:29      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:29        Function Call: @main( ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:29  Function Definition: @main( ( temp 4-component vector of float)
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| 0:29    Function Parameters: 
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| 0:?     Sequence
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| 0:32      Branch: Return with expression
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| 0:32        add ( temp 4-component vector of float)
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| 0:32          add ( temp 4-component vector of float)
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| 0:31            add ( temp 4-component vector of float)
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| 0:31              add ( temp 4-component vector of float)
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| 0:31                add ( temp 4-component vector of float)
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| 0:31                  direct index (layout( row_major) temp 4-component vector of float)
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| 0:31                    mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
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| 0:31                      g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
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| 0:31                        'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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| 0:31                        Constant:
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| 0:31                          0 (const uint)
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| 0:31                      Constant:
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| 0:31                        0 (const int)
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| 0:31                    Constant:
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| 0:31                      0 (const int)
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| 0:31                  direct index (layout( column_major) temp 4-component vector of float)
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| 0:31                    mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float)
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| 0:31                      g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
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| 0:31                        'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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| 0:31                        Constant:
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| 0:31                          0 (const uint)
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| 0:31                      Constant:
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| 0:31                        1 (const int)
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| 0:31                    Constant:
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| 0:31                      0 (const int)
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| 0:31                direct index (layout( column_major) temp 4-component vector of float)
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| 0:31                  mat3: direct index for structure (layout( column_major) temp 4X4 matrix of float)
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| 0:31                    g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
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| 0:31                      'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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| 0:31                      Constant:
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| 0:31                        0 (const uint)
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| 0:31                    Constant:
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| 0:31                      2 (const int)
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| 0:31                  Constant:
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| 0:31                    0 (const int)
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| 0:32              direct index (layout( row_major) temp 4-component vector of float)
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| 0:32                mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
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| 0:32                  g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
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| 0:32                    'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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| 0:32                    Constant:
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| 0:32                      1 (const uint)
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| 0:32                  Constant:
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| 0:32                    0 (const int)
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| 0:32                Constant:
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| 0:32                  0 (const int)
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| 0:32            direct index (layout( column_major) temp 4-component vector of float)
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| 0:32              mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float)
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| 0:32                g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
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| 0:32                  'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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| 0:32                  Constant:
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| 0:32                    1 (const uint)
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| 0:32                Constant:
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| 0:32                  1 (const int)
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| 0:32              Constant:
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| 0:32                0 (const int)
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| 0:32          direct index (layout( row_major) temp 4-component vector of float)
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| 0:32            mat3: direct index for structure (layout( row_major) temp 4X4 matrix of float)
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| 0:32              g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
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| 0:32                'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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| 0:32                Constant:
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| 0:32                  1 (const uint)
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| 0:32              Constant:
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| 0:32                2 (const int)
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| 0:32            Constant:
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| 0:32              0 (const int)
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| 0:29  Function Definition: main( ( temp void)
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| 0:29    Function Parameters: 
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| 0:?     Sequence
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| 0:29      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:29        Function Call: @main( ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 8000b
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| // Id's are bound by 44
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 42
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 9  "@main("
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|                               Name 12  "MyBuffer1"
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|                               MemberName 12(MyBuffer1) 0  "mat1"
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|                               MemberName 12(MyBuffer1) 1  "mat2"
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|                               MemberName 12(MyBuffer1) 2  "mat3"
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|                               Name 13  "MyBuffer2"
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|                               MemberName 13(MyBuffer2) 0  "mat1"
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|                               MemberName 13(MyBuffer2) 1  "mat2"
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|                               MemberName 13(MyBuffer2) 2  "mat3"
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|                               Name 14  "Example"
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|                               MemberName 14(Example) 0  "g_MyBuffer1"
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|                               MemberName 14(Example) 1  "g_MyBuffer2"
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|                               MemberName 14(Example) 2  "mat1a"
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|                               Name 16  ""
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|                               Name 42  "@entryPointOutput"
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|                               MemberDecorate 12(MyBuffer1) 0 RowMajor
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|                               MemberDecorate 12(MyBuffer1) 0 Offset 0
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|                               MemberDecorate 12(MyBuffer1) 0 MatrixStride 16
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|                               MemberDecorate 12(MyBuffer1) 1 ColMajor
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|                               MemberDecorate 12(MyBuffer1) 1 Offset 64
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|                               MemberDecorate 12(MyBuffer1) 1 MatrixStride 16
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|                               MemberDecorate 12(MyBuffer1) 2 ColMajor
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|                               MemberDecorate 12(MyBuffer1) 2 Offset 128
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|                               MemberDecorate 12(MyBuffer1) 2 MatrixStride 16
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|                               MemberDecorate 13(MyBuffer2) 0 RowMajor
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|                               MemberDecorate 13(MyBuffer2) 0 Offset 0
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|                               MemberDecorate 13(MyBuffer2) 0 MatrixStride 16
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|                               MemberDecorate 13(MyBuffer2) 1 ColMajor
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|                               MemberDecorate 13(MyBuffer2) 1 Offset 64
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|                               MemberDecorate 13(MyBuffer2) 1 MatrixStride 16
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|                               MemberDecorate 13(MyBuffer2) 2 RowMajor
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|                               MemberDecorate 13(MyBuffer2) 2 Offset 128
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|                               MemberDecorate 13(MyBuffer2) 2 MatrixStride 16
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|                               MemberDecorate 14(Example) 0 Offset 0
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|                               MemberDecorate 14(Example) 1 Offset 192
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|                               MemberDecorate 14(Example) 2 RowMajor
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|                               MemberDecorate 14(Example) 2 Offset 384
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|                               MemberDecorate 14(Example) 2 MatrixStride 16
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|                               Decorate 14(Example) Block
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|                               Decorate 16 DescriptorSet 0
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|                               Decorate 16 Binding 0
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|                               Decorate 42(@entryPointOutput) Location 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|                8:             TypeFunction 7(fvec4)
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|               11:             TypeMatrix 7(fvec4) 4
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|    12(MyBuffer1):             TypeStruct 11 11 11
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|    13(MyBuffer2):             TypeStruct 11 11 11
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|      14(Example):             TypeStruct 12(MyBuffer1) 13(MyBuffer2) 11
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|               15:             TypePointer Uniform 14(Example)
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|               16:     15(ptr) Variable Uniform
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|               17:             TypeInt 32 1
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|               18:     17(int) Constant 0
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|               19:             TypePointer Uniform 7(fvec4)
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|               22:     17(int) Constant 1
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|               26:     17(int) Constant 2
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|               41:             TypePointer Output 7(fvec4)
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| 42(@entryPointOutput):     41(ptr) Variable Output
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|          4(main):           2 Function None 3
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|                5:             Label
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|               43:    7(fvec4) FunctionCall 9(@main()
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|                               Store 42(@entryPointOutput) 43
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|                               Return
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|                               FunctionEnd
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|        9(@main():    7(fvec4) Function None 8
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|               10:             Label
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|               20:     19(ptr) AccessChain 16 18 18 18
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|               21:    7(fvec4) Load 20
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|               23:     19(ptr) AccessChain 16 18 22 18
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|               24:    7(fvec4) Load 23
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|               25:    7(fvec4) FAdd 21 24
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|               27:     19(ptr) AccessChain 16 18 26 18
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|               28:    7(fvec4) Load 27
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|               29:    7(fvec4) FAdd 25 28
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|               30:     19(ptr) AccessChain 16 22 18 18
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|               31:    7(fvec4) Load 30
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|               32:    7(fvec4) FAdd 29 31
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|               33:     19(ptr) AccessChain 16 22 22 18
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|               34:    7(fvec4) Load 33
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|               35:    7(fvec4) FAdd 32 34
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|               36:     19(ptr) AccessChain 16 22 26 18
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|               37:    7(fvec4) Load 36
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|               38:    7(fvec4) FAdd 35 37
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|                               ReturnValue 38
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|                               FunctionEnd
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