glslang/Test/baseResults/hlsl.samplecmp.negative.frag.out
tgfrerer adfa0938a2
fix error message for hlslGrammar::acceptConstructor
Fix the error message for when an erroneous HLSL constructor statement
is detected.

Prior to this change, such error messages would not show correct file
path and line number information.

Additionally, update test data to account for updated error messages.
2021-05-11 09:42:11 +01:00

99 lines
3.4 KiB
Plaintext

hlsl.samplecmp.negative.frag
ERROR: 0:10: '' : expected: SamplerComparisonState
ERROR: 1 compilation errors. No code generated.
Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:8 Function Definition: @main( ( temp 4-component vector of float)
0:8 Function Parameters:
0:? Sequence
0:9 texture ( temp float)
0:9 Construct combined texture-sampler ( temp sampler2DShadow)
0:9 'g_shadowTex' ( uniform texture2DShadow)
0:9 'g_shadowSamplerComp' ( uniform sampler)
0:9 Construct vec3 ( temp 3-component vector of float)
0:9 Constant:
0:9 0.000000
0:9 0.000000
0:9 Constant:
0:9 0.000000
0:10 ERROR: Bad aggregation op
( temp float)
0:10 'g_nonShadowTex' ( uniform texture2D)
0:10 'g_shadowSampler' ( uniform sampler)
0:10 Constant:
0:10 0.000000
0:10 0.000000
0:10 Constant:
0:10 0.000000
0:12 Branch: Return with expression
0:12 Constant:
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:8 Function Definition: main( ( temp void)
0:8 Function Parameters:
0:? Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:8 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'g_nonShadowTex' ( uniform texture2D)
0:? 'g_shadowTex' ( uniform texture2DShadow)
0:? 'g_shadowSampler' ( uniform sampler)
0:? 'g_shadowSamplerComp' ( uniform sampler)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
ERROR: node is still EOpNull!
0:8 Function Definition: @main( ( temp 4-component vector of float)
0:8 Function Parameters:
0:? Sequence
0:9 texture ( temp float)
0:9 Construct combined texture-sampler ( temp sampler2DShadow)
0:9 'g_shadowTex' ( uniform texture2DShadow)
0:9 'g_shadowSamplerComp' ( uniform sampler)
0:9 Construct vec3 ( temp 3-component vector of float)
0:9 Constant:
0:9 0.000000
0:9 0.000000
0:9 Constant:
0:9 0.000000
0:10 ERROR: Bad aggregation op
( temp float)
0:10 'g_nonShadowTex' ( uniform texture2D)
0:10 'g_shadowSampler' ( uniform sampler)
0:10 Constant:
0:10 0.000000
0:10 0.000000
0:10 Constant:
0:10 0.000000
0:12 Branch: Return with expression
0:12 Constant:
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:8 Function Definition: main( ( temp void)
0:8 Function Parameters:
0:? Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:8 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'g_nonShadowTex' ( uniform texture2D)
0:? 'g_shadowTex' ( uniform texture2DShadow)
0:? 'g_shadowSampler' ( uniform sampler)
0:? 'g_shadowSamplerComp' ( uniform sampler)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
SPIR-V is not generated for failed compile or link