728 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			728 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.samplegrad.offset.dx10.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| using depth_any
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| 0:? Sequence
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| 0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28    Function Parameters: 
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| 0:?     Sequence
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| 0:31      Sequence
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| 0:31        move second child to first child ( temp 4-component vector of float)
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| 0:31          'txval10' ( temp 4-component vector of float)
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| 0:31          textureGradOffset ( temp 4-component vector of float)
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| 0:31            Construct combined texture-sampler ( temp sampler1D)
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| 0:31              'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:31              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:31            Constant:
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| 0:31              0.100000
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| 0:31            Constant:
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| 0:31              1.100000
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| 0:31            Constant:
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| 0:31              1.200000
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| 0:31            Constant:
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| 0:31              1 (const int)
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| 0:32      Sequence
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| 0:32        move second child to first child ( temp 4-component vector of int)
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| 0:32          'txval11' ( temp 4-component vector of int)
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| 0:32          textureGradOffset ( temp 4-component vector of int)
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| 0:32            Construct combined texture-sampler ( temp isampler1D)
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| 0:32              'g_tTex1di4' ( uniform itexture1D)
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| 0:32              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:32            Constant:
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| 0:32              0.200000
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| 0:32            Constant:
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| 0:32              1.100000
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| 0:32            Constant:
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| 0:32              1.200000
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| 0:32            Constant:
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| 0:32              1 (const int)
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| 0:33      Sequence
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| 0:33        move second child to first child ( temp 4-component vector of uint)
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| 0:33          'txval12' ( temp 4-component vector of uint)
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| 0:33          textureGradOffset ( temp 4-component vector of uint)
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| 0:33            Construct combined texture-sampler ( temp usampler1D)
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| 0:33              'g_tTex1du4' ( uniform utexture1D)
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| 0:33              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:33            Constant:
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| 0:33              0.300000
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| 0:33            Constant:
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| 0:33              1.100000
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| 0:33            Constant:
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| 0:33              1.200000
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| 0:33            Constant:
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| 0:33              1 (const int)
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| 0:35      Sequence
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| 0:35        move second child to first child ( temp 4-component vector of float)
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| 0:35          'txval20' ( temp 4-component vector of float)
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| 0:35          textureGradOffset ( temp 4-component vector of float)
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| 0:35            Construct combined texture-sampler ( temp sampler2D)
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| 0:35              'g_tTex2df4' ( uniform texture2D)
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| 0:35              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:35            Constant:
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| 0:35              0.100000
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| 0:35              0.200000
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| 0:35            Constant:
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| 0:35              0.100000
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| 0:35              0.200000
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| 0:35            Constant:
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| 0:35              1.100000
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| 0:35              1.200000
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| 0:35            Constant:
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| 0:35              1 (const int)
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| 0:35              0 (const int)
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| 0:36      Sequence
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| 0:36        move second child to first child ( temp 4-component vector of int)
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| 0:36          'txval21' ( temp 4-component vector of int)
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| 0:36          textureGradOffset ( temp 4-component vector of int)
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| 0:36            Construct combined texture-sampler ( temp isampler2D)
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| 0:36              'g_tTex2di4' ( uniform itexture2D)
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| 0:36              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:36            Constant:
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| 0:36              0.300000
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| 0:36              0.400000
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| 0:36            Constant:
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| 0:36              0.100000
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| 0:36              0.200000
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| 0:36            Constant:
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| 0:36              1.100000
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| 0:36              1.200000
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| 0:36            Constant:
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| 0:36              1 (const int)
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| 0:36              1 (const int)
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| 0:37      Sequence
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| 0:37        move second child to first child ( temp 4-component vector of uint)
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| 0:37          'txval22' ( temp 4-component vector of uint)
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| 0:37          textureGradOffset ( temp 4-component vector of uint)
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| 0:37            Construct combined texture-sampler ( temp usampler2D)
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| 0:37              'g_tTex2du4' ( uniform utexture2D)
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| 0:37              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:37            Constant:
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| 0:37              0.500000
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| 0:37              0.600000
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| 0:37            Constant:
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| 0:37              0.100000
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| 0:37              0.200000
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| 0:37            Constant:
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| 0:37              1.100000
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| 0:37              1.200000
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| 0:37            Constant:
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| 0:37              1 (const int)
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| 0:37              -1 (const int)
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| 0:39      Sequence
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| 0:39        move second child to first child ( temp 4-component vector of float)
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| 0:39          'txval30' ( temp 4-component vector of float)
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| 0:39          textureGradOffset ( temp 4-component vector of float)
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| 0:39            Construct combined texture-sampler ( temp sampler3D)
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| 0:39              'g_tTex3df4' ( uniform texture3D)
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| 0:39              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:39            Constant:
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| 0:39              0.100000
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| 0:39              0.200000
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| 0:39              0.300000
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| 0:39            Constant:
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| 0:39              1.100000
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| 0:39              1.200000
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| 0:39              1.300000
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| 0:39            Constant:
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| 0:39              1.100000
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| 0:39              1.200000
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| 0:39              1.300000
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| 0:39            Constant:
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| 0:39              1 (const int)
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| 0:39              0 (const int)
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| 0:39              1 (const int)
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| 0:40      Sequence
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| 0:40        move second child to first child ( temp 4-component vector of int)
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| 0:40          'txval31' ( temp 4-component vector of int)
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| 0:40          textureGradOffset ( temp 4-component vector of int)
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| 0:40            Construct combined texture-sampler ( temp isampler3D)
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| 0:40              'g_tTex3di4' ( uniform itexture3D)
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| 0:40              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:40            Constant:
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| 0:40              0.400000
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| 0:40              0.500000
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| 0:40              0.600000
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| 0:40            Constant:
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| 0:40              1.100000
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| 0:40              1.200000
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| 0:40              1.300000
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| 0:40            Constant:
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| 0:40              1.100000
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| 0:40              1.200000
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| 0:40              1.300000
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| 0:40            Constant:
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| 0:40              1 (const int)
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| 0:40              1 (const int)
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| 0:40              1 (const int)
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| 0:41      Sequence
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| 0:41        move second child to first child ( temp 4-component vector of uint)
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| 0:41          'txval32' ( temp 4-component vector of uint)
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| 0:41          textureGradOffset ( temp 4-component vector of uint)
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| 0:41            Construct combined texture-sampler ( temp usampler3D)
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| 0:41              'g_tTex3du4' ( uniform utexture3D)
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| 0:41              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:41            Constant:
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| 0:41              0.700000
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| 0:41              0.800000
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| 0:41              0.900000
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| 0:41            Constant:
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| 0:41              1.100000
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| 0:41              1.200000
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| 0:41              1.300000
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| 0:41            Constant:
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| 0:41              1.100000
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| 0:41              1.200000
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| 0:41              1.300000
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| 0:41            Constant:
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| 0:41              1 (const int)
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| 0:41              0 (const int)
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| 0:41              -1 (const int)
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| 0:45      move second child to first child ( temp 4-component vector of float)
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| 0:45        Color: direct index for structure ( temp 4-component vector of float)
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| 0:45          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:45          Constant:
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| 0:45            0 (const int)
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| 0:45        Constant:
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| 0:45          1.000000
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| 0:45          1.000000
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| 0:45          1.000000
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| 0:45          1.000000
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| 0:46      move second child to first child ( temp float)
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| 0:46        Depth: direct index for structure ( temp float)
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| 0:46          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:46          Constant:
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| 0:46            1 (const int)
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| 0:46        Constant:
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| 0:46          1.000000
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| 0:48      Branch: Return with expression
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| 0:48        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28  Function Definition: main( ( temp void)
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| 0:28    Function Parameters: 
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| 0:?     Sequence
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| 0:28      Sequence
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| 0:28        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 0:28          Color: direct index for structure ( temp 4-component vector of float)
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| 0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28            Constant:
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| 0:28              0 (const int)
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| 0:28        move second child to first child ( temp float)
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| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:28          Depth: direct index for structure ( temp float)
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| 0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28            Constant:
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| 0:28              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:?     'g_tTex1di4' ( uniform itexture1D)
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| 0:?     'g_tTex1du4' ( uniform utexture1D)
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| 0:?     'g_tTex2df4' ( uniform texture2D)
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| 0:?     'g_tTex2di4' ( uniform itexture2D)
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| 0:?     'g_tTex2du4' ( uniform utexture2D)
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| 0:?     'g_tTex3df4' ( uniform texture3D)
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| 0:?     'g_tTex3di4' ( uniform itexture3D)
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| 0:?     'g_tTex3du4' ( uniform utexture3D)
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| 0:?     'g_tTexcdf4' ( uniform textureCube)
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| 0:?     'g_tTexcdi4' ( uniform itextureCube)
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| 0:?     'g_tTexcdu4' ( uniform utextureCube)
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| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| using depth_any
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| 0:? Sequence
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| 0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28    Function Parameters: 
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| 0:?     Sequence
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| 0:31      Sequence
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| 0:31        move second child to first child ( temp 4-component vector of float)
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| 0:31          'txval10' ( temp 4-component vector of float)
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| 0:31          textureGradOffset ( temp 4-component vector of float)
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| 0:31            Construct combined texture-sampler ( temp sampler1D)
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| 0:31              'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:31              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:31            Constant:
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| 0:31              0.100000
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| 0:31            Constant:
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| 0:31              1.100000
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| 0:31            Constant:
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| 0:31              1.200000
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| 0:31            Constant:
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| 0:31              1 (const int)
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| 0:32      Sequence
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| 0:32        move second child to first child ( temp 4-component vector of int)
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| 0:32          'txval11' ( temp 4-component vector of int)
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| 0:32          textureGradOffset ( temp 4-component vector of int)
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| 0:32            Construct combined texture-sampler ( temp isampler1D)
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| 0:32              'g_tTex1di4' ( uniform itexture1D)
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| 0:32              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:32            Constant:
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| 0:32              0.200000
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| 0:32            Constant:
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| 0:32              1.100000
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| 0:32            Constant:
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| 0:32              1.200000
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| 0:32            Constant:
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| 0:32              1 (const int)
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| 0:33      Sequence
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| 0:33        move second child to first child ( temp 4-component vector of uint)
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| 0:33          'txval12' ( temp 4-component vector of uint)
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| 0:33          textureGradOffset ( temp 4-component vector of uint)
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| 0:33            Construct combined texture-sampler ( temp usampler1D)
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| 0:33              'g_tTex1du4' ( uniform utexture1D)
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| 0:33              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:33            Constant:
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| 0:33              0.300000
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| 0:33            Constant:
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| 0:33              1.100000
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| 0:33            Constant:
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| 0:33              1.200000
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| 0:33            Constant:
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| 0:33              1 (const int)
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| 0:35      Sequence
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| 0:35        move second child to first child ( temp 4-component vector of float)
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| 0:35          'txval20' ( temp 4-component vector of float)
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| 0:35          textureGradOffset ( temp 4-component vector of float)
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| 0:35            Construct combined texture-sampler ( temp sampler2D)
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| 0:35              'g_tTex2df4' ( uniform texture2D)
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| 0:35              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:35            Constant:
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| 0:35              0.100000
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| 0:35              0.200000
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| 0:35            Constant:
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| 0:35              0.100000
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| 0:35              0.200000
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| 0:35            Constant:
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| 0:35              1.100000
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| 0:35              1.200000
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| 0:35            Constant:
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| 0:35              1 (const int)
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| 0:35              0 (const int)
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| 0:36      Sequence
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| 0:36        move second child to first child ( temp 4-component vector of int)
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| 0:36          'txval21' ( temp 4-component vector of int)
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| 0:36          textureGradOffset ( temp 4-component vector of int)
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| 0:36            Construct combined texture-sampler ( temp isampler2D)
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| 0:36              'g_tTex2di4' ( uniform itexture2D)
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| 0:36              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:36            Constant:
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| 0:36              0.300000
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| 0:36              0.400000
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| 0:36            Constant:
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| 0:36              0.100000
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| 0:36              0.200000
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| 0:36            Constant:
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| 0:36              1.100000
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| 0:36              1.200000
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| 0:36            Constant:
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| 0:36              1 (const int)
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| 0:36              1 (const int)
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| 0:37      Sequence
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| 0:37        move second child to first child ( temp 4-component vector of uint)
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| 0:37          'txval22' ( temp 4-component vector of uint)
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| 0:37          textureGradOffset ( temp 4-component vector of uint)
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| 0:37            Construct combined texture-sampler ( temp usampler2D)
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| 0:37              'g_tTex2du4' ( uniform utexture2D)
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| 0:37              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:37            Constant:
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| 0:37              0.500000
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| 0:37              0.600000
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| 0:37            Constant:
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| 0:37              0.100000
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| 0:37              0.200000
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| 0:37            Constant:
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| 0:37              1.100000
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| 0:37              1.200000
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| 0:37            Constant:
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| 0:37              1 (const int)
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| 0:37              -1 (const int)
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| 0:39      Sequence
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| 0:39        move second child to first child ( temp 4-component vector of float)
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| 0:39          'txval30' ( temp 4-component vector of float)
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| 0:39          textureGradOffset ( temp 4-component vector of float)
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| 0:39            Construct combined texture-sampler ( temp sampler3D)
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| 0:39              'g_tTex3df4' ( uniform texture3D)
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| 0:39              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:39            Constant:
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| 0:39              0.100000
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| 0:39              0.200000
 | |
| 0:39              0.300000
 | |
| 0:39            Constant:
 | |
| 0:39              1.100000
 | |
| 0:39              1.200000
 | |
| 0:39              1.300000
 | |
| 0:39            Constant:
 | |
| 0:39              1.100000
 | |
| 0:39              1.200000
 | |
| 0:39              1.300000
 | |
| 0:39            Constant:
 | |
| 0:39              1 (const int)
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| 0:39              0 (const int)
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| 0:39              1 (const int)
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| 0:40      Sequence
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| 0:40        move second child to first child ( temp 4-component vector of int)
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| 0:40          'txval31' ( temp 4-component vector of int)
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| 0:40          textureGradOffset ( temp 4-component vector of int)
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| 0:40            Construct combined texture-sampler ( temp isampler3D)
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| 0:40              'g_tTex3di4' ( uniform itexture3D)
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| 0:40              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:40            Constant:
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| 0:40              0.400000
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| 0:40              0.500000
 | |
| 0:40              0.600000
 | |
| 0:40            Constant:
 | |
| 0:40              1.100000
 | |
| 0:40              1.200000
 | |
| 0:40              1.300000
 | |
| 0:40            Constant:
 | |
| 0:40              1.100000
 | |
| 0:40              1.200000
 | |
| 0:40              1.300000
 | |
| 0:40            Constant:
 | |
| 0:40              1 (const int)
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| 0:40              1 (const int)
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| 0:40              1 (const int)
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| 0:41      Sequence
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| 0:41        move second child to first child ( temp 4-component vector of uint)
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| 0:41          'txval32' ( temp 4-component vector of uint)
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| 0:41          textureGradOffset ( temp 4-component vector of uint)
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| 0:41            Construct combined texture-sampler ( temp usampler3D)
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| 0:41              'g_tTex3du4' ( uniform utexture3D)
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| 0:41              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:41            Constant:
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| 0:41              0.700000
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| 0:41              0.800000
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| 0:41              0.900000
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| 0:41            Constant:
 | |
| 0:41              1.100000
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| 0:41              1.200000
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| 0:41              1.300000
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| 0:41            Constant:
 | |
| 0:41              1.100000
 | |
| 0:41              1.200000
 | |
| 0:41              1.300000
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| 0:41            Constant:
 | |
| 0:41              1 (const int)
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| 0:41              0 (const int)
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| 0:41              -1 (const int)
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| 0:45      move second child to first child ( temp 4-component vector of float)
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| 0:45        Color: direct index for structure ( temp 4-component vector of float)
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| 0:45          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:45          Constant:
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| 0:45            0 (const int)
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| 0:45        Constant:
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| 0:45          1.000000
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| 0:45          1.000000
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| 0:45          1.000000
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| 0:45          1.000000
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| 0:46      move second child to first child ( temp float)
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| 0:46        Depth: direct index for structure ( temp float)
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| 0:46          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:46          Constant:
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| 0:46            1 (const int)
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| 0:46        Constant:
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| 0:46          1.000000
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| 0:48      Branch: Return with expression
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| 0:48        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:28  Function Definition: main( ( temp void)
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| 0:28    Function Parameters: 
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| 0:?     Sequence
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| 0:28      Sequence
 | |
| 0:28        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:28          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:28          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:28        move second child to first child ( temp 4-component vector of float)
 | |
| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | |
| 0:28          Color: direct index for structure ( temp 4-component vector of float)
 | |
| 0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:28            Constant:
 | |
| 0:28              0 (const int)
 | |
| 0:28        move second child to first child ( temp float)
 | |
| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
 | |
| 0:28          Depth: direct index for structure ( temp float)
 | |
| 0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | |
| 0:28            Constant:
 | |
| 0:28              1 (const int)
 | |
| 0:?   Linker Objects
 | |
| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
 | |
| 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
 | |
| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
 | |
| 0:?     'g_tTex1di4' ( uniform itexture1D)
 | |
| 0:?     'g_tTex1du4' ( uniform utexture1D)
 | |
| 0:?     'g_tTex2df4' ( uniform texture2D)
 | |
| 0:?     'g_tTex2di4' ( uniform itexture2D)
 | |
| 0:?     'g_tTex2du4' ( uniform utexture2D)
 | |
| 0:?     'g_tTex3df4' ( uniform texture3D)
 | |
| 0:?     'g_tTex3di4' ( uniform itexture3D)
 | |
| 0:?     'g_tTex3du4' ( uniform utexture3D)
 | |
| 0:?     'g_tTexcdf4' ( uniform textureCube)
 | |
| 0:?     'g_tTexcdi4' ( uniform itextureCube)
 | |
| 0:?     'g_tTexcdu4' ( uniform utextureCube)
 | |
| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
 | |
| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
 | |
| 
 | |
| // Module Version 10000
 | |
| // Generated by (magic number): 8000b
 | |
| // Id's are bound by 166
 | |
| 
 | |
|                               Capability Shader
 | |
|                               Capability Sampled1D
 | |
|                1:             ExtInstImport  "GLSL.std.450"
 | |
|                               MemoryModel Logical GLSL450
 | |
|                               EntryPoint Fragment 4  "main" 149 153
 | |
|                               ExecutionMode 4 OriginUpperLeft
 | |
|                               ExecutionMode 4 DepthReplacing
 | |
|                               Source HLSL 500
 | |
|                               Name 4  "main"
 | |
|                               Name 8  "PS_OUTPUT"
 | |
|                               MemberName 8(PS_OUTPUT) 0  "Color"
 | |
|                               MemberName 8(PS_OUTPUT) 1  "Depth"
 | |
|                               Name 10  "@main("
 | |
|                               Name 13  "txval10"
 | |
|                               Name 16  "g_tTex1df4"
 | |
|                               Name 20  "g_sSamp"
 | |
|                               Name 32  "txval11"
 | |
|                               Name 35  "g_tTex1di4"
 | |
|                               Name 45  "txval12"
 | |
|                               Name 48  "g_tTex1du4"
 | |
|                               Name 55  "txval20"
 | |
|                               Name 58  "g_tTex2df4"
 | |
|                               Name 70  "txval21"
 | |
|                               Name 73  "g_tTex2di4"
 | |
|                               Name 82  "txval22"
 | |
|                               Name 85  "g_tTex2du4"
 | |
|                               Name 96  "txval30"
 | |
|                               Name 99  "g_tTex3df4"
 | |
|                               Name 111  "txval31"
 | |
|                               Name 114  "g_tTex3di4"
 | |
|                               Name 122  "txval32"
 | |
|                               Name 125  "g_tTex3du4"
 | |
|                               Name 137  "psout"
 | |
|                               Name 146  "flattenTemp"
 | |
|                               Name 149  "@entryPointOutput.Color"
 | |
|                               Name 153  "@entryPointOutput.Depth"
 | |
|                               Name 156  "g_tTex1df4a"
 | |
|                               Name 159  "g_tTexcdf4"
 | |
|                               Name 162  "g_tTexcdi4"
 | |
|                               Name 165  "g_tTexcdu4"
 | |
|                               Decorate 16(g_tTex1df4) DescriptorSet 0
 | |
|                               Decorate 16(g_tTex1df4) Binding 0
 | |
|                               Decorate 20(g_sSamp) DescriptorSet 0
 | |
|                               Decorate 20(g_sSamp) Binding 0
 | |
|                               Decorate 35(g_tTex1di4) DescriptorSet 0
 | |
|                               Decorate 35(g_tTex1di4) Binding 2
 | |
|                               Decorate 48(g_tTex1du4) DescriptorSet 0
 | |
|                               Decorate 48(g_tTex1du4) Binding 3
 | |
|                               Decorate 58(g_tTex2df4) DescriptorSet 0
 | |
|                               Decorate 58(g_tTex2df4) Binding 4
 | |
|                               Decorate 73(g_tTex2di4) DescriptorSet 0
 | |
|                               Decorate 73(g_tTex2di4) Binding 5
 | |
|                               Decorate 85(g_tTex2du4) DescriptorSet 0
 | |
|                               Decorate 85(g_tTex2du4) Binding 6
 | |
|                               Decorate 99(g_tTex3df4) DescriptorSet 0
 | |
|                               Decorate 99(g_tTex3df4) Binding 7
 | |
|                               Decorate 114(g_tTex3di4) DescriptorSet 0
 | |
|                               Decorate 114(g_tTex3di4) Binding 8
 | |
|                               Decorate 125(g_tTex3du4) DescriptorSet 0
 | |
|                               Decorate 125(g_tTex3du4) Binding 9
 | |
|                               Decorate 149(@entryPointOutput.Color) Location 0
 | |
|                               Decorate 153(@entryPointOutput.Depth) BuiltIn FragDepth
 | |
|                               Decorate 156(g_tTex1df4a) DescriptorSet 0
 | |
|                               Decorate 156(g_tTex1df4a) Binding 1
 | |
|                               Decorate 159(g_tTexcdf4) DescriptorSet 0
 | |
|                               Decorate 159(g_tTexcdf4) Binding 0
 | |
|                               Decorate 162(g_tTexcdi4) DescriptorSet 0
 | |
|                               Decorate 162(g_tTexcdi4) Binding 0
 | |
|                               Decorate 165(g_tTexcdu4) DescriptorSet 0
 | |
|                               Decorate 165(g_tTexcdu4) Binding 0
 | |
|                2:             TypeVoid
 | |
|                3:             TypeFunction 2
 | |
|                6:             TypeFloat 32
 | |
|                7:             TypeVector 6(float) 4
 | |
|     8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
 | |
|                9:             TypeFunction 8(PS_OUTPUT)
 | |
|               12:             TypePointer Function 7(fvec4)
 | |
|               14:             TypeImage 6(float) 1D sampled format:Unknown
 | |
|               15:             TypePointer UniformConstant 14
 | |
|   16(g_tTex1df4):     15(ptr) Variable UniformConstant
 | |
|               18:             TypeSampler
 | |
|               19:             TypePointer UniformConstant 18
 | |
|      20(g_sSamp):     19(ptr) Variable UniformConstant
 | |
|               22:             TypeSampledImage 14
 | |
|               24:    6(float) Constant 1036831949
 | |
|               25:    6(float) Constant 1066192077
 | |
|               26:    6(float) Constant 1067030938
 | |
|               27:             TypeInt 32 1
 | |
|               28:     27(int) Constant 1
 | |
|               30:             TypeVector 27(int) 4
 | |
|               31:             TypePointer Function 30(ivec4)
 | |
|               33:             TypeImage 27(int) 1D sampled format:Unknown
 | |
|               34:             TypePointer UniformConstant 33
 | |
|   35(g_tTex1di4):     34(ptr) Variable UniformConstant
 | |
|               38:             TypeSampledImage 33
 | |
|               40:    6(float) Constant 1045220557
 | |
|               42:             TypeInt 32 0
 | |
|               43:             TypeVector 42(int) 4
 | |
|               44:             TypePointer Function 43(ivec4)
 | |
|               46:             TypeImage 42(int) 1D sampled format:Unknown
 | |
|               47:             TypePointer UniformConstant 46
 | |
|   48(g_tTex1du4):     47(ptr) Variable UniformConstant
 | |
|               51:             TypeSampledImage 46
 | |
|               53:    6(float) Constant 1050253722
 | |
|               56:             TypeImage 6(float) 2D sampled format:Unknown
 | |
|               57:             TypePointer UniformConstant 56
 | |
|   58(g_tTex2df4):     57(ptr) Variable UniformConstant
 | |
|               61:             TypeSampledImage 56
 | |
|               63:             TypeVector 6(float) 2
 | |
|               64:   63(fvec2) ConstantComposite 24 40
 | |
|               65:   63(fvec2) ConstantComposite 25 26
 | |
|               66:             TypeVector 27(int) 2
 | |
|               67:     27(int) Constant 0
 | |
|               68:   66(ivec2) ConstantComposite 28 67
 | |
|               71:             TypeImage 27(int) 2D sampled format:Unknown
 | |
|               72:             TypePointer UniformConstant 71
 | |
|   73(g_tTex2di4):     72(ptr) Variable UniformConstant
 | |
|               76:             TypeSampledImage 71
 | |
|               78:    6(float) Constant 1053609165
 | |
|               79:   63(fvec2) ConstantComposite 53 78
 | |
|               80:   66(ivec2) ConstantComposite 28 28
 | |
|               83:             TypeImage 42(int) 2D sampled format:Unknown
 | |
|               84:             TypePointer UniformConstant 83
 | |
|   85(g_tTex2du4):     84(ptr) Variable UniformConstant
 | |
|               88:             TypeSampledImage 83
 | |
|               90:    6(float) Constant 1056964608
 | |
|               91:    6(float) Constant 1058642330
 | |
|               92:   63(fvec2) ConstantComposite 90 91
 | |
|               93:     27(int) Constant 4294967295
 | |
|               94:   66(ivec2) ConstantComposite 28 93
 | |
|               97:             TypeImage 6(float) 3D sampled format:Unknown
 | |
|               98:             TypePointer UniformConstant 97
 | |
|   99(g_tTex3df4):     98(ptr) Variable UniformConstant
 | |
|              102:             TypeSampledImage 97
 | |
|              104:             TypeVector 6(float) 3
 | |
|              105:  104(fvec3) ConstantComposite 24 40 53
 | |
|              106:    6(float) Constant 1067869798
 | |
|              107:  104(fvec3) ConstantComposite 25 26 106
 | |
|              108:             TypeVector 27(int) 3
 | |
|              109:  108(ivec3) ConstantComposite 28 67 28
 | |
|              112:             TypeImage 27(int) 3D sampled format:Unknown
 | |
|              113:             TypePointer UniformConstant 112
 | |
|  114(g_tTex3di4):    113(ptr) Variable UniformConstant
 | |
|              117:             TypeSampledImage 112
 | |
|              119:  104(fvec3) ConstantComposite 78 90 91
 | |
|              120:  108(ivec3) ConstantComposite 28 28 28
 | |
|              123:             TypeImage 42(int) 3D sampled format:Unknown
 | |
|              124:             TypePointer UniformConstant 123
 | |
|  125(g_tTex3du4):    124(ptr) Variable UniformConstant
 | |
|              128:             TypeSampledImage 123
 | |
|              130:    6(float) Constant 1060320051
 | |
|              131:    6(float) Constant 1061997773
 | |
|              132:    6(float) Constant 1063675494
 | |
|              133:  104(fvec3) ConstantComposite 130 131 132
 | |
|              134:  108(ivec3) ConstantComposite 28 67 93
 | |
|              136:             TypePointer Function 8(PS_OUTPUT)
 | |
|              138:    6(float) Constant 1065353216
 | |
|              139:    7(fvec4) ConstantComposite 138 138 138 138
 | |
|              141:             TypePointer Function 6(float)
 | |
|              148:             TypePointer Output 7(fvec4)
 | |
| 149(@entryPointOutput.Color):    148(ptr) Variable Output
 | |
|              152:             TypePointer Output 6(float)
 | |
| 153(@entryPointOutput.Depth):    152(ptr) Variable Output
 | |
| 156(g_tTex1df4a):     15(ptr) Variable UniformConstant
 | |
|              157:             TypeImage 6(float) Cube sampled format:Unknown
 | |
|              158:             TypePointer UniformConstant 157
 | |
|  159(g_tTexcdf4):    158(ptr) Variable UniformConstant
 | |
|              160:             TypeImage 27(int) Cube sampled format:Unknown
 | |
|              161:             TypePointer UniformConstant 160
 | |
|  162(g_tTexcdi4):    161(ptr) Variable UniformConstant
 | |
|              163:             TypeImage 42(int) Cube sampled format:Unknown
 | |
|              164:             TypePointer UniformConstant 163
 | |
|  165(g_tTexcdu4):    164(ptr) Variable UniformConstant
 | |
|          4(main):           2 Function None 3
 | |
|                5:             Label
 | |
| 146(flattenTemp):    136(ptr) Variable Function
 | |
|              147:8(PS_OUTPUT) FunctionCall 10(@main()
 | |
|                               Store 146(flattenTemp) 147
 | |
|              150:     12(ptr) AccessChain 146(flattenTemp) 67
 | |
|              151:    7(fvec4) Load 150
 | |
|                               Store 149(@entryPointOutput.Color) 151
 | |
|              154:    141(ptr) AccessChain 146(flattenTemp) 28
 | |
|              155:    6(float) Load 154
 | |
|                               Store 153(@entryPointOutput.Depth) 155
 | |
|                               Return
 | |
|                               FunctionEnd
 | |
|       10(@main():8(PS_OUTPUT) Function None 9
 | |
|               11:             Label
 | |
|      13(txval10):     12(ptr) Variable Function
 | |
|      32(txval11):     31(ptr) Variable Function
 | |
|      45(txval12):     44(ptr) Variable Function
 | |
|      55(txval20):     12(ptr) Variable Function
 | |
|      70(txval21):     31(ptr) Variable Function
 | |
|      82(txval22):     44(ptr) Variable Function
 | |
|      96(txval30):     12(ptr) Variable Function
 | |
|     111(txval31):     31(ptr) Variable Function
 | |
|     122(txval32):     44(ptr) Variable Function
 | |
|       137(psout):    136(ptr) Variable Function
 | |
|               17:          14 Load 16(g_tTex1df4)
 | |
|               21:          18 Load 20(g_sSamp)
 | |
|               23:          22 SampledImage 17 21
 | |
|               29:    7(fvec4) ImageSampleExplicitLod 23 24 Grad ConstOffset 25 26 28
 | |
|                               Store 13(txval10) 29
 | |
|               36:          33 Load 35(g_tTex1di4)
 | |
|               37:          18 Load 20(g_sSamp)
 | |
|               39:          38 SampledImage 36 37
 | |
|               41:   30(ivec4) ImageSampleExplicitLod 39 40 Grad ConstOffset 25 26 28
 | |
|                               Store 32(txval11) 41
 | |
|               49:          46 Load 48(g_tTex1du4)
 | |
|               50:          18 Load 20(g_sSamp)
 | |
|               52:          51 SampledImage 49 50
 | |
|               54:   43(ivec4) ImageSampleExplicitLod 52 53 Grad ConstOffset 25 26 28
 | |
|                               Store 45(txval12) 54
 | |
|               59:          56 Load 58(g_tTex2df4)
 | |
|               60:          18 Load 20(g_sSamp)
 | |
|               62:          61 SampledImage 59 60
 | |
|               69:    7(fvec4) ImageSampleExplicitLod 62 64 Grad ConstOffset 64 65 68
 | |
|                               Store 55(txval20) 69
 | |
|               74:          71 Load 73(g_tTex2di4)
 | |
|               75:          18 Load 20(g_sSamp)
 | |
|               77:          76 SampledImage 74 75
 | |
|               81:   30(ivec4) ImageSampleExplicitLod 77 79 Grad ConstOffset 64 65 80
 | |
|                               Store 70(txval21) 81
 | |
|               86:          83 Load 85(g_tTex2du4)
 | |
|               87:          18 Load 20(g_sSamp)
 | |
|               89:          88 SampledImage 86 87
 | |
|               95:   43(ivec4) ImageSampleExplicitLod 89 92 Grad ConstOffset 64 65 94
 | |
|                               Store 82(txval22) 95
 | |
|              100:          97 Load 99(g_tTex3df4)
 | |
|              101:          18 Load 20(g_sSamp)
 | |
|              103:         102 SampledImage 100 101
 | |
|              110:    7(fvec4) ImageSampleExplicitLod 103 105 Grad ConstOffset 107 107 109
 | |
|                               Store 96(txval30) 110
 | |
|              115:         112 Load 114(g_tTex3di4)
 | |
|              116:          18 Load 20(g_sSamp)
 | |
|              118:         117 SampledImage 115 116
 | |
|              121:   30(ivec4) ImageSampleExplicitLod 118 119 Grad ConstOffset 107 107 120
 | |
|                               Store 111(txval31) 121
 | |
|              126:         123 Load 125(g_tTex3du4)
 | |
|              127:          18 Load 20(g_sSamp)
 | |
|              129:         128 SampledImage 126 127
 | |
|              135:   43(ivec4) ImageSampleExplicitLod 129 133 Grad ConstOffset 107 107 134
 | |
|                               Store 122(txval32) 135
 | |
|              140:     12(ptr) AccessChain 137(psout) 67
 | |
|                               Store 140 139
 | |
|              142:    141(ptr) AccessChain 137(psout) 28
 | |
|                               Store 142 138
 | |
|              143:8(PS_OUTPUT) Load 137(psout)
 | |
|                               ReturnValue 143
 | |
|                               FunctionEnd
 | 
