124 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			124 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.swizzle.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:1  Sequence
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| 0:1    move second child to first child ( temp 4-component vector of float)
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| 0:1      'AmbientColor' ( global 4-component vector of float)
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| 0:1      Constant:
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| 0:1        1.000000
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| 0:1        0.500000
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| 0:1        0.000000
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| 0:1        1.000000
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| 0:4  Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float)
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| 0:4    Function Parameters: 
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| 0:4      'input' ( in 4-component vector of float)
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| 0:?     Sequence
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| 0:5      Branch: Return with expression
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| 0:5        component-wise multiply ( temp 4-component vector of float)
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| 0:5          vector swizzle ( temp 4-component vector of float)
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| 0:5            'input' ( in 4-component vector of float)
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| 0:5            Sequence
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| 0:5              Constant:
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| 0:5                3 (const int)
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| 0:5              Constant:
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| 0:5                3 (const int)
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| 0:5              Constant:
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| 0:5                1 (const int)
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| 0:5              Constant:
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| 0:5                0 (const int)
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| 0:5          Construct vec4 ( temp 4-component vector of float)
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| 0:5            direct index ( temp float)
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| 0:5              'AmbientColor' ( global 4-component vector of float)
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| 0:5              Constant:
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| 0:5                2 (const int)
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| 0:?   Linker Objects
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| 0:?     'AmbientColor' ( global 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| WARNING: Linking fragment stage: Entry point not found
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:1  Sequence
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| 0:1    move second child to first child ( temp 4-component vector of float)
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| 0:1      'AmbientColor' ( global 4-component vector of float)
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| 0:1      Constant:
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| 0:1        1.000000
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| 0:1        0.500000
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| 0:1        0.000000
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| 0:1        1.000000
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| 0:4  Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float)
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| 0:4    Function Parameters: 
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| 0:4      'input' ( in 4-component vector of float)
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| 0:?     Sequence
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| 0:5      Branch: Return with expression
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| 0:5        component-wise multiply ( temp 4-component vector of float)
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| 0:5          vector swizzle ( temp 4-component vector of float)
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| 0:5            'input' ( in 4-component vector of float)
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| 0:5            Sequence
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| 0:5              Constant:
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| 0:5                3 (const int)
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| 0:5              Constant:
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| 0:5                3 (const int)
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| 0:5              Constant:
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| 0:5                1 (const int)
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| 0:5              Constant:
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| 0:5                0 (const int)
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| 0:5          Construct vec4 ( temp 4-component vector of float)
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| 0:5            direct index ( temp float)
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| 0:5              'AmbientColor' ( global 4-component vector of float)
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| 0:5              Constant:
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| 0:5                2 (const int)
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| 0:?   Linker Objects
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| 0:?     'AmbientColor' ( global 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 8000b
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| // Id's are bound by 30
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "PixelShaderFunction"
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "PixelShaderFunction"
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|                               Name 11  "ShaderFunction(vf4;"
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|                               Name 10  "input"
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|                               Name 14  "AmbientColor"
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|                8:             TypePointer Function 7(fvec4)
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|                9:             TypeFunction 7(fvec4) 8(ptr)
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|               13:             TypePointer Private 7(fvec4)
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| 14(AmbientColor):     13(ptr) Variable Private
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|               15:    6(float) Constant 1065353216
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|               16:    6(float) Constant 1056964608
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|               17:    6(float) Constant 0
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|               18:    7(fvec4) ConstantComposite 15 16 17 15
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|               21:             TypeInt 32 0
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|               22:     21(int) Constant 2
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|               23:             TypePointer Private 6(float)
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| 4(PixelShaderFunction):           2 Function None 3
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|                5:             Label
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|                               Store 14(AmbientColor) 18
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|                               Return
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|                               FunctionEnd
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| 11(ShaderFunction(vf4;):    7(fvec4) Function None 9
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|        10(input):      8(ptr) FunctionParameter
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|               12:             Label
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|               19:    7(fvec4) Load 10(input)
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|               20:    7(fvec4) VectorShuffle 19 19 3 3 1 0
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|               24:     23(ptr) AccessChain 14(AmbientColor) 22
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|               25:    6(float) Load 24
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|               26:    7(fvec4) CompositeConstruct 25 25 25 25
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|               27:    7(fvec4) FMul 20 26
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|                               ReturnValue 27
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|                               FunctionEnd
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