269 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			269 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.w-recip.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:5  Function Definition: @main(vf4; ( temp 4-component vector of float)
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| 0:5    Function Parameters: 
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| 0:5      'vpos' ( in 4-component vector of float)
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| 0:?     Sequence
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| 0:6      Sequence
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| 0:6        move second child to first child ( temp 4-component vector of float)
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| 0:6          'vpos_t' ( temp 4-component vector of float)
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| 0:6          Construct vec4 ( temp 4-component vector of float)
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| 0:6            vector swizzle ( temp 3-component vector of float)
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| 0:6              'vpos' ( in 4-component vector of float)
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| 0:6              Sequence
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| 0:6                Constant:
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| 0:6                  0 (const int)
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| 0:6                Constant:
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| 0:6                  1 (const int)
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| 0:6                Constant:
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| 0:6                  2 (const int)
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| 0:6            divide ( temp float)
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| 0:6              Constant:
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| 0:6                1.000000
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| 0:6              direct index ( temp float)
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| 0:6                'vpos' ( in 4-component vector of float)
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| 0:6                Constant:
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| 0:6                  3 (const int)
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| 0:7      Test condition and select ( temp void)
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| 0:7        Condition
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| 0:7        Compare Less Than ( temp bool)
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| 0:7          direct index ( temp float)
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| 0:7            'vpos_t' ( temp 4-component vector of float)
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| 0:7            Constant:
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| 0:7              0 (const int)
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| 0:7          Constant:
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| 0:7            400.000000
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| 0:7        true case
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| 0:8        Branch: Return with expression
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| 0:8          AmbientColor: direct index for structure ( uniform 4-component vector of float)
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| 0:8            'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor,  uniform 4-component vector of float AmbientColor2})
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| 0:8            Constant:
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| 0:8              0 (const uint)
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| 0:7        false case
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| 0:10        Branch: Return with expression
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| 0:10          AmbientColor2: direct index for structure ( uniform 4-component vector of float)
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| 0:10            'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor,  uniform 4-component vector of float AmbientColor2})
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| 0:10            Constant:
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| 0:10              1 (const uint)
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| 0:5  Function Definition: main( ( temp void)
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| 0:5    Function Parameters: 
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| 0:?     Sequence
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| 0:5      move second child to first child ( temp 4-component vector of float)
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| 0:?         'vpos' ( temp 4-component vector of float)
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| 0:5        Construct vec4 ( temp 4-component vector of float)
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| 0:5          vector swizzle ( temp 3-component vector of float)
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| 0:?             'vpos' ( in 4-component vector of float FragCoord)
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| 0:5            Sequence
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| 0:5              Constant:
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| 0:5                0 (const int)
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| 0:5              Constant:
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| 0:5                1 (const int)
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| 0:5              Constant:
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| 0:5                2 (const int)
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| 0:5          divide ( temp float)
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| 0:5            Constant:
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| 0:5              1.000000
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| 0:5            direct index ( temp float)
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| 0:?               'vpos' ( in 4-component vector of float FragCoord)
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| 0:5              Constant:
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| 0:5                3 (const int)
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| 0:5      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:5        Function Call: @main(vf4; ( temp 4-component vector of float)
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| 0:?           'vpos' ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor,  uniform 4-component vector of float AmbientColor2})
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:?     'vpos' ( in 4-component vector of float FragCoord)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:5  Function Definition: @main(vf4; ( temp 4-component vector of float)
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| 0:5    Function Parameters: 
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| 0:5      'vpos' ( in 4-component vector of float)
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| 0:?     Sequence
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| 0:6      Sequence
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| 0:6        move second child to first child ( temp 4-component vector of float)
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| 0:6          'vpos_t' ( temp 4-component vector of float)
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| 0:6          Construct vec4 ( temp 4-component vector of float)
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| 0:6            vector swizzle ( temp 3-component vector of float)
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| 0:6              'vpos' ( in 4-component vector of float)
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| 0:6              Sequence
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| 0:6                Constant:
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| 0:6                  0 (const int)
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| 0:6                Constant:
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| 0:6                  1 (const int)
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| 0:6                Constant:
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| 0:6                  2 (const int)
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| 0:6            divide ( temp float)
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| 0:6              Constant:
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| 0:6                1.000000
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| 0:6              direct index ( temp float)
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| 0:6                'vpos' ( in 4-component vector of float)
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| 0:6                Constant:
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| 0:6                  3 (const int)
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| 0:7      Test condition and select ( temp void)
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| 0:7        Condition
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| 0:7        Compare Less Than ( temp bool)
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| 0:7          direct index ( temp float)
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| 0:7            'vpos_t' ( temp 4-component vector of float)
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| 0:7            Constant:
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| 0:7              0 (const int)
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| 0:7          Constant:
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| 0:7            400.000000
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| 0:7        true case
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| 0:8        Branch: Return with expression
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| 0:8          AmbientColor: direct index for structure ( uniform 4-component vector of float)
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| 0:8            'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor,  uniform 4-component vector of float AmbientColor2})
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| 0:8            Constant:
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| 0:8              0 (const uint)
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| 0:7        false case
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| 0:10        Branch: Return with expression
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| 0:10          AmbientColor2: direct index for structure ( uniform 4-component vector of float)
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| 0:10            'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor,  uniform 4-component vector of float AmbientColor2})
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| 0:10            Constant:
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| 0:10              1 (const uint)
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| 0:5  Function Definition: main( ( temp void)
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| 0:5    Function Parameters: 
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| 0:?     Sequence
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| 0:5      move second child to first child ( temp 4-component vector of float)
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| 0:?         'vpos' ( temp 4-component vector of float)
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| 0:5        Construct vec4 ( temp 4-component vector of float)
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| 0:5          vector swizzle ( temp 3-component vector of float)
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| 0:?             'vpos' ( in 4-component vector of float FragCoord)
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| 0:5            Sequence
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| 0:5              Constant:
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| 0:5                0 (const int)
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| 0:5              Constant:
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| 0:5                1 (const int)
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| 0:5              Constant:
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| 0:5                2 (const int)
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| 0:5          divide ( temp float)
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| 0:5            Constant:
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| 0:5              1.000000
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| 0:5            direct index ( temp float)
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| 0:?               'vpos' ( in 4-component vector of float FragCoord)
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| 0:5              Constant:
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| 0:5                3 (const int)
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| 0:5      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:5        Function Call: @main(vf4; ( temp 4-component vector of float)
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| 0:?           'vpos' ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor,  uniform 4-component vector of float AmbientColor2})
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:?     'vpos' ( in 4-component vector of float FragCoord)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 8000b
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| // Id's are bound by 69
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 53 65
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 11  "@main(vf4;"
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|                               Name 10  "vpos"
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|                               Name 13  "vpos_t"
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|                               Name 36  "$Global"
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|                               MemberName 36($Global) 0  "AmbientColor"
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|                               MemberName 36($Global) 1  "AmbientColor2"
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|                               Name 38  ""
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|                               Name 51  "vpos"
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|                               Name 53  "vpos"
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|                               Name 65  "@entryPointOutput"
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|                               Name 66  "param"
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|                               MemberDecorate 36($Global) 0 Offset 0
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|                               MemberDecorate 36($Global) 1 Offset 16
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|                               Decorate 36($Global) Block
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|                               Decorate 38 DescriptorSet 0
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|                               Decorate 38 Binding 0
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|                               Decorate 53(vpos) BuiltIn FragCoord
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|                               Decorate 65(@entryPointOutput) Location 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|                8:             TypePointer Function 7(fvec4)
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|                9:             TypeFunction 7(fvec4) 8(ptr)
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|               14:             TypeVector 6(float) 3
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|               17:    6(float) Constant 1065353216
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|               18:             TypeInt 32 0
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|               19:     18(int) Constant 3
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|               20:             TypePointer Function 6(float)
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|               28:     18(int) Constant 0
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|               31:    6(float) Constant 1137180672
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|               32:             TypeBool
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|      36($Global):             TypeStruct 7(fvec4) 7(fvec4)
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|               37:             TypePointer Uniform 36($Global)
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|               38:     37(ptr) Variable Uniform
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|               39:             TypeInt 32 1
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|               40:     39(int) Constant 0
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|               41:             TypePointer Uniform 7(fvec4)
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|               46:     39(int) Constant 1
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|               52:             TypePointer Input 7(fvec4)
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|         53(vpos):     52(ptr) Variable Input
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|               56:             TypePointer Input 6(float)
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|               64:             TypePointer Output 7(fvec4)
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| 65(@entryPointOutput):     64(ptr) Variable Output
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|          4(main):           2 Function None 3
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|                5:             Label
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|         51(vpos):      8(ptr) Variable Function
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|        66(param):      8(ptr) Variable Function
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|               54:    7(fvec4) Load 53(vpos)
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|               55:   14(fvec3) VectorShuffle 54 54 0 1 2
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|               57:     56(ptr) AccessChain 53(vpos) 19
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|               58:    6(float) Load 57
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|               59:    6(float) FDiv 17 58
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|               60:    6(float) CompositeExtract 55 0
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|               61:    6(float) CompositeExtract 55 1
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|               62:    6(float) CompositeExtract 55 2
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|               63:    7(fvec4) CompositeConstruct 60 61 62 59
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|                               Store 51(vpos) 63
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|               67:    7(fvec4) Load 51(vpos)
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|                               Store 66(param) 67
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|               68:    7(fvec4) FunctionCall 11(@main(vf4;) 66(param)
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|                               Store 65(@entryPointOutput) 68
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|                               Return
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|                               FunctionEnd
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|   11(@main(vf4;):    7(fvec4) Function None 9
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|         10(vpos):      8(ptr) FunctionParameter
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|               12:             Label
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|       13(vpos_t):      8(ptr) Variable Function
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|               15:    7(fvec4) Load 10(vpos)
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|               16:   14(fvec3) VectorShuffle 15 15 0 1 2
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|               21:     20(ptr) AccessChain 10(vpos) 19
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|               22:    6(float) Load 21
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|               23:    6(float) FDiv 17 22
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|               24:    6(float) CompositeExtract 16 0
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|               25:    6(float) CompositeExtract 16 1
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|               26:    6(float) CompositeExtract 16 2
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|               27:    7(fvec4) CompositeConstruct 24 25 26 23
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|                               Store 13(vpos_t) 27
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|               29:     20(ptr) AccessChain 13(vpos_t) 28
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|               30:    6(float) Load 29
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|               33:    32(bool) FOrdLessThan 30 31
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|                               SelectionMerge 35 None
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|                               BranchConditional 33 34 45
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|               34:               Label
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|               42:     41(ptr)   AccessChain 38 40
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|               43:    7(fvec4)   Load 42
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|                                 ReturnValue 43
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|               45:               Label
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|               47:     41(ptr)   AccessChain 38 46
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|               48:    7(fvec4)   Load 47
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|                                 ReturnValue 48
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|               35:             Label
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|                               Unreachable
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|                               FunctionEnd
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