633 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			633 lines
		
	
	
		
			30 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.samplecmplevelzero.offsetarray.dx10.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:42      Sequence
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| 0:42        move second child to first child ( temp float)
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| 0:42          'r11' ( temp float)
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| 0:42          textureLodOffset ( temp float)
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| 0:42            Construct combined texture-sampler ( temp sampler1DArrayShadow)
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| 0:42              'g_tTex1df4a' ( uniform texture1DArray)
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| 0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:42            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:42              Constant:
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| 0:42                0.750000
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| 0:42            Constant:
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| 0:42              0.000000
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| 0:42            Constant:
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| 0:42              2 (const int)
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| 0:43      Sequence
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| 0:43        move second child to first child ( temp float)
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| 0:43          'r13' ( temp float)
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| 0:43          textureLodOffset ( temp float)
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| 0:43            Construct combined texture-sampler ( temp isampler1DArrayShadow)
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| 0:43              'g_tTex1di4a' ( uniform itexture1DArray)
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| 0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:43            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:43              Constant:
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| 0:43                0.750000
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| 0:43            Constant:
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| 0:43              0.000000
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| 0:43            Constant:
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| 0:43              2 (const int)
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| 0:44      Sequence
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| 0:44        move second child to first child ( temp float)
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| 0:44          'r15' ( temp float)
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| 0:44          textureLodOffset ( temp float)
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| 0:44            Construct combined texture-sampler ( temp usampler1DArrayShadow)
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| 0:44              'g_tTex1du4a' ( uniform utexture1DArray)
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| 0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:44            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:44              Constant:
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| 0:44                0.750000
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| 0:44            Constant:
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| 0:44              0.000000
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| 0:44            Constant:
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| 0:44              2 (const int)
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| 0:47      Sequence
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| 0:47        move second child to first child ( temp float)
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| 0:47          'r31' ( temp float)
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| 0:47          textureLodOffset ( temp float)
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| 0:47            Construct combined texture-sampler ( temp sampler2DArrayShadow)
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| 0:47              'g_tTex2df4a' ( uniform texture2DArray)
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| 0:47              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:47            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:47              Constant:
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| 0:47                0.750000
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| 0:47            Constant:
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| 0:47              0.000000
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| 0:?             Constant:
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| 0:?               2 (const int)
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| 0:?               3 (const int)
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| 0:48      Sequence
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| 0:48        move second child to first child ( temp float)
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| 0:48          'r33' ( temp float)
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| 0:48          textureLodOffset ( temp float)
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| 0:48            Construct combined texture-sampler ( temp isampler2DArrayShadow)
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| 0:48              'g_tTex2di4a' ( uniform itexture2DArray)
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| 0:48              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:48            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:48              Constant:
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| 0:48                0.750000
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| 0:48            Constant:
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| 0:48              0.000000
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| 0:?             Constant:
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| 0:?               2 (const int)
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| 0:?               3 (const int)
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| 0:49      Sequence
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| 0:49        move second child to first child ( temp float)
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| 0:49          'r35' ( temp float)
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| 0:49          textureLodOffset ( temp float)
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| 0:49            Construct combined texture-sampler ( temp usampler2DArrayShadow)
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| 0:49              'g_tTex2du4a' ( uniform utexture2DArray)
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| 0:49              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:49            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:49              Constant:
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| 0:49                0.750000
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| 0:49            Constant:
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| 0:49              0.000000
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| 0:?             Constant:
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| 0:?               2 (const int)
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| 0:?               3 (const int)
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| 0:63      move second child to first child ( temp 4-component vector of float)
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| 0:63        Color: direct index for structure ( temp 4-component vector of float)
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| 0:63          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:63          Constant:
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| 0:63            0 (const int)
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| 0:63        Constant:
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| 0:63          1.000000
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| 0:63          1.000000
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| 0:63          1.000000
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| 0:63          1.000000
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| 0:64      move second child to first child ( temp float)
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| 0:64        Depth: direct index for structure ( temp float)
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| 0:64          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:64          Constant:
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| 0:64            1 (const int)
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| 0:64        Constant:
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| 0:64          1.000000
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| 0:66      Branch: Return with expression
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| 0:66        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38  Function Definition: main( ( temp void)
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:38      Sequence
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| 0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38        move second child to first child ( temp 4-component vector of float)
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| 0:?           'Color' (layout( location=0) out 4-component vector of float)
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| 0:38          Color: direct index for structure ( temp 4-component vector of float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              0 (const int)
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| 0:38        move second child to first child ( temp float)
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| 0:?           'Depth' ( out float FragDepth)
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| 0:38          Depth: direct index for structure ( temp float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:?     'g_tTex1di4' ( uniform itexture1D)
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| 0:?     'g_tTex1du4' ( uniform utexture1D)
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| 0:?     'g_tTex2df4' ( uniform texture2D)
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| 0:?     'g_tTex2di4' ( uniform itexture2D)
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| 0:?     'g_tTex2du4' ( uniform utexture2D)
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| 0:?     'g_tTex3df4' ( uniform texture3D)
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| 0:?     'g_tTex3di4' ( uniform itexture3D)
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| 0:?     'g_tTex3du4' ( uniform utexture3D)
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| 0:?     'g_tTexcdf4' ( uniform textureCube)
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| 0:?     'g_tTexcdi4' ( uniform itextureCube)
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| 0:?     'g_tTexcdu4' ( uniform utextureCube)
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| 0:?     'g_tTex1df4a' ( uniform texture1DArray)
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| 0:?     'g_tTex1di4a' ( uniform itexture1DArray)
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| 0:?     'g_tTex1du4a' ( uniform utexture1DArray)
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| 0:?     'g_tTex2df4a' ( uniform texture2DArray)
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| 0:?     'g_tTex2di4a' ( uniform itexture2DArray)
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| 0:?     'g_tTex2du4a' ( uniform utexture2DArray)
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| 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
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| 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
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| 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
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| 0:?     'Color' (layout( location=0) out 4-component vector of float)
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| 0:?     'Depth' ( out float FragDepth)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:42      Sequence
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| 0:42        move second child to first child ( temp float)
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| 0:42          'r11' ( temp float)
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| 0:42          textureLodOffset ( temp float)
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| 0:42            Construct combined texture-sampler ( temp sampler1DArrayShadow)
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| 0:42              'g_tTex1df4a' ( uniform texture1DArray)
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| 0:42              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:42            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:42              Constant:
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| 0:42                0.750000
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| 0:42            Constant:
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| 0:42              0.000000
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| 0:42            Constant:
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| 0:42              2 (const int)
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| 0:43      Sequence
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| 0:43        move second child to first child ( temp float)
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| 0:43          'r13' ( temp float)
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| 0:43          textureLodOffset ( temp float)
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| 0:43            Construct combined texture-sampler ( temp isampler1DArrayShadow)
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| 0:43              'g_tTex1di4a' ( uniform itexture1DArray)
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| 0:43              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:43            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:43              Constant:
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| 0:43                0.750000
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| 0:43            Constant:
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| 0:43              0.000000
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| 0:43            Constant:
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| 0:43              2 (const int)
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| 0:44      Sequence
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| 0:44        move second child to first child ( temp float)
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| 0:44          'r15' ( temp float)
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| 0:44          textureLodOffset ( temp float)
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| 0:44            Construct combined texture-sampler ( temp usampler1DArrayShadow)
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| 0:44              'g_tTex1du4a' ( uniform utexture1DArray)
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| 0:44              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:44            Construct vec3 ( temp 3-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:44              Constant:
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| 0:44                0.750000
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| 0:44            Constant:
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| 0:44              0.000000
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| 0:44            Constant:
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| 0:44              2 (const int)
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| 0:47      Sequence
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| 0:47        move second child to first child ( temp float)
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| 0:47          'r31' ( temp float)
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| 0:47          textureLodOffset ( temp float)
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| 0:47            Construct combined texture-sampler ( temp sampler2DArrayShadow)
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| 0:47              'g_tTex2df4a' ( uniform texture2DArray)
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| 0:47              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:47            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:47              Constant:
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| 0:47                0.750000
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| 0:47            Constant:
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| 0:47              0.000000
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| 0:?             Constant:
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| 0:?               2 (const int)
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| 0:?               3 (const int)
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| 0:48      Sequence
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| 0:48        move second child to first child ( temp float)
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| 0:48          'r33' ( temp float)
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| 0:48          textureLodOffset ( temp float)
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| 0:48            Construct combined texture-sampler ( temp isampler2DArrayShadow)
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| 0:48              'g_tTex2di4a' ( uniform itexture2DArray)
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| 0:48              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:48            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:48              Constant:
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| 0:48                0.750000
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| 0:48            Constant:
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| 0:48              0.000000
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| 0:?             Constant:
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| 0:?               2 (const int)
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| 0:?               3 (const int)
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| 0:49      Sequence
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| 0:49        move second child to first child ( temp float)
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| 0:49          'r35' ( temp float)
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| 0:49          textureLodOffset ( temp float)
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| 0:49            Construct combined texture-sampler ( temp usampler2DArrayShadow)
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| 0:49              'g_tTex2du4a' ( uniform utexture2DArray)
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| 0:49              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:49            Construct vec4 ( temp 4-component vector of float)
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| 0:?               Constant:
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| 0:?                 0.100000
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| 0:?                 0.200000
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| 0:?                 0.300000
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| 0:49              Constant:
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| 0:49                0.750000
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| 0:49            Constant:
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| 0:49              0.000000
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| 0:?             Constant:
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| 0:?               2 (const int)
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| 0:?               3 (const int)
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| 0:63      move second child to first child ( temp 4-component vector of float)
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| 0:63        Color: direct index for structure ( temp 4-component vector of float)
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| 0:63          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:63          Constant:
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| 0:63            0 (const int)
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| 0:63        Constant:
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| 0:63          1.000000
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| 0:63          1.000000
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| 0:63          1.000000
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| 0:63          1.000000
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| 0:64      move second child to first child ( temp float)
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| 0:64        Depth: direct index for structure ( temp float)
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| 0:64          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:64          Constant:
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| 0:64            1 (const int)
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| 0:64        Constant:
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| 0:64          1.000000
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| 0:66      Branch: Return with expression
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| 0:66        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38  Function Definition: main( ( temp void)
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| 0:38    Function Parameters: 
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| 0:?     Sequence
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| 0:38      Sequence
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| 0:38        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38        move second child to first child ( temp 4-component vector of float)
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| 0:?           'Color' (layout( location=0) out 4-component vector of float)
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| 0:38          Color: direct index for structure ( temp 4-component vector of float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              0 (const int)
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| 0:38        move second child to first child ( temp float)
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| 0:?           'Depth' ( out float FragDepth)
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| 0:38          Depth: direct index for structure ( temp float)
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| 0:38            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:38            Constant:
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| 0:38              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
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| 0:?     'g_tTex1di4' ( uniform itexture1D)
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| 0:?     'g_tTex1du4' ( uniform utexture1D)
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| 0:?     'g_tTex2df4' ( uniform texture2D)
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| 0:?     'g_tTex2di4' ( uniform itexture2D)
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| 0:?     'g_tTex2du4' ( uniform utexture2D)
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| 0:?     'g_tTex3df4' ( uniform texture3D)
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| 0:?     'g_tTex3di4' ( uniform itexture3D)
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| 0:?     'g_tTex3du4' ( uniform utexture3D)
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| 0:?     'g_tTexcdf4' ( uniform textureCube)
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| 0:?     'g_tTexcdi4' ( uniform itextureCube)
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| 0:?     'g_tTexcdu4' ( uniform utextureCube)
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| 0:?     'g_tTex1df4a' ( uniform texture1DArray)
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| 0:?     'g_tTex1di4a' ( uniform itexture1DArray)
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| 0:?     'g_tTex1du4a' ( uniform utexture1DArray)
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| 0:?     'g_tTex2df4a' ( uniform texture2DArray)
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| 0:?     'g_tTex2di4a' ( uniform itexture2DArray)
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| 0:?     'g_tTex2du4a' ( uniform utexture2DArray)
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| 0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
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| 0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
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| 0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
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| 0:?     'Color' (layout( location=0) out 4-component vector of float)
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| 0:?     'Depth' ( out float FragDepth)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80001
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| // Id's are bound by 185
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| 
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|                               Capability Shader
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|                               Capability Sampled1D
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|                               Capability SampledCubeArray
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 133 137
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 8  "PS_OUTPUT"
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|                               MemberName 8(PS_OUTPUT) 0  "Color"
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|                               MemberName 8(PS_OUTPUT) 1  "Depth"
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|                               Name 10  "@main("
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|                               Name 13  "r11"
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|                               Name 16  "g_tTex1df4a"
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|                               Name 20  "g_sSamp"
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|                               Name 39  "r13"
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|                               Name 42  "g_tTex1di4a"
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|                               Name 53  "r15"
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|                               Name 57  "g_tTex1du4a"
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|                               Name 68  "r31"
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|                               Name 71  "g_tTex2df4a"
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|                               Name 88  "r33"
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|                               Name 91  "g_tTex2di4a"
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|                               Name 103  "r35"
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|                               Name 106  "g_tTex2du4a"
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|                               Name 119  "psout"
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|                               Name 130  "flattenTemp"
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|                               Name 133  "Color"
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|                               Name 137  "Depth"
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|                               Name 142  "g_tTex1df4"
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|                               Name 145  "g_tTex1di4"
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|                               Name 148  "g_tTex1du4"
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|                               Name 151  "g_tTex2df4"
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|                               Name 154  "g_tTex2di4"
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|                               Name 157  "g_tTex2du4"
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|                               Name 160  "g_tTex3df4"
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|                               Name 163  "g_tTex3di4"
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|                               Name 166  "g_tTex3du4"
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|                               Name 169  "g_tTexcdf4"
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|                               Name 172  "g_tTexcdi4"
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|                               Name 175  "g_tTexcdu4"
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|                               Name 178  "g_tTexcdf4a"
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|                               Name 181  "g_tTexcdi4a"
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|                               Name 184  "g_tTexcdu4a"
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|                               Decorate 16(g_tTex1df4a) DescriptorSet 0
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|                               Decorate 20(g_sSamp) DescriptorSet 0
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|                               Decorate 20(g_sSamp) Binding 0
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|                               Decorate 42(g_tTex1di4a) DescriptorSet 0
 | |
|                               Decorate 57(g_tTex1du4a) DescriptorSet 0
 | |
|                               Decorate 71(g_tTex2df4a) DescriptorSet 0
 | |
|                               Decorate 91(g_tTex2di4a) DescriptorSet 0
 | |
|                               Decorate 106(g_tTex2du4a) DescriptorSet 0
 | |
|                               Decorate 133(Color) Location 0
 | |
|                               Decorate 137(Depth) BuiltIn FragDepth
 | |
|                               Decorate 142(g_tTex1df4) DescriptorSet 0
 | |
|                               Decorate 142(g_tTex1df4) Binding 0
 | |
|                               Decorate 145(g_tTex1di4) DescriptorSet 0
 | |
|                               Decorate 148(g_tTex1du4) DescriptorSet 0
 | |
|                               Decorate 151(g_tTex2df4) DescriptorSet 0
 | |
|                               Decorate 154(g_tTex2di4) DescriptorSet 0
 | |
|                               Decorate 157(g_tTex2du4) DescriptorSet 0
 | |
|                               Decorate 160(g_tTex3df4) DescriptorSet 0
 | |
|                               Decorate 163(g_tTex3di4) DescriptorSet 0
 | |
|                               Decorate 166(g_tTex3du4) DescriptorSet 0
 | |
|                               Decorate 169(g_tTexcdf4) DescriptorSet 0
 | |
|                               Decorate 172(g_tTexcdi4) DescriptorSet 0
 | |
|                               Decorate 175(g_tTexcdu4) DescriptorSet 0
 | |
|                               Decorate 178(g_tTexcdf4a) DescriptorSet 0
 | |
|                               Decorate 181(g_tTexcdi4a) DescriptorSet 0
 | |
|                               Decorate 184(g_tTexcdu4a) DescriptorSet 0
 | |
|                2:             TypeVoid
 | |
|                3:             TypeFunction 2
 | |
|                6:             TypeFloat 32
 | |
|                7:             TypeVector 6(float) 4
 | |
|     8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
 | |
|                9:             TypeFunction 8(PS_OUTPUT)
 | |
|               12:             TypePointer Function 6(float)
 | |
|               14:             TypeImage 6(float) 1D array sampled format:Unknown
 | |
|               15:             TypePointer UniformConstant 14
 | |
|  16(g_tTex1df4a):     15(ptr) Variable UniformConstant
 | |
|               18:             TypeSampler
 | |
|               19:             TypePointer UniformConstant 18
 | |
|      20(g_sSamp):     19(ptr) Variable UniformConstant
 | |
|               22:             TypeImage 6(float) 1D depth array sampled format:Unknown
 | |
|               23:             TypeSampledImage 22
 | |
|               25:             TypeVector 6(float) 2
 | |
|               26:    6(float) Constant 1036831949
 | |
|               27:    6(float) Constant 1045220557
 | |
|               28:   25(fvec2) ConstantComposite 26 27
 | |
|               29:    6(float) Constant 1061158912
 | |
|               30:             TypeVector 6(float) 3
 | |
|               34:    6(float) Constant 0
 | |
|               35:             TypeInt 32 1
 | |
|               36:     35(int) Constant 2
 | |
|               40:             TypeImage 35(int) 1D array sampled format:Unknown
 | |
|               41:             TypePointer UniformConstant 40
 | |
|  42(g_tTex1di4a):     41(ptr) Variable UniformConstant
 | |
|               45:             TypeImage 35(int) 1D depth array sampled format:Unknown
 | |
|               46:             TypeSampledImage 45
 | |
|               54:             TypeInt 32 0
 | |
|               55:             TypeImage 54(int) 1D array sampled format:Unknown
 | |
|               56:             TypePointer UniformConstant 55
 | |
|  57(g_tTex1du4a):     56(ptr) Variable UniformConstant
 | |
|               60:             TypeImage 54(int) 1D depth array sampled format:Unknown
 | |
|               61:             TypeSampledImage 60
 | |
|               69:             TypeImage 6(float) 2D array sampled format:Unknown
 | |
|               70:             TypePointer UniformConstant 69
 | |
|  71(g_tTex2df4a):     70(ptr) Variable UniformConstant
 | |
|               74:             TypeImage 6(float) 2D depth array sampled format:Unknown
 | |
|               75:             TypeSampledImage 74
 | |
|               77:    6(float) Constant 1050253722
 | |
|               78:   30(fvec3) ConstantComposite 26 27 77
 | |
|               83:             TypeVector 35(int) 2
 | |
|               84:     35(int) Constant 3
 | |
|               85:   83(ivec2) ConstantComposite 36 84
 | |
|               89:             TypeImage 35(int) 2D array sampled format:Unknown
 | |
|               90:             TypePointer UniformConstant 89
 | |
|  91(g_tTex2di4a):     90(ptr) Variable UniformConstant
 | |
|               94:             TypeImage 35(int) 2D depth array sampled format:Unknown
 | |
|               95:             TypeSampledImage 94
 | |
|              104:             TypeImage 54(int) 2D array sampled format:Unknown
 | |
|              105:             TypePointer UniformConstant 104
 | |
| 106(g_tTex2du4a):    105(ptr) Variable UniformConstant
 | |
|              109:             TypeImage 54(int) 2D depth array sampled format:Unknown
 | |
|              110:             TypeSampledImage 109
 | |
|              118:             TypePointer Function 8(PS_OUTPUT)
 | |
|              120:     35(int) Constant 0
 | |
|              121:    6(float) Constant 1065353216
 | |
|              122:    7(fvec4) ConstantComposite 121 121 121 121
 | |
|              123:             TypePointer Function 7(fvec4)
 | |
|              125:     35(int) Constant 1
 | |
|              132:             TypePointer Output 7(fvec4)
 | |
|       133(Color):    132(ptr) Variable Output
 | |
|              136:             TypePointer Output 6(float)
 | |
|       137(Depth):    136(ptr) Variable Output
 | |
|              140:             TypeImage 6(float) 1D sampled format:Unknown
 | |
|              141:             TypePointer UniformConstant 140
 | |
|  142(g_tTex1df4):    141(ptr) Variable UniformConstant
 | |
|              143:             TypeImage 35(int) 1D sampled format:Unknown
 | |
|              144:             TypePointer UniformConstant 143
 | |
|  145(g_tTex1di4):    144(ptr) Variable UniformConstant
 | |
|              146:             TypeImage 54(int) 1D sampled format:Unknown
 | |
|              147:             TypePointer UniformConstant 146
 | |
|  148(g_tTex1du4):    147(ptr) Variable UniformConstant
 | |
|              149:             TypeImage 6(float) 2D sampled format:Unknown
 | |
|              150:             TypePointer UniformConstant 149
 | |
|  151(g_tTex2df4):    150(ptr) Variable UniformConstant
 | |
|              152:             TypeImage 35(int) 2D sampled format:Unknown
 | |
|              153:             TypePointer UniformConstant 152
 | |
|  154(g_tTex2di4):    153(ptr) Variable UniformConstant
 | |
|              155:             TypeImage 54(int) 2D sampled format:Unknown
 | |
|              156:             TypePointer UniformConstant 155
 | |
|  157(g_tTex2du4):    156(ptr) Variable UniformConstant
 | |
|              158:             TypeImage 6(float) 3D sampled format:Unknown
 | |
|              159:             TypePointer UniformConstant 158
 | |
|  160(g_tTex3df4):    159(ptr) Variable UniformConstant
 | |
|              161:             TypeImage 35(int) 3D sampled format:Unknown
 | |
|              162:             TypePointer UniformConstant 161
 | |
|  163(g_tTex3di4):    162(ptr) Variable UniformConstant
 | |
|              164:             TypeImage 54(int) 3D sampled format:Unknown
 | |
|              165:             TypePointer UniformConstant 164
 | |
|  166(g_tTex3du4):    165(ptr) Variable UniformConstant
 | |
|              167:             TypeImage 6(float) Cube sampled format:Unknown
 | |
|              168:             TypePointer UniformConstant 167
 | |
|  169(g_tTexcdf4):    168(ptr) Variable UniformConstant
 | |
|              170:             TypeImage 35(int) Cube sampled format:Unknown
 | |
|              171:             TypePointer UniformConstant 170
 | |
|  172(g_tTexcdi4):    171(ptr) Variable UniformConstant
 | |
|              173:             TypeImage 54(int) Cube sampled format:Unknown
 | |
|              174:             TypePointer UniformConstant 173
 | |
|  175(g_tTexcdu4):    174(ptr) Variable UniformConstant
 | |
|              176:             TypeImage 6(float) Cube array sampled format:Unknown
 | |
|              177:             TypePointer UniformConstant 176
 | |
| 178(g_tTexcdf4a):    177(ptr) Variable UniformConstant
 | |
|              179:             TypeImage 35(int) Cube array sampled format:Unknown
 | |
|              180:             TypePointer UniformConstant 179
 | |
| 181(g_tTexcdi4a):    180(ptr) Variable UniformConstant
 | |
|              182:             TypeImage 54(int) Cube array sampled format:Unknown
 | |
|              183:             TypePointer UniformConstant 182
 | |
| 184(g_tTexcdu4a):    183(ptr) Variable UniformConstant
 | |
|          4(main):           2 Function None 3
 | |
|                5:             Label
 | |
| 130(flattenTemp):    118(ptr) Variable Function
 | |
|              131:8(PS_OUTPUT) FunctionCall 10(@main()
 | |
|                               Store 130(flattenTemp) 131
 | |
|              134:    123(ptr) AccessChain 130(flattenTemp) 120
 | |
|              135:    7(fvec4) Load 134
 | |
|                               Store 133(Color) 135
 | |
|              138:     12(ptr) AccessChain 130(flattenTemp) 125
 | |
|              139:    6(float) Load 138
 | |
|                               Store 137(Depth) 139
 | |
|                               Return
 | |
|                               FunctionEnd
 | |
|       10(@main():8(PS_OUTPUT) Function None 9
 | |
|               11:             Label
 | |
|          13(r11):     12(ptr) Variable Function
 | |
|          39(r13):     12(ptr) Variable Function
 | |
|          53(r15):     12(ptr) Variable Function
 | |
|          68(r31):     12(ptr) Variable Function
 | |
|          88(r33):     12(ptr) Variable Function
 | |
|         103(r35):     12(ptr) Variable Function
 | |
|       119(psout):    118(ptr) Variable Function
 | |
|               17:          14 Load 16(g_tTex1df4a)
 | |
|               21:          18 Load 20(g_sSamp)
 | |
|               24:          23 SampledImage 17 21
 | |
|               31:    6(float) CompositeExtract 28 0
 | |
|               32:    6(float) CompositeExtract 28 1
 | |
|               33:   30(fvec3) CompositeConstruct 31 32 29
 | |
|               37:    6(float) CompositeExtract 33 2
 | |
|               38:    6(float) ImageSampleDrefExplicitLod 24 33 37 Lod ConstOffset 34 36
 | |
|                               Store 13(r11) 38
 | |
|               43:          40 Load 42(g_tTex1di4a)
 | |
|               44:          18 Load 20(g_sSamp)
 | |
|               47:          46 SampledImage 43 44
 | |
|               48:    6(float) CompositeExtract 28 0
 | |
|               49:    6(float) CompositeExtract 28 1
 | |
|               50:   30(fvec3) CompositeConstruct 48 49 29
 | |
|               51:    6(float) CompositeExtract 50 2
 | |
|               52:    6(float) ImageSampleDrefExplicitLod 47 50 51 Lod ConstOffset 34 36
 | |
|                               Store 39(r13) 52
 | |
|               58:          55 Load 57(g_tTex1du4a)
 | |
|               59:          18 Load 20(g_sSamp)
 | |
|               62:          61 SampledImage 58 59
 | |
|               63:    6(float) CompositeExtract 28 0
 | |
|               64:    6(float) CompositeExtract 28 1
 | |
|               65:   30(fvec3) CompositeConstruct 63 64 29
 | |
|               66:    6(float) CompositeExtract 65 2
 | |
|               67:    6(float) ImageSampleDrefExplicitLod 62 65 66 Lod ConstOffset 34 36
 | |
|                               Store 53(r15) 67
 | |
|               72:          69 Load 71(g_tTex2df4a)
 | |
|               73:          18 Load 20(g_sSamp)
 | |
|               76:          75 SampledImage 72 73
 | |
|               79:    6(float) CompositeExtract 78 0
 | |
|               80:    6(float) CompositeExtract 78 1
 | |
|               81:    6(float) CompositeExtract 78 2
 | |
|               82:    7(fvec4) CompositeConstruct 79 80 81 29
 | |
|               86:    6(float) CompositeExtract 82 3
 | |
|               87:    6(float) ImageSampleDrefExplicitLod 76 82 86 Lod ConstOffset 34 85
 | |
|                               Store 68(r31) 87
 | |
|               92:          89 Load 91(g_tTex2di4a)
 | |
|               93:          18 Load 20(g_sSamp)
 | |
|               96:          95 SampledImage 92 93
 | |
|               97:    6(float) CompositeExtract 78 0
 | |
|               98:    6(float) CompositeExtract 78 1
 | |
|               99:    6(float) CompositeExtract 78 2
 | |
|              100:    7(fvec4) CompositeConstruct 97 98 99 29
 | |
|              101:    6(float) CompositeExtract 100 3
 | |
|              102:    6(float) ImageSampleDrefExplicitLod 96 100 101 Lod ConstOffset 34 85
 | |
|                               Store 88(r33) 102
 | |
|              107:         104 Load 106(g_tTex2du4a)
 | |
|              108:          18 Load 20(g_sSamp)
 | |
|              111:         110 SampledImage 107 108
 | |
|              112:    6(float) CompositeExtract 78 0
 | |
|              113:    6(float) CompositeExtract 78 1
 | |
|              114:    6(float) CompositeExtract 78 2
 | |
|              115:    7(fvec4) CompositeConstruct 112 113 114 29
 | |
|              116:    6(float) CompositeExtract 115 3
 | |
|              117:    6(float) ImageSampleDrefExplicitLod 111 115 116 Lod ConstOffset 34 85
 | |
|                               Store 103(r35) 117
 | |
|              124:    123(ptr) AccessChain 119(psout) 120
 | |
|                               Store 124 122
 | |
|              126:     12(ptr) AccessChain 119(psout) 125
 | |
|                               Store 126 121
 | |
|              127:8(PS_OUTPUT) Load 119(psout)
 | |
|                               ReturnValue 127
 | |
|                               FunctionEnd
 | 
