glslang/Test/baseResults/test.frag.out
John Kessenich f2ee3dd46a Add full support for uniforms with initializers, including intra-stage link validation of aggregate constant initializers.
This included 
 - encapsulating aggregate constants
 - removal of constant-aggregate comparison algorithms, instead using a flattened and direct std::vector comparison
 - adding structure type comparison for independently declared structures that still might match types



git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23274 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-09-28 04:02:08 +00:00

55 lines
2.4 KiB
Plaintext

0:? Sequence
0:13 Function Definition: main( (void)
0:13 Function Parameters:
0:15 Sequence
0:15 Sequence
0:15 move second child to first child (float)
0:15 'blendscale' (float)
0:15 Constant:
0:15 1.789000
0:17 Sequence
0:17 move second child to first child (4-component vector of float)
0:17 'v' (4-component vector of float)
0:17 vector swizzle (4-component vector of float)
0:17 Function Call: texture2D(s21;vf2; (4-component vector of float)
0:17 'texSampler2D' (uniform sampler2D)
0:17 divide (2-component vector of float)
0:17 add (2-component vector of float)
0:17 't' (smooth in 2-component vector of float)
0:17 'scale' (uniform 2-component vector of float)
0:17 'scale' (uniform 2-component vector of float)
0:17 Sequence
0:17 Constant:
0:17 3 (const int)
0:17 Constant:
0:17 2 (const int)
0:17 Constant:
0:17 1 (const int)
0:17 Constant:
0:17 0 (const int)
0:19 Sequence
0:19 move second child to first child (4-component vector of float)
0:19 'w' (4-component vector of float)
0:19 add (4-component vector of float)
0:19 Function Call: texture3D(s31;vf3; (4-component vector of float)
0:19 'texSampler3D' (uniform sampler3D)
0:19 'coords' (smooth in 3-component vector of float)
0:19 'v' (4-component vector of float)
0:21 move second child to first child (4-component vector of float)
0:21 'gl_FragColor' (fragColor 4-component vector of float)
0:21 mix (4-component vector of float)
0:21 'w' (4-component vector of float)
0:21 'u' (uniform 4-component vector of float)
0:21 component-wise multiply (float)
0:21 'blend' (uniform float)
0:21 'blendscale' (float)
0:? Linker Objects
0:? 'texSampler2D' (uniform sampler2D)
0:? 'texSampler3D' (uniform sampler3D)
0:? 'blend' (uniform float)
0:? 'scale' (uniform 2-component vector of float)
0:? 'u' (uniform 4-component vector of float)
0:? 't' (smooth in 2-component vector of float)
0:? 'coords' (smooth in 3-component vector of float)