glslang/Test/baseResults/varyingArrayIndirect.frag.out
John Kessenich f2ee3dd46a Add full support for uniforms with initializers, including intra-stage link validation of aggregate constant initializers.
This included 
 - encapsulating aggregate constants
 - removal of constant-aggregate comparison algorithms, instead using a flattened and direct std::vector comparison
 - adding structure type comparison for independently declared structures that still might match types



git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23274 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-09-28 04:02:08 +00:00

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WARNING: 0:3: varying deprecated in version 130; may be removed in future release
WARNING: 0:4: varying deprecated in version 130; may be removed in future release
WARNING: 0:6: varying deprecated in version 130; may be removed in future release
WARNING: 0:8: varying deprecated in version 130; may be removed in future release
0:? Sequence
0:12 Function Definition: main( (void)
0:12 Function Parameters:
0:14 Sequence
0:14 Sequence
0:14 move second child to first child (4-component vector of float)
0:14 'texColor' (4-component vector of float)
0:14 Function Call: texture2D(s21;vf2; (4-component vector of float)
0:14 'texSampler2D' (uniform sampler2D)
0:14 Construct vec2 (2-component vector of float)
0:14 add (4-component vector of float)
0:14 add (4-component vector of float)
0:14 indirect index (smooth in 4-component vector of float)
0:14 'userIn' (smooth in 2-element array of 4-component vector of float)
0:14 'b' (uniform int)
0:14 indirect index (smooth in 4-component vector of float)
0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:14 'a' (uniform int)
0:14 direct index (smooth in 4-component vector of float)
0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:14 Constant:
0:14 5 (const int)
0:16 add second child into first child (4-component vector of float)
0:16 'texColor' (4-component vector of float)
0:16 'color' (smooth in 4-component vector of float)
0:18 move second child to first child (float)
0:18 direct index (float)
0:18 'texColor' (4-component vector of float)
0:18 Constant:
0:18 3 (const int)
0:18 'alpha' (smooth in float)
0:20 move second child to first child (4-component vector of float)
0:20 'gl_FragColor' (fragColor 4-component vector of float)
0:20 add (4-component vector of float)
0:20 add (4-component vector of float)
0:20 add (4-component vector of float)
0:20 direct index (smooth in 4-component vector of float)
0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:20 Constant:
0:20 0 (const int)
0:20 indirect index (smooth in 4-component vector of float)
0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:20 'b' (uniform int)
0:20 'texColor' (4-component vector of float)
0:20 indirect index (smooth in 4-component vector of float)
0:20 'userIn' (smooth in 2-element array of 4-component vector of float)
0:20 'a' (uniform int)
0:? Linker Objects
0:? 'texSampler2D' (uniform sampler2D)
0:? 'color' (smooth in 4-component vector of float)
0:? 'alpha' (smooth in float)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:? 'userIn' (smooth in 2-element array of 4-component vector of float)
0:? 'a' (uniform int)
0:? 'b' (uniform int)