55 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| constErrors.frag
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| ERROR: 0:14: 'non-constant initializer' : not supported for this version or the enabled extensions 
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| ERROR: 0:17: '' : array size must be a constant integer expression
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| ERROR: 0:18: '' : array size must be a constant integer expression
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| ERROR: 0:19: '' : array size must be a constant integer expression
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| ERROR: 0:27: '=' : global const initializers must be constant ' const structure{ global 3-component vector of float v3,  global 2-component vector of int iv2}'
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| ERROR: 0:33: '=' : global const initializers must be constant ' const structure{ global 3-component vector of float v3,  global 2-component vector of int iv2,  global 2X4 matrix of float m}'
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| ERROR: 6 compilation errors.  No code generated.
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| 
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| 
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| Shader version: 330
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| ERROR: node is still EOpNull!
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| 0:10  Function Definition: main( ( global void)
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| 0:10    Function Parameters: 
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| 0:?     Sequence
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| 0:14      Sequence
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| 0:14        move second child to first child ( temp int)
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| 0:14          'a3' ( const (read only) int)
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| 0:14          'uniformInt' ( uniform int)
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| 0:?   Linker Objects
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| 0:?     'inVar' ( smooth in 4-component vector of float)
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| 0:?     'outVar' ( out 4-component vector of float)
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| 0:?     'constInt' ( const int)
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| 0:?       3 (const int)
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| 0:?     'uniformInt' ( uniform int)
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| 0:?     's' ( temp structure{ global 3-component vector of float v3,  global 2-component vector of int iv2})
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| 0:?     's2' ( temp structure{ global 3-component vector of float v3,  global 2-component vector of int iv2,  global 2X4 matrix of float m})
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| 0:?     'f' ( const float)
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| 0:?       3.000000
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 330
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| ERROR: node is still EOpNull!
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| 0:10  Function Definition: main( ( global void)
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| 0:10    Function Parameters: 
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| 0:?     Sequence
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| 0:14      Sequence
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| 0:14        move second child to first child ( temp int)
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| 0:14          'a3' ( const (read only) int)
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| 0:14          'uniformInt' ( uniform int)
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| 0:?   Linker Objects
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| 0:?     'inVar' ( smooth in 4-component vector of float)
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| 0:?     'outVar' ( out 4-component vector of float)
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| 0:?     'constInt' ( const int)
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| 0:?       3 (const int)
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| 0:?     'uniformInt' ( uniform int)
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| 0:?     's' ( temp structure{ global 3-component vector of float v3,  global 2-component vector of int iv2})
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| 0:?     's2' ( temp structure{ global 3-component vector of float v3,  global 2-component vector of int iv2,  global 2X4 matrix of float m})
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| 0:?     'f' ( const float)
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| 0:?       3.000000
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| 
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