196 lines
		
	
	
		
			9.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			196 lines
		
	
	
		
			9.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.attributeC11.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:20  Function Definition: @main(vf4; ( temp 4-component vector of float)
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0:20    Function Parameters: 
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0:20      'input' ( in 4-component vector of float)
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0:?     Sequence
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0:21      Branch: Return with expression
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0:21        add ( temp 4-component vector of float)
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0:21          'input' ( in 4-component vector of float)
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0:21          textureFetch ( temp 4-component vector of float)
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0:21            'attach' ( uniform texture2D)
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0:21            vector swizzle ( temp int)
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0:21              Constant:
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0:21                0 (const int)
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0:21                0 (const int)
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0:21              Sequence
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0:21                Constant:
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0:21                  0 (const int)
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0:21            direct index ( temp int)
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0:21              Constant:
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0:21                0 (const int)
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0:21                0 (const int)
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0:21              Constant:
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0:21                1 (const int)
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0:20  Function Definition: main( ( temp void)
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0:20    Function Parameters: 
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0:?     Sequence
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0:20      move second child to first child ( temp 4-component vector of float)
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0:?         'input' ( temp 4-component vector of float)
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0:?         'input' (layout( location=8) in 4-component vector of float)
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0:20      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=7) out 4-component vector of float)
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0:20        Function Call: @main(vf4; ( temp 4-component vector of float)
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0:?           'input' ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     'buffer1' (layout( set=0 binding=1 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 2-component vector of float f} @data})
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0:?     'buffer3' (layout( set=2 binding=3 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 2-component vector of float f} @data})
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0:?     'attach' ( uniform texture2D)
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0:?     'ci' ( specialization-constant const int)
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0:?       11 (const int)
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0:?     'anon@0' (layout( row_major std430 push_constant) uniform block{layout( row_major std430 offset=0) uniform int a})
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0:?     '@entryPointOutput' (layout( location=7) out 4-component vector of float)
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0:?     'input' (layout( location=8) in 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:20  Function Definition: @main(vf4; ( temp 4-component vector of float)
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0:20    Function Parameters: 
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0:20      'input' ( in 4-component vector of float)
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0:?     Sequence
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0:21      Branch: Return with expression
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0:21        add ( temp 4-component vector of float)
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0:21          'input' ( in 4-component vector of float)
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0:21          textureFetch ( temp 4-component vector of float)
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0:21            'attach' ( uniform texture2D)
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0:21            vector swizzle ( temp int)
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0:21              Constant:
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0:21                0 (const int)
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0:21                0 (const int)
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0:21              Sequence
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0:21                Constant:
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0:21                  0 (const int)
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0:21            direct index ( temp int)
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0:21              Constant:
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0:21                0 (const int)
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0:21                0 (const int)
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0:21              Constant:
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0:21                1 (const int)
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0:20  Function Definition: main( ( temp void)
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0:20    Function Parameters: 
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0:?     Sequence
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0:20      move second child to first child ( temp 4-component vector of float)
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0:?         'input' ( temp 4-component vector of float)
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0:?         'input' (layout( location=8) in 4-component vector of float)
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0:20      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=7) out 4-component vector of float)
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0:20        Function Call: @main(vf4; ( temp 4-component vector of float)
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0:?           'input' ( temp 4-component vector of float)
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0:?   Linker Objects
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0:?     'buffer1' (layout( set=0 binding=1 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 2-component vector of float f} @data})
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0:?     'buffer3' (layout( set=2 binding=3 row_major std430) readonly buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 2-component vector of float f} @data})
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0:?     'attach' ( uniform texture2D)
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0:?     'ci' ( specialization-constant const int)
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0:?       11 (const int)
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0:?     'anon@0' (layout( row_major std430 push_constant) uniform block{layout( row_major std430 offset=0) uniform int a})
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0:?     '@entryPointOutput' (layout( location=7) out 4-component vector of float)
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0:?     'input' (layout( location=8) in 4-component vector of float)
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 80007
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// Id's are bound by 51
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 33 36
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                              ExecutionMode 4 OriginUpperLeft
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 11  "@main(vf4;"
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                              Name 10  "input"
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                              Name 16  "attach"
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                              Name 31  "input"
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                              Name 33  "input"
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                              Name 36  "@entryPointOutput"
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                              Name 37  "param"
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                              Name 41  "S"
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                              MemberName 41(S) 0  "f"
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                              Name 43  "buffer1"
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                              MemberName 43(buffer1) 0  "@data"
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                              Name 45  "buffer1"
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                              Name 46  "buffer3"
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                              Name 47  "ci"
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                              Name 48  "pcBuf"
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                              MemberName 48(pcBuf) 0  "a"
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                              Name 50  ""
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                              Decorate 16(attach) DescriptorSet 0
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                              Decorate 16(attach) Binding 0
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                              Decorate 16(attach) InputAttachmentIndex 4
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                              Decorate 33(input) Location 8
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                              Decorate 36(@entryPointOutput) Location 7
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                              MemberDecorate 41(S) 0 Offset 0
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                              Decorate 42 ArrayStride 8
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                              MemberDecorate 43(buffer1) 0 NonWritable
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                              MemberDecorate 43(buffer1) 0 Offset 0
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                              Decorate 43(buffer1) BufferBlock
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                              Decorate 45(buffer1) DescriptorSet 0
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                              Decorate 45(buffer1) Binding 1
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                              Decorate 46(buffer3) DescriptorSet 2
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                              Decorate 46(buffer3) Binding 3
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                              Decorate 47(ci) SpecId 13
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                              MemberDecorate 48(pcBuf) 0 Offset 0
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                              Decorate 48(pcBuf) Block
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeVector 6(float) 4
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               8:             TypePointer Function 7(fvec4)
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               9:             TypeFunction 7(fvec4) 8(ptr)
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              14:             TypeImage 6(float) 2D sampled format:Unknown
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              15:             TypePointer UniformConstant 14
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      16(attach):     15(ptr) Variable UniformConstant
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              18:             TypeInt 32 1
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              19:             TypeVector 18(int) 2
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              20:     18(int) Constant 0
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              21:   19(ivec2) ConstantComposite 20 20
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              22:             TypeInt 32 0
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              23:     22(int) Constant 0
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              25:     22(int) Constant 1
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              32:             TypePointer Input 7(fvec4)
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       33(input):     32(ptr) Variable Input
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              35:             TypePointer Output 7(fvec4)
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36(@entryPointOutput):     35(ptr) Variable Output
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              40:             TypeVector 6(float) 2
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           41(S):             TypeStruct 40(fvec2)
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              42:             TypeRuntimeArray 41(S)
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     43(buffer1):             TypeStruct 42
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              44:             TypePointer Uniform 43(buffer1)
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     45(buffer1):     44(ptr) Variable Uniform
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     46(buffer3):     44(ptr) Variable Uniform
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          47(ci):     18(int) SpecConstant 11
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       48(pcBuf):             TypeStruct 18(int)
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              49:             TypePointer PushConstant 48(pcBuf)
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              50:     49(ptr) Variable PushConstant
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         4(main):           2 Function None 3
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               5:             Label
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       31(input):      8(ptr) Variable Function
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       37(param):      8(ptr) Variable Function
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              34:    7(fvec4) Load 33(input)
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                              Store 31(input) 34
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              38:    7(fvec4) Load 31(input)
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                              Store 37(param) 38
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              39:    7(fvec4) FunctionCall 11(@main(vf4;) 37(param)
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                              Store 36(@entryPointOutput) 39
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                              Return
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                              FunctionEnd
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  11(@main(vf4;):    7(fvec4) Function None 9
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       10(input):      8(ptr) FunctionParameter
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              12:             Label
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              13:    7(fvec4) Load 10(input)
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              17:          14 Load 16(attach)
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              24:     18(int) CompositeExtract 21 0
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              26:     18(int) CompositeExtract 21 1
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              27:    7(fvec4) ImageFetch 17 24 Lod 26
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              28:    7(fvec4) FAdd 13 27
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                              ReturnValue 28
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                              FunctionEnd
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