219 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			219 lines
		
	
	
		
			8.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.staticFuncInit.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:12Sequence
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| 0:1  Sequence
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| 0:1    move second child to first child ( temp float)
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| 0:1      'x' ( global float)
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| 0:1      Constant:
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| 0:1        1.000000
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| 0:5  Sequence
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| 0:5    move second child to first child ( temp float)
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| 0:5      'x' ( global float)
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| 0:5      Constant:
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| 0:5        2.000000
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| 0:4  Function Definition: f1( ( temp float)
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| 0:4    Function Parameters: 
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| 0:?     Sequence
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| 0:6      add second child into first child ( temp float)
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| 0:6        'x' ( global float)
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| 0:6        Constant:
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| 0:6          10.000000
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| 0:7      Branch: Return with expression
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| 0:7        'x' ( global float)
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| 0:12  Sequence
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| 0:12    move second child to first child ( temp float)
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| 0:12      'x' ( global float)
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| 0:12      Constant:
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| 0:12        7.000000
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| 0:11  Function Definition: f2(f1; ( temp float)
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| 0:11    Function Parameters: 
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| 0:11      'p' ( in float)
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| 0:?     Sequence
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| 0:13      add second child into first child ( temp float)
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| 0:13        'x' ( global float)
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| 0:13        'p' ( in float)
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| 0:14      Branch: Return with expression
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| 0:14        'x' ( global float)
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| 0:18  Function Definition: @main( ( temp 4-component vector of float)
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| 0:18    Function Parameters: 
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| 0:?     Sequence
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| 0:19      Branch: Return with expression
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| 0:19        Construct vec4 ( temp 4-component vector of float)
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| 0:19          add ( temp float)
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| 0:19            add ( temp float)
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| 0:19              add ( temp float)
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| 0:19                add ( temp float)
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| 0:19                  'x' ( global float)
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| 0:19                  Function Call: f1( ( temp float)
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| 0:19                Function Call: f1( ( temp float)
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| 0:19              Function Call: f2(f1; ( temp float)
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| 0:19                Constant:
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| 0:19                  5.000000
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| 0:19            Function Call: f2(f1; ( temp float)
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| 0:19              'x' ( global float)
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| 0:18  Function Definition: main( ( temp void)
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| 0:18    Function Parameters: 
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| 0:?     Sequence
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| 0:18      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:18        Function Call: @main( ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'x' ( global float)
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:12Sequence
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| 0:1  Sequence
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| 0:1    move second child to first child ( temp float)
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| 0:1      'x' ( global float)
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| 0:1      Constant:
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| 0:1        1.000000
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| 0:5  Sequence
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| 0:5    move second child to first child ( temp float)
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| 0:5      'x' ( global float)
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| 0:5      Constant:
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| 0:5        2.000000
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| 0:4  Function Definition: f1( ( temp float)
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| 0:4    Function Parameters: 
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| 0:?     Sequence
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| 0:6      add second child into first child ( temp float)
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| 0:6        'x' ( global float)
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| 0:6        Constant:
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| 0:6          10.000000
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| 0:7      Branch: Return with expression
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| 0:7        'x' ( global float)
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| 0:12  Sequence
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| 0:12    move second child to first child ( temp float)
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| 0:12      'x' ( global float)
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| 0:12      Constant:
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| 0:12        7.000000
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| 0:11  Function Definition: f2(f1; ( temp float)
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| 0:11    Function Parameters: 
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| 0:11      'p' ( in float)
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| 0:?     Sequence
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| 0:13      add second child into first child ( temp float)
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| 0:13        'x' ( global float)
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| 0:13        'p' ( in float)
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| 0:14      Branch: Return with expression
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| 0:14        'x' ( global float)
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| 0:18  Function Definition: @main( ( temp 4-component vector of float)
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| 0:18    Function Parameters: 
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| 0:?     Sequence
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| 0:19      Branch: Return with expression
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| 0:19        Construct vec4 ( temp 4-component vector of float)
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| 0:19          add ( temp float)
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| 0:19            add ( temp float)
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| 0:19              add ( temp float)
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| 0:19                add ( temp float)
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| 0:19                  'x' ( global float)
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| 0:19                  Function Call: f1( ( temp float)
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| 0:19                Function Call: f1( ( temp float)
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| 0:19              Function Call: f2(f1; ( temp float)
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| 0:19                Constant:
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| 0:19                  5.000000
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| 0:19            Function Call: f2(f1; ( temp float)
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| 0:19              'x' ( global float)
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| 0:18  Function Definition: main( ( temp void)
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| 0:18    Function Parameters: 
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| 0:?     Sequence
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| 0:18      move second child to first child ( temp 4-component vector of float)
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| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 0:18        Function Call: @main( ( temp 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'x' ( global float)
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| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80007
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| // Id's are bound by 57
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 55
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 8  "f1("
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|                               Name 13  "f2(f1;"
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|                               Name 12  "p"
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|                               Name 17  "@main("
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|                               Name 20  "x"
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|                               Name 22  "x"
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|                               Name 24  "x"
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|                               Name 44  "param"
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|                               Name 47  "param"
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|                               Name 55  "@entryPointOutput"
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|                               Decorate 55(@entryPointOutput) Location 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeFunction 6(float)
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|               10:             TypePointer Function 6(float)
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|               11:             TypeFunction 6(float) 10(ptr)
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|               15:             TypeVector 6(float) 4
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|               16:             TypeFunction 15(fvec4)
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|               19:             TypePointer Private 6(float)
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|            20(x):     19(ptr) Variable Private
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|               21:    6(float) Constant 1065353216
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|            22(x):     19(ptr) Variable Private
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|               23:    6(float) Constant 1073741824
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|            24(x):     19(ptr) Variable Private
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|               25:    6(float) Constant 1088421888
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|               26:    6(float) Constant 1092616192
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|               43:    6(float) Constant 1084227584
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|               54:             TypePointer Output 15(fvec4)
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| 55(@entryPointOutput):     54(ptr) Variable Output
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|          4(main):           2 Function None 3
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|                5:             Label
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|                               Store 20(x) 21
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|                               Store 22(x) 23
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|                               Store 24(x) 25
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|               56:   15(fvec4) FunctionCall 17(@main()
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|                               Store 55(@entryPointOutput) 56
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|                               Return
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|                               FunctionEnd
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|           8(f1():    6(float) Function None 7
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|                9:             Label
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|               27:    6(float) Load 22(x)
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|               28:    6(float) FAdd 27 26
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|                               Store 22(x) 28
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|               29:    6(float) Load 22(x)
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|                               ReturnValue 29
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|                               FunctionEnd
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|       13(f2(f1;):    6(float) Function None 11
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|            12(p):     10(ptr) FunctionParameter
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|               14:             Label
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|               32:    6(float) Load 12(p)
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|               33:    6(float) Load 24(x)
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|               34:    6(float) FAdd 33 32
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|                               Store 24(x) 34
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|               35:    6(float) Load 24(x)
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|                               ReturnValue 35
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|                               FunctionEnd
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|       17(@main():   15(fvec4) Function None 16
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|               18:             Label
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|        44(param):     10(ptr) Variable Function
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|        47(param):     10(ptr) Variable Function
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|               38:    6(float) Load 20(x)
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|               39:    6(float) FunctionCall 8(f1()
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|               40:    6(float) FAdd 38 39
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|               41:    6(float) FunctionCall 8(f1()
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|               42:    6(float) FAdd 40 41
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|                               Store 44(param) 43
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|               45:    6(float) FunctionCall 13(f2(f1;) 44(param)
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|               46:    6(float) FAdd 42 45
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|               48:    6(float) Load 20(x)
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|                               Store 47(param) 48
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|               49:    6(float) FunctionCall 13(f2(f1;) 47(param)
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|               50:    6(float) FAdd 46 49
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|               51:   15(fvec4) CompositeConstruct 50 50 50 50
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|                               ReturnValue 51
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|                               FunctionEnd
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