 77b0d72c68
			
		
	
	
		77b0d72c68
		
	
	
	
	
		
			
			So the best function matching algorithm should be actived. Signed-off-by: ZhiqianXia <xzq0528@outlook.com>
		
			
				
	
	
		
			21 lines
		
	
	
		
			636 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			21 lines
		
	
	
		
			636 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 150
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| #extension GL_ARB_gpu_shader5 : require
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| 
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| uniform ivec4 u1;
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| uniform uvec4 u2;
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| out     vec4  result;
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| vec4 f(in vec4 a, in vec4 b){ return a * b;}           // choice 1
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| vec4 f(in uvec4 a, in uvec4 b){ return vec4(a - b);}   // choice 2
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| 
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| void main()
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| {
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|     result = f(u1, u2); // should match choice 2. which have less implicit conversion. 
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|     switch (gl_VertexID)
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|     {
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|       case 0: gl_Position = vec4(-1.0, 1.0, 0.0, 1.0); break;
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|       case 1: gl_Position = vec4( 1.0, 1.0, 0.0, 1.0); break;
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|       case 2: gl_Position = vec4(-1.0,-1.0, 0.0, 1.0); break;
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|       case 3: gl_Position = vec4( 1.0,-1.0, 0.0, 1.0); break;
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|     }
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| }
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