27 lines
		
	
	
		
			340 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			340 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| 
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| struct c1_t {
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|     float4 x;
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| };
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| 
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| struct c2_t {
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|     bool x;
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|     float y;
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| };
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| 
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| ConstantBuffer<c1_t> cb1 : register(b12);
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| ConstantBuffer<c2_t> cb2[3];
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| ConstantBuffer<c2_t> cb3[2][4];
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| 
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| cbuffer cbuff {
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|     int c1;
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| };
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| 
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| float4 main() : SV_Target0
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| {
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|     if (cb3[1][2].x)
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|         return cb1.x + cb2[1].y + c1;
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|     else
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|         return cb3[1][3].y;
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| }
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| 
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