32 lines
		
	
	
		
			301 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			301 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 430
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| 
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| layout (std140) uniform ColorBlock
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| {
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| 	vec4 color2;
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| } uColorB;
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| 
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| layout (std140) uniform Block
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| {
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| 	mat4 uWorld;
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| } uDefaultB;
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| 
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| out Vertex
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| {
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| 	vec4 v2;
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| } oVert;
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| 
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| 
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| in vec4 P;
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| 
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| vec4 getColor2()
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| {
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| 	return uColorB.color2;
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| }
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| 
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| vec4 getWorld()
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| {
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| 	return uDefaultB.uWorld * P;
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| 	oVert.v2 = vec4(1);
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| }
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| 
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