50 lines
		
	
	
		
			804 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			804 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 430
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| 
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| // OK: different instance names is allowed in other unit
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| layout (std140, binding = 0) uniform MatrixBlock
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| {
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| 	mat4 uProj;
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| 	mat4 uWorld;
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| } uM;
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| 
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| // OK: other unit has it as anonymous, but that is allowed
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| out Vertex
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| {
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| 	vec4 v1;
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| 	vec4 v2;
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| } oV;
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| 
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| // OK: different instance names is allowed in other unit
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| layout (std140, binding = 1) uniform ColorBlock
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| {
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| 	vec4 color1;
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| 	bool b;
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| 	vec4 color2;
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| 	vec4 color3;
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| } uC;
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| 
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| // OK: different instance names is allowed in other unit
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| layout (std430, binding = 1) buffer BufferBlock
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| {
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| 	mat4 p;
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| } uBuf;
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| 
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| layout (std430, binding = 0) buffer SecondaryColorBlock
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| {
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| 	vec4 c;
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| } uColorBuf;
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| 
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| vec4 getWorld();
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| vec4 getColor2();
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| 
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| out vec4 oColor;
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| 
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| void
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| main()
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| {
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| 	oColor = uC.color1 * getColor2() * uColorBuf.c;
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| 	oV.v1 = uC.color1;
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| 
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| 	gl_Position = uM.uProj * getWorld();
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| }
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