213 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			213 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| #version 460
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| #extension GL_NV_ray_tracing : enable
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| #extension GL_EXT_ray_query : enable
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| 
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| struct Ray
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| {
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|     vec3 pos;
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|     float tmin;
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|     vec3 dir;
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|     float tmax;
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| };
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| 
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| layout(std430, set = 0, binding = 0) buffer Log
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| {
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|     uint x;
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|     uint y;
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| };
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| 
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| layout(binding = 1, set = 0) uniform accelerationStructureEXT rtas;
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| layout(std430, set = 0, binding = 2) buffer Rays { Ray rays[]; };
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| 
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| void doSomething()
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| {
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|     x = 0;
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|     y = 0;
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| }
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| 
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| Ray makeRayDesc()
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| {
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|     Ray ray;
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|     ray.pos= vec3(0,0,0);
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|     ray.dir = vec3(1,0,0);
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|     ray.tmin = 0.0f;
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|     ray.tmax = 9999.0;
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|     return ray;
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| }
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| 
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| void main()
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| {
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|     Ray ray = makeRayDesc();
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|     rayQueryEXT rayQuery;
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|     rayQueryInitializeEXT(rayQuery, rtas, gl_RayFlagsNoneEXT, 0xFF, ray.pos, ray.tmin, ray.dir, ray.tmax);
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| 
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|     mat4x3 _mat4x3;
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|     mat3x4 _mat3x4;
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| 
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|     while (rayQueryProceedEXT(rayQuery))
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|     {
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|         uint candidateType = rayQueryGetIntersectionTypeEXT(rayQuery, false);
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|         switch(candidateType)
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|         {
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|             case gl_RayQueryCandidateIntersectionTriangleEXT:
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| 
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|                 rayQueryTerminateEXT(rayQuery);
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|                 _mat4x3 = rayQueryGetIntersectionObjectToWorldEXT(rayQuery, false);
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|                 _mat3x4 = transpose(_mat4x3);
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|                 rayQueryConfirmIntersectionEXT(rayQuery);
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| 
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|                 if (rayQueryGetIntersectionFrontFaceEXT(rayQuery, true))
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|                 {
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|                     doSomething();
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|                 }
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| 
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|                 if (rayQueryGetIntersectionBarycentricsEXT(rayQuery, true).x == 0)
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|                 {
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|                     doSomething();
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|                 }
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| 
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|                 if (rayQueryGetIntersectionInstanceCustomIndexEXT(rayQuery, true) > 0)
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|                 {
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|                     doSomething();
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|                 }
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| 
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|                 if (rayQueryGetIntersectionInstanceIdEXT(rayQuery, true) > 0)
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|                 {
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|                     doSomething();
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|                 }
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| 
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|                 if (rayQueryGetIntersectionObjectRayDirectionEXT(rayQuery, true).x > 0)
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|                 {
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|                     doSomething();
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|                 }
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| 
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|                 if (rayQueryGetIntersectionObjectRayOriginEXT(rayQuery, true).x > 0)
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|                 {
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|                     doSomething();
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|                 }
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| 
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|                 if (rayQueryGetIntersectionPrimitiveIndexEXT(rayQuery, true) > 0)
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|                 {
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|                     doSomething();
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|                 }
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| 
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|                 if (rayQueryGetIntersectionTEXT(rayQuery, true) > 0.f)
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|                 {
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|                     doSomething();
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|                 }
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| 
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|                 if (rayQueryGetIntersectionInstanceShaderBindingTableRecordOffsetEXT(rayQuery, true) > 0)
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|                 {
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|                     doSomething();
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|                 }
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|                 break;
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| 
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|             case gl_RayQueryCandidateIntersectionAABBEXT:
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|             {
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|                 _mat4x3 = rayQueryGetIntersectionObjectToWorldEXT(rayQuery, false);
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|                 _mat3x4 = transpose(_mat4x3);
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|                 if (rayQueryGetIntersectionCandidateAABBOpaqueEXT(rayQuery))
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|                 {
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|                     doSomething();
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|                 }
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| 
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|                 float t = 0.5;
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|                 rayQueryGenerateIntersectionEXT(rayQuery, t);
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|                 rayQueryTerminateEXT(rayQuery);
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|                 break;
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|             }
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|         }
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|     }
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| 
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|     if(_mat3x4[0][0] == _mat4x3[0][0])
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|     {
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|         doSomething();
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|     }
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| 
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|     uint committedStatus = rayQueryGetIntersectionTypeEXT(rayQuery, true);
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| 
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|     switch(committedStatus)
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|     {
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|         case gl_RayQueryCommittedIntersectionNoneEXT :
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|             _mat4x3 = rayQueryGetIntersectionWorldToObjectEXT(rayQuery, false);
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|             _mat3x4 = transpose(_mat4x3);
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|             break;
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| 
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|         case gl_RayQueryCommittedIntersectionTriangleEXT :
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|             _mat4x3 = rayQueryGetIntersectionWorldToObjectEXT(rayQuery, true);
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|             _mat3x4 = transpose(_mat4x3);
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| 
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|             if (rayQueryGetIntersectionFrontFaceEXT(rayQuery, true))
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|             {
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|                 doSomething();
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|             }
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| 
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|             if (rayQueryGetIntersectionBarycentricsEXT(rayQuery, true).y == 0)
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|             {
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|                 doSomething();
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|             }
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|             break;
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| 
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|         case gl_RayQueryCommittedIntersectionGeneratedEXT :
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| 
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|             if(rayQueryGetIntersectionGeometryIndexEXT(rayQuery, true) > 0)
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|             {
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|                 doSomething();
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|             }
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| 
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|             if(rayQueryGetIntersectionInstanceIdEXT(rayQuery, true) > 0)
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|             {
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|                 doSomething();
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|             }
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| 
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|             if(rayQueryGetIntersectionInstanceCustomIndexEXT(rayQuery, true) > 0)
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|             {
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|                 doSomething();
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|             }
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| 
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|             if(rayQueryGetIntersectionObjectRayDirectionEXT(rayQuery, true).z > 0)
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|             {
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|                 doSomething();
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|             }
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| 
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|             if(rayQueryGetIntersectionObjectRayOriginEXT(rayQuery, true).x > 0)
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|             {
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|                 doSomething();
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|             }
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| 
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|             if(rayQueryGetIntersectionPrimitiveIndexEXT(rayQuery, true) > 0)
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|             {
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|                 doSomething();
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|             }
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| 
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|             if(rayQueryGetIntersectionTEXT(rayQuery, true) > 0.f)
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|             {
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|                 doSomething();
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|             }
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|             break;
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|     }
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| 
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|     if (_mat3x4[0][0] == _mat4x3[0][0])
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|     {
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|         doSomething();
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|     }
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| 
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|     if (rayQueryGetRayFlagsEXT(rayQuery) > 0)
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|     {
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|         doSomething();
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|     }
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| 
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|     if (rayQueryGetRayTMinEXT(rayQuery) > 0.0)
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|     {
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|         doSomething();
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|     }
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| 
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|     vec3 o = rayQueryGetWorldRayOriginEXT(rayQuery);
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|     vec3 d = rayQueryGetWorldRayDirectionEXT(rayQuery);
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| 
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|     if (o.x == d.z)
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|     {
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|         doSomething();
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|     }
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| }
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