22 lines
		
	
	
		
			374 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			374 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 140
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uniform sampler2D texSampler2D;
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in vec4 color;
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in float alpha;
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in vec4 TexCoord[6];
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in  vec4 userIn[2];
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flat in int a, b;
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void main()
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{
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	vec4 texColor = texture(texSampler2D, vec2(userIn[b] + TexCoord[a] + TexCoord[5]));
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	texColor += color;
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	texColor.a = alpha;
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    gl_FragColor = TexCoord[0] + TexCoord[b] + texColor + userIn[a];
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}
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