glslang/Test/baseResults/cppComplexExpr.vert.out
John Kessenich c777fc2c4c Scanning: 1) rationalize end-of-input everywhere, 2) prevent infinite loop at end-of-input, 3) use positive chars.
Fixes issue #25. (char 255 aliased to -1 and missing tests for end of input).

1) All layers of input scanning now share a single EndOfInput value.
This avoids translation of it across layers of encapsulation.

2) Some places looking for end of line were not stopping on EndOfInput.

3) Use of "char" for the input made char values > 127 be negative numbers.
This allowed for aliasing of 255 to -1, etc.  This is fixed by using
unsigned char.
2015-07-27 09:37:55 -06:00

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cppComplexExpr.vert
ERROR: 0:46: 'xyxwx' : illegal vector field selection
ERROR: 0:46: 'xyxwx' : illegal vector field selection
ERROR: 0:66: '#define' : Macro redefined; different substitutions: BIG
ERROR: 0:81: 'preprocessor evaluation' : bad expression
ERROR: 0:81: '#if' : unexpected tokens following directive
ERROR: 0:82: '#error' : good macro
ERROR: 0:87: 'macro expansion' : End of line in macro substitution: foobar
ERROR: 0:88: 'preprocessor evaluation' : can't evaluate expression
ERROR: 0:88: 'preprocessor evaluation' : bad expression
ERROR: 0:88: '#if' : unexpected tokens following directive
ERROR: 0:92: 'macro expansion' : End of line in macro substitution: foobar
ERROR: 0:93: 'preprocessor evaluation' : can't evaluate expression
ERROR: 0:93: 'preprocessor evaluation' : bad expression
ERROR: 0:93: '#if' : unexpected tokens following directive
ERROR: 0:99: 'macro expansion' : End of line in macro substitution: foobar
ERROR: 0:100: 'preprocessor evaluation' : can't evaluate expression
ERROR: 0:100: 'preprocessor evaluation' : bad expression
ERROR: 0:100: '#if' : unexpected tokens following directive
ERROR: 0:101: 'macro expansion' : End of line in macro substitution: foobar
ERROR: 0:102: 'preprocessor evaluation' : can't evaluate expression
ERROR: 0:102: 'preprocessor evaluation' : bad expression
ERROR: 0:102: '#if' : unexpected tokens following directive
ERROR: 0:108: 'preprocessor evaluation' : undefined macro in expression not allowed in es profile UNDEF
ERROR: 0:111: '#error' : good 0
ERROR: 0:115: '#error' : good 1
ERROR: 0:120: 'preprocessor evaluation' : undefined macro in expression not allowed in es profile UNDEF
ERROR: 0:123: 'preprocessor evaluation' : undefined macro in expression not allowed in es profile UNDEF
ERROR: 0:129: '#error' : good 1
ERROR: 0:133: '#error' : good 3
ERROR: 0:139: '#error' : good 4
ERROR: 0:144: 'preprocessor evaluation' : undefined macro in expression not allowed in es profile UNDEF
ERROR: 0:153: 'preprocessor evaluation' : undefined macro in expression not allowed in es profile UNDEF
ERROR: 0:156: 'preprocessor evaluation' : undefined macro in expression not allowed in es profile UNDEF2
ERROR: 0:159: 'preprocessor evaluation' : undefined macro in expression not allowed in es profile UNDEF2
ERROR: 0:3000: '#error' : line of this error should be 3000
ERROR: 0:3002: '#define' : predefined names can't be (un)defined: __LINE__
ERROR: 0:3003: '#define' : predefined names can't be (un)defined: __FILE__
ERROR: 0:3004: '#define' : predefined names can't be (un)defined: __VERSION__
ERROR: 0:3005: '#define' : names beginning with "GL_" can't be (un)defined: GL_SOME_EXTENSION
ERROR: 0:3006: '#undef' : predefined names can't be (un)defined: __LINE__
ERROR: 0:3007: '#undef' : predefined names can't be (un)defined: __FILE__
ERROR: 0:3008: '#undef' : predefined names can't be (un)defined: __VERSION__
ERROR: 0:3009: '#undef' : names beginning with "GL_" can't be (un)defined: GL_SOME_EXTENSION
ERROR: 0:4000: 'preprocessor evaluation' : division by 0
ERROR: 0:0: 'preprocessor evaluation' : division by 0
ERROR: 0:3: 'preprocessor evaluation' : bad expression
ERROR: 0:3: 'preprocessor evaluation' : division by 0
ERROR: 0:10001: '' : missing #endif
ERROR: 48 compilation errors. No code generated.
Shader version: 300
ERROR: node is still EOpNull!
0:4 Sequence
0:4 move second child to first child (temp highp float)
0:4 'sum' (global highp float)
0:4 Constant:
0:4 0.000000
0:6 Function Definition: main( (global void)
0:6 Function Parameters:
0:10 Sequence
0:10 add second child into first child (temp highp float)
0:10 'sum' (global highp float)
0:10 Constant:
0:10 1.000000
0:15 add second child into first child (temp highp float)
0:15 'sum' (global highp float)
0:15 Constant:
0:15 20.000000
0:30 add second child into first child (temp highp float)
0:30 'sum' (global highp float)
0:30 Constant:
0:30 300.000000
0:39 move second child to first child (temp highp 4-component vector of float)
0:39 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:39 Construct vec4 (temp highp 4-component vector of float)
0:39 'sum' (global highp float)
0:44 Function Definition: foo( (global highp float)
0:44 Function Parameters:
0:46 Sequence
0:46 Branch: Return with expression
0:46 add (temp highp float)
0:46 add (temp highp float)
0:46 direct index (temp highp float)
0:46 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:46 Constant:
0:46 0 (const int)
0:46 Constant:
0:46 3.000000
0:46 add (temp highp float)
0:46 direct index (temp highp float)
0:46 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:46 Constant:
0:46 0 (const int)
0:46 Constant:
0:46 3.000000
0:47 Branch: Return with expression
0:47 add (temp highp float)
0:47 add (temp highp float)
0:47 direct index (temp highp float)
0:47 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:47 Constant:
0:47 1 (const int)
0:47 Constant:
0:47 3.000000
0:47 add (temp highp float)
0:47 direct index (temp highp float)
0:47 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:47 Constant:
0:47 1 (const int)
0:47 Constant:
0:47 3.000000
0:97 Sequence
0:97 move second child to first child (temp highp float)
0:97 'c' (global highp float)
0:98 Constant:
0:98 3.300000
0:? Linker Objects
0:? 'sum' (global highp float)
0:? 'c' (global highp float)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
Linked vertex stage:
Shader version: 300
ERROR: node is still EOpNull!
0:4 Sequence
0:4 move second child to first child (temp highp float)
0:4 'sum' (global highp float)
0:4 Constant:
0:4 0.000000
0:6 Function Definition: main( (global void)
0:6 Function Parameters:
0:10 Sequence
0:10 add second child into first child (temp highp float)
0:10 'sum' (global highp float)
0:10 Constant:
0:10 1.000000
0:15 add second child into first child (temp highp float)
0:15 'sum' (global highp float)
0:15 Constant:
0:15 20.000000
0:30 add second child into first child (temp highp float)
0:30 'sum' (global highp float)
0:30 Constant:
0:30 300.000000
0:39 move second child to first child (temp highp 4-component vector of float)
0:39 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:39 Construct vec4 (temp highp 4-component vector of float)
0:39 'sum' (global highp float)
0:44 Function Definition: foo( (global highp float)
0:44 Function Parameters:
0:46 Sequence
0:46 Branch: Return with expression
0:46 add (temp highp float)
0:46 add (temp highp float)
0:46 direct index (temp highp float)
0:46 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:46 Constant:
0:46 0 (const int)
0:46 Constant:
0:46 3.000000
0:46 add (temp highp float)
0:46 direct index (temp highp float)
0:46 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:46 Constant:
0:46 0 (const int)
0:46 Constant:
0:46 3.000000
0:47 Branch: Return with expression
0:47 add (temp highp float)
0:47 add (temp highp float)
0:47 direct index (temp highp float)
0:47 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:47 Constant:
0:47 1 (const int)
0:47 Constant:
0:47 3.000000
0:47 add (temp highp float)
0:47 direct index (temp highp float)
0:47 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:47 Constant:
0:47 1 (const int)
0:47 Constant:
0:47 3.000000
0:97 Sequence
0:97 move second child to first child (temp highp float)
0:97 'c' (global highp float)
0:98 Constant:
0:98 3.300000
0:? Linker Objects
0:? 'sum' (global highp float)
0:? 'c' (global highp float)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)