
Fixes issue #25. (char 255 aliased to -1 and missing tests for end of input). 1) All layers of input scanning now share a single EndOfInput value. This avoids translation of it across layers of encapsulation. 2) Some places looking for end of line were not stopping on EndOfInput. 3) Use of "char" for the input made char values > 127 be negative numbers. This allowed for aliasing of 255 to -1, etc. This is fixed by using unsigned char.
155 lines
5.0 KiB
Plaintext
155 lines
5.0 KiB
Plaintext
cppNest.vert
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ERROR: 0:144: '#elif' : #elif after #else
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ERROR: 0:152: '#else' : #else after #else
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ERROR: 0:161: '#elif' : #elif after #else
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ERROR: 0:169: '#else' : #else after #else
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ERROR: 0:177: 'macro expansion' : End of input in macro FUNC
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ERROR: 0:178: '' : syntax error
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ERROR: 6 compilation errors. No code generated.
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Shader version: 110
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ERROR: node is still EOpNull!
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0:5 Sequence
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0:5 move second child to first child (temp float)
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0:5 'sum' (global float)
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0:5 Constant:
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0:5 0.000000
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0:7 Function Definition: main( (global void)
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0:7 Function Parameters:
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0:12 Sequence
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0:12 add second child into first child (temp float)
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0:12 'sum' (global float)
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0:12 Constant:
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0:12 1.000000
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0:21 add second child into first child (temp float)
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0:21 'sum' (global float)
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0:21 Constant:
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0:21 300.000000
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0:61 add second child into first child (temp float)
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0:61 'sum' (global float)
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0:61 Constant:
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0:61 600000.000000
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0:65 add second child into first child (temp float)
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0:65 'sum' (global float)
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0:65 Constant:
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0:65 80000000.000000
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0:69 add second child into first child (temp float)
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0:69 'sum' (global float)
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0:69 Constant:
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0:69 900000000.000000
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0:76 add second child into first child (temp float)
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0:76 'sum' (global float)
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0:76 Constant:
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0:76 7000000.000000
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0:86 move second child to first child (temp 4-component vector of float)
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0:86 'gl_Position' (gl_Position 4-component vector of float Position)
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0:86 Construct vec4 (temp 4-component vector of float)
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0:86 'sum' (global float)
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0:103 Sequence
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0:103 move second child to first child (temp int)
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0:103 'selected4' (global int)
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0:103 Constant:
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0:103 4 (const int)
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0:115 Sequence
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0:115 move second child to first child (temp int)
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0:115 'selected2' (global int)
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0:115 Constant:
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0:115 2 (const int)
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0:133 Sequence
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0:133 move second child to first child (temp int)
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0:133 'selected3' (global int)
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0:133 Constant:
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0:133 3 (const int)
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0:175 Function Definition: foo985( (global void)
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0:175 Function Parameters:
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0:175 Sequence
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0:175 add (temp int)
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0:175 Constant:
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0:175 2 (const int)
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0:175 Comma (temp int)
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0:175 Constant:
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0:175 3 (const int)
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0:175 Constant:
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0:175 4 (const int)
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0:? Linker Objects
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0:? 'sum' (global float)
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0:? 'selected4' (global int)
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0:? 'selected2' (global int)
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0:? 'selected3' (global int)
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Linked vertex stage:
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Shader version: 110
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ERROR: node is still EOpNull!
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0:5 Sequence
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0:5 move second child to first child (temp float)
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0:5 'sum' (global float)
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0:5 Constant:
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0:5 0.000000
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0:7 Function Definition: main( (global void)
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0:7 Function Parameters:
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0:12 Sequence
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0:12 add second child into first child (temp float)
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0:12 'sum' (global float)
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0:12 Constant:
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0:12 1.000000
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0:21 add second child into first child (temp float)
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0:21 'sum' (global float)
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0:21 Constant:
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0:21 300.000000
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0:61 add second child into first child (temp float)
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0:61 'sum' (global float)
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0:61 Constant:
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0:61 600000.000000
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0:65 add second child into first child (temp float)
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0:65 'sum' (global float)
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0:65 Constant:
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0:65 80000000.000000
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0:69 add second child into first child (temp float)
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0:69 'sum' (global float)
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0:69 Constant:
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0:69 900000000.000000
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0:76 add second child into first child (temp float)
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0:76 'sum' (global float)
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0:76 Constant:
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0:76 7000000.000000
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0:86 move second child to first child (temp 4-component vector of float)
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0:86 'gl_Position' (gl_Position 4-component vector of float Position)
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0:86 Construct vec4 (temp 4-component vector of float)
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0:86 'sum' (global float)
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0:103 Sequence
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0:103 move second child to first child (temp int)
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0:103 'selected4' (global int)
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0:103 Constant:
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0:103 4 (const int)
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0:115 Sequence
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0:115 move second child to first child (temp int)
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0:115 'selected2' (global int)
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0:115 Constant:
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0:115 2 (const int)
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0:133 Sequence
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0:133 move second child to first child (temp int)
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0:133 'selected3' (global int)
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0:133 Constant:
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0:133 3 (const int)
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0:175 Function Definition: foo985( (global void)
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0:175 Function Parameters:
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0:175 Sequence
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0:175 add (temp int)
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0:175 Constant:
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0:175 2 (const int)
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0:175 Comma (temp int)
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0:175 Constant:
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0:175 3 (const int)
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0:175 Constant:
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0:175 4 (const int)
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0:? Linker Objects
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0:? 'sum' (global float)
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0:? 'selected4' (global int)
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0:? 'selected2' (global int)
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0:? 'selected3' (global int)
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