54 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
| spv.simpleFunctionCall.frag
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| WARNING: 0:4: varying deprecated in version 130; may be removed in future release
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| // Module Version 99
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| // Generated by (magic number): 51a00bb
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| // Id's are bound by 23
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| 
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|                               Source GLSL 150
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main"
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|                               ExecutionMode 4 OriginLowerLeft
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|                               Name 4  "main"
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|                               Name 10  "foo("
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|                               Name 13  "BaseColor"
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|                               Name 17  "gl_FragColor"
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|                               Name 20  "bigColor"
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|                               Name 22  "d"
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|                               Decorate 13(BaseColor) Smooth
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|                               Decorate 17(gl_FragColor) BuiltIn FragColor
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|                               Decorate 20(bigColor) NoStaticUse
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|                               Decorate 22(d) NoStaticUse
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                7:             TypeFloat 32
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|                8:             TypeVector 7(float) 4
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|                9:             TypeFunction 8(fvec4)
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|               12:             TypePointer Input 8(fvec4)
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|    13(BaseColor):     12(ptr) Variable Input
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|               16:             TypePointer Output 8(fvec4)
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| 17(gl_FragColor):     16(ptr) Variable Output
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|               19:             TypePointer UniformConstant 8(fvec4)
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|     20(bigColor):     19(ptr) Variable UniformConstant
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|               21:             TypePointer UniformConstant 7(float)
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|            22(d):     21(ptr) Variable UniformConstant
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|          4(main):           2 Function None 3
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|                5:             Label
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|               18:    8(fvec4) FunctionCall 10(foo()
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|                               Store 17(gl_FragColor) 18
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|                               Branch 6
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|                6:             Label
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|                               Return
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|                               FunctionEnd
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|         10(foo():    8(fvec4) Function None 9
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|               11:             Label
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|               14:    8(fvec4) Load 13(BaseColor)
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|                               ReturnValue 14
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|                               FunctionEnd
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