glslang/Test/baseResults/structDeref.frag.out
John Kessenich fc51d284aa Backward incompatible: Turn on PureOperatorBuiltins: use only enum-based built-in functions in the AST.
If this breaks your AST consumer, best is to modify it to test
against the enum values instead of doing string comparisons on
built-in function names.  This is the reason the change was made.

If you need the old behavior, you should be able to get it back by changing
PureOperatorBuiltins to be false instead of true.  This path will work for
a while, but is marked deprecated.

Also, the old behavior is tagged as release 2.4.
2015-08-19 13:43:25 -06:00

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structDeref.frag
WARNING: 0:4: varying deprecated in version 130; may be removed in future release
Shader version: 130
0:? Sequence
0:41 Function Definition: main( (global void)
0:41 Function Parameters:
0:? Sequence
0:51 Test condition and select (temp void)
0:51 Condition
0:51 Compare Greater Than (temp bool)
0:51 i: direct index for structure (global int)
0:51 direct index (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
0:51 s2_1: direct index for structure (global 12-element array of structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
0:51 'foo3' (uniform structure{global 12-element array of structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
0:51 Constant:
0:51 0 (const int)
0:51 Constant:
0:51 9 (const int)
0:51 Constant:
0:51 0 (const int)
0:51 Constant:
0:51 0 (const int)
0:51 true case
0:52 Sequence
0:52 move second child to first child (temp float)
0:52 f: direct index for structure (global float)
0:52 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
0:52 Constant:
0:52 1 (const int)
0:52 Constant:
0:52 1.000000
0:53 move second child to first child (temp structure{global int i, global float f, global structure{global int i} s0_1})
0:53 s1_1: direct index for structure (global structure{global int i, global float f, global structure{global int i} s0_1})
0:53 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
0:53 Constant:
0:53 2 (const int)
0:53 Constant:
0:53 0 (const int)
0:53 1.000000
0:53 0 (const int)
0:54 move second child to first child (temp 6-element array of float)
0:54 'fArray' (temp 6-element array of float)
0:54 Constant:
0:54 0.000000
0:54 0.000000
0:54 0.000000
0:54 0.000000
0:54 0.000000
0:54 0.000000
0:55 move second child to first child (temp structure{global int i, global float f, global structure{global int i} s0_1})
0:55 direct index (temp structure{global int i, global float f, global structure{global int i} s0_1})
0:55 'locals1Array' (temp 10-element array of structure{global int i, global float f, global structure{global int i} s0_1})
0:55 Constant:
0:55 6 (const int)
0:55 'foo1' (uniform structure{global int i, global float f, global structure{global int i} s0_1})
0:56 move second child to first child (temp structure{global int i})
0:56 'locals0' (temp structure{global int i})
0:56 Constant:
0:56 0 (const int)
0:57 move second child to first child (temp structure{global structure{global int i} s0_0})
0:57 'locals00' (temp structure{global structure{global int i} s0_0})
0:57 Constant:
0:57 0 (const int)
0:51 false case
0:59 Sequence
0:59 move second child to first child (temp float)
0:59 f: direct index for structure (global float)
0:59 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
0:59 Constant:
0:59 1 (const int)
0:59 direct index (temp float)
0:59 'coord' (smooth in 2-component vector of float)
0:59 Constant:
0:59 0 (const int)
0:60 move second child to first child (temp structure{global int i, global float f, global structure{global int i} s0_1})
0:60 s1_1: direct index for structure (global structure{global int i, global float f, global structure{global int i} s0_1})
0:60 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
0:60 Constant:
0:60 2 (const int)
0:60 Construct structure (temp structure{global int i, global float f, global structure{global int i} s0_1})
0:60 Constant:
0:60 1 (const int)
0:60 direct index (temp float)
0:60 'coord' (smooth in 2-component vector of float)
0:60 Constant:
0:60 1 (const int)
0:60 'foo0' (uniform structure{global int i})
0:61 move second child to first child (temp 6-element array of float)
0:61 'fArray' (temp 6-element array of float)
0:61 Constant:
0:61 0.000000
0:61 1.000000
0:61 2.000000
0:61 3.000000
0:61 4.000000
0:61 5.000000
0:62 move second child to first child (temp structure{global int i, global float f, global structure{global int i} s0_1})
0:62 direct index (temp structure{global int i, global float f, global structure{global int i} s0_1})
0:62 'locals1Array' (temp 10-element array of structure{global int i, global float f, global structure{global int i} s0_1})
0:62 Constant:
0:62 6 (const int)
0:62 s1_1: direct index for structure (global structure{global int i, global float f, global structure{global int i} s0_1})
0:62 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
0:62 Constant:
0:62 2 (const int)
0:63 move second child to first child (temp structure{global int i})
0:63 'locals0' (temp structure{global int i})
0:63 s0_1: direct index for structure (global structure{global int i})
0:63 'foo1' (uniform structure{global int i, global float f, global structure{global int i} s0_1})
0:63 Constant:
0:63 2 (const int)
0:64 move second child to first child (temp structure{global structure{global int i} s0_0})
0:64 'locals00' (temp structure{global structure{global int i} s0_0})
0:64 'foo00' (uniform structure{global structure{global int i} s0_0})
0:67 Test condition and select (temp void)
0:67 Condition
0:67 Compare Greater Than (temp bool)
0:67 i: direct index for structure (global int)
0:67 'locals0' (temp structure{global int i})
0:67 Constant:
0:67 0 (const int)
0:67 Constant:
0:67 5 (const int)
0:67 true case
0:68 move second child to first child (temp structure{global int i})
0:68 'locals0' (temp structure{global int i})
0:68 s0_0: direct index for structure (global structure{global int i})
0:68 'locals00' (temp structure{global structure{global int i} s0_0})
0:68 Constant:
0:68 0 (const int)
0:70 move second child to first child (temp 4-component vector of float)
0:70 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:70 vector-scale (temp 4-component vector of float)
0:70 add (temp float)
0:70 add (temp float)
0:70 add (temp float)
0:70 Convert int to float (temp float)
0:70 i: direct index for structure (global int)
0:70 'locals0' (temp structure{global int i})
0:70 Constant:
0:70 0 (const int)
0:70 f: direct index for structure (global float)
0:70 direct index (temp structure{global int i, global float f, global structure{global int i} s0_1})
0:70 'locals1Array' (temp 10-element array of structure{global int i, global float f, global structure{global int i} s0_1})
0:70 Constant:
0:70 6 (const int)
0:70 Constant:
0:70 1 (const int)
0:70 direct index (temp float)
0:70 'fArray' (temp 6-element array of float)
0:70 Constant:
0:70 3 (const int)
0:70 f: direct index for structure (global float)
0:70 s1_1: direct index for structure (global structure{global int i, global float f, global structure{global int i} s0_1})
0:70 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
0:70 Constant:
0:70 2 (const int)
0:70 Constant:
0:70 1 (const int)
0:70 texture (global 4-component vector of float)
0:70 'sampler' (uniform sampler2D)
0:70 'coord' (smooth in 2-component vector of float)
0:? Linker Objects
0:? 'sampler' (uniform sampler2D)
0:? 'coord' (smooth in 2-component vector of float)
0:? 'foo0' (uniform structure{global int i})
0:? 'foo1' (uniform structure{global int i, global float f, global structure{global int i} s0_1})
0:? 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
0:? 'foo3' (uniform structure{global 12-element array of structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
0:? 'foo00' (uniform structure{global structure{global int i} s0_0})
Linked fragment stage:
Shader version: 130
0:? Sequence
0:41 Function Definition: main( (global void)
0:41 Function Parameters:
0:? Sequence
0:51 Test condition and select (temp void)
0:51 Condition
0:51 Compare Greater Than (temp bool)
0:51 i: direct index for structure (global int)
0:51 direct index (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
0:51 s2_1: direct index for structure (global 12-element array of structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
0:51 'foo3' (uniform structure{global 12-element array of structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
0:51 Constant:
0:51 0 (const int)
0:51 Constant:
0:51 9 (const int)
0:51 Constant:
0:51 0 (const int)
0:51 Constant:
0:51 0 (const int)
0:51 true case
0:52 Sequence
0:52 move second child to first child (temp float)
0:52 f: direct index for structure (global float)
0:52 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
0:52 Constant:
0:52 1 (const int)
0:52 Constant:
0:52 1.000000
0:53 move second child to first child (temp structure{global int i, global float f, global structure{global int i} s0_1})
0:53 s1_1: direct index for structure (global structure{global int i, global float f, global structure{global int i} s0_1})
0:53 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
0:53 Constant:
0:53 2 (const int)
0:53 Constant:
0:53 0 (const int)
0:53 1.000000
0:53 0 (const int)
0:54 move second child to first child (temp 6-element array of float)
0:54 'fArray' (temp 6-element array of float)
0:54 Constant:
0:54 0.000000
0:54 0.000000
0:54 0.000000
0:54 0.000000
0:54 0.000000
0:54 0.000000
0:55 move second child to first child (temp structure{global int i, global float f, global structure{global int i} s0_1})
0:55 direct index (temp structure{global int i, global float f, global structure{global int i} s0_1})
0:55 'locals1Array' (temp 10-element array of structure{global int i, global float f, global structure{global int i} s0_1})
0:55 Constant:
0:55 6 (const int)
0:55 'foo1' (uniform structure{global int i, global float f, global structure{global int i} s0_1})
0:56 move second child to first child (temp structure{global int i})
0:56 'locals0' (temp structure{global int i})
0:56 Constant:
0:56 0 (const int)
0:57 move second child to first child (temp structure{global structure{global int i} s0_0})
0:57 'locals00' (temp structure{global structure{global int i} s0_0})
0:57 Constant:
0:57 0 (const int)
0:51 false case
0:59 Sequence
0:59 move second child to first child (temp float)
0:59 f: direct index for structure (global float)
0:59 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
0:59 Constant:
0:59 1 (const int)
0:59 direct index (temp float)
0:59 'coord' (smooth in 2-component vector of float)
0:59 Constant:
0:59 0 (const int)
0:60 move second child to first child (temp structure{global int i, global float f, global structure{global int i} s0_1})
0:60 s1_1: direct index for structure (global structure{global int i, global float f, global structure{global int i} s0_1})
0:60 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
0:60 Constant:
0:60 2 (const int)
0:60 Construct structure (temp structure{global int i, global float f, global structure{global int i} s0_1})
0:60 Constant:
0:60 1 (const int)
0:60 direct index (temp float)
0:60 'coord' (smooth in 2-component vector of float)
0:60 Constant:
0:60 1 (const int)
0:60 'foo0' (uniform structure{global int i})
0:61 move second child to first child (temp 6-element array of float)
0:61 'fArray' (temp 6-element array of float)
0:61 Constant:
0:61 0.000000
0:61 1.000000
0:61 2.000000
0:61 3.000000
0:61 4.000000
0:61 5.000000
0:62 move second child to first child (temp structure{global int i, global float f, global structure{global int i} s0_1})
0:62 direct index (temp structure{global int i, global float f, global structure{global int i} s0_1})
0:62 'locals1Array' (temp 10-element array of structure{global int i, global float f, global structure{global int i} s0_1})
0:62 Constant:
0:62 6 (const int)
0:62 s1_1: direct index for structure (global structure{global int i, global float f, global structure{global int i} s0_1})
0:62 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
0:62 Constant:
0:62 2 (const int)
0:63 move second child to first child (temp structure{global int i})
0:63 'locals0' (temp structure{global int i})
0:63 s0_1: direct index for structure (global structure{global int i})
0:63 'foo1' (uniform structure{global int i, global float f, global structure{global int i} s0_1})
0:63 Constant:
0:63 2 (const int)
0:64 move second child to first child (temp structure{global structure{global int i} s0_0})
0:64 'locals00' (temp structure{global structure{global int i} s0_0})
0:64 'foo00' (uniform structure{global structure{global int i} s0_0})
0:67 Test condition and select (temp void)
0:67 Condition
0:67 Compare Greater Than (temp bool)
0:67 i: direct index for structure (global int)
0:67 'locals0' (temp structure{global int i})
0:67 Constant:
0:67 0 (const int)
0:67 Constant:
0:67 5 (const int)
0:67 true case
0:68 move second child to first child (temp structure{global int i})
0:68 'locals0' (temp structure{global int i})
0:68 s0_0: direct index for structure (global structure{global int i})
0:68 'locals00' (temp structure{global structure{global int i} s0_0})
0:68 Constant:
0:68 0 (const int)
0:70 move second child to first child (temp 4-component vector of float)
0:70 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:70 vector-scale (temp 4-component vector of float)
0:70 add (temp float)
0:70 add (temp float)
0:70 add (temp float)
0:70 Convert int to float (temp float)
0:70 i: direct index for structure (global int)
0:70 'locals0' (temp structure{global int i})
0:70 Constant:
0:70 0 (const int)
0:70 f: direct index for structure (global float)
0:70 direct index (temp structure{global int i, global float f, global structure{global int i} s0_1})
0:70 'locals1Array' (temp 10-element array of structure{global int i, global float f, global structure{global int i} s0_1})
0:70 Constant:
0:70 6 (const int)
0:70 Constant:
0:70 1 (const int)
0:70 direct index (temp float)
0:70 'fArray' (temp 6-element array of float)
0:70 Constant:
0:70 3 (const int)
0:70 f: direct index for structure (global float)
0:70 s1_1: direct index for structure (global structure{global int i, global float f, global structure{global int i} s0_1})
0:70 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
0:70 Constant:
0:70 2 (const int)
0:70 Constant:
0:70 1 (const int)
0:70 texture (global 4-component vector of float)
0:70 'sampler' (uniform sampler2D)
0:70 'coord' (smooth in 2-component vector of float)
0:? Linker Objects
0:? 'sampler' (uniform sampler2D)
0:? 'coord' (smooth in 2-component vector of float)
0:? 'foo0' (uniform structure{global int i})
0:? 'foo1' (uniform structure{global int i, global float f, global structure{global int i} s0_1})
0:? 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
0:? 'foo3' (uniform structure{global 12-element array of structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1})
0:? 'foo00' (uniform structure{global structure{global int i} s0_0})