
If this breaks your AST consumer, best is to modify it to test against the enum values instead of doing string comparisons on built-in function names. This is the reason the change was made. If you need the old behavior, you should be able to get it back by changing PureOperatorBuiltins to be false instead of true. This path will work for a while, but is marked deprecated. Also, the old behavior is tagged as release 2.4.
166 lines
11 KiB
Plaintext
166 lines
11 KiB
Plaintext
structure.frag
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WARNING: 0:3: varying deprecated in version 130; may be removed in future release
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Shader version: 130
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0:? Sequence
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0:20 Function Definition: main( (global void)
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0:20 Function Parameters:
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0:22 Sequence
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0:22 Sequence
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0:22 move second child to first child (temp float)
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0:22 'scale' (temp float)
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0:22 Constant:
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0:22 0.000000
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0:24 Test condition and select (temp void)
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0:24 Condition
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0:24 Compare Greater Than (temp bool)
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0:24 direct index (temp int)
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0:24 i: direct index for structure (global 5-element array of int)
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0:24 direct index (temp structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
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0:24 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
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0:24 Constant:
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0:24 3 (const int)
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0:24 Constant:
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0:24 0 (const int)
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0:24 Constant:
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0:24 4 (const int)
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0:24 Constant:
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0:24 0 (const int)
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0:24 true case
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0:25 move second child to first child (temp float)
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0:25 'scale' (temp float)
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0:25 direct index (temp float)
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0:25 direct index (temp 4-component vector of float)
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0:25 color: direct index for structure (global 5-element array of 4-component vector of float)
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0:25 direct index (temp structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
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0:25 s1_1: direct index for structure (global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
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0:25 direct index (temp structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
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0:25 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
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0:25 Constant:
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0:25 3 (const int)
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0:25 Constant:
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0:25 2 (const int)
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0:25 Constant:
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0:25 2 (const int)
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0:25 Constant:
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0:25 2 (const int)
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0:25 Constant:
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0:25 3 (const int)
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0:25 Constant:
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0:25 0 (const int)
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0:24 false case
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0:27 move second child to first child (temp float)
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0:27 'scale' (temp float)
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0:27 direct index (temp float)
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0:27 f: direct index for structure (global 4-element array of float)
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0:27 direct index (temp structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
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0:27 s1_1: direct index for structure (global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
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0:27 direct index (temp structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
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0:27 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
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0:27 Constant:
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0:27 3 (const int)
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0:27 Constant:
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0:27 2 (const int)
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0:27 Constant:
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0:27 2 (const int)
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0:27 Constant:
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0:27 1 (const int)
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0:27 Constant:
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0:27 3 (const int)
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0:29 move second child to first child (temp 4-component vector of float)
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0:29 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:29 vector-scale (temp 4-component vector of float)
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0:29 'scale' (temp float)
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0:29 texture (global 4-component vector of float)
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0:29 'sampler' (uniform sampler2D)
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0:29 'coord' (smooth in 2-component vector of float)
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0:? Linker Objects
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0:? 'sampler' (uniform sampler2D)
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0:? 'coord' (smooth in 2-component vector of float)
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0:? 'foo' (uniform structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
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0:? 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
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Linked fragment stage:
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Shader version: 130
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0:? Sequence
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0:20 Function Definition: main( (global void)
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0:20 Function Parameters:
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0:22 Sequence
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0:22 Sequence
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0:22 move second child to first child (temp float)
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0:22 'scale' (temp float)
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0:22 Constant:
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0:22 0.000000
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0:24 Test condition and select (temp void)
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0:24 Condition
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0:24 Compare Greater Than (temp bool)
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0:24 direct index (temp int)
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0:24 i: direct index for structure (global 5-element array of int)
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0:24 direct index (temp structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
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0:24 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
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0:24 Constant:
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0:24 3 (const int)
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0:24 Constant:
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0:24 0 (const int)
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0:24 Constant:
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0:24 4 (const int)
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0:24 Constant:
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0:24 0 (const int)
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0:24 true case
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0:25 move second child to first child (temp float)
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0:25 'scale' (temp float)
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0:25 direct index (temp float)
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0:25 direct index (temp 4-component vector of float)
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0:25 color: direct index for structure (global 5-element array of 4-component vector of float)
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0:25 direct index (temp structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
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0:25 s1_1: direct index for structure (global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
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0:25 direct index (temp structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
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0:25 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
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0:25 Constant:
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0:25 3 (const int)
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0:25 Constant:
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0:25 2 (const int)
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0:25 Constant:
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0:25 2 (const int)
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0:25 Constant:
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0:25 2 (const int)
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0:25 Constant:
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0:25 3 (const int)
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0:25 Constant:
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0:25 0 (const int)
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0:24 false case
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0:27 move second child to first child (temp float)
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0:27 'scale' (temp float)
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0:27 direct index (temp float)
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0:27 f: direct index for structure (global 4-element array of float)
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0:27 direct index (temp structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
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0:27 s1_1: direct index for structure (global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
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0:27 direct index (temp structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
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0:27 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
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0:27 Constant:
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0:27 3 (const int)
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0:27 Constant:
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0:27 2 (const int)
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0:27 Constant:
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0:27 2 (const int)
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0:27 Constant:
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0:27 1 (const int)
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0:27 Constant:
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0:27 3 (const int)
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0:29 move second child to first child (temp 4-component vector of float)
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0:29 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:29 vector-scale (temp 4-component vector of float)
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0:29 'scale' (temp float)
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0:29 texture (global 4-component vector of float)
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0:29 'sampler' (uniform sampler2D)
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0:29 'coord' (smooth in 2-component vector of float)
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0:? Linker Objects
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0:? 'sampler' (uniform sampler2D)
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0:? 'coord' (smooth in 2-component vector of float)
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0:? 'foo' (uniform structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color})
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0:? 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1})
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