
If this breaks your AST consumer, best is to modify it to test against the enum values instead of doing string comparisons on built-in function names. This is the reason the change was made. If you need the old behavior, you should be able to get it back by changing PureOperatorBuiltins to be false instead of true. This path will work for a while, but is marked deprecated. Also, the old behavior is tagged as release 2.4.
226 lines
14 KiB
Plaintext
226 lines
14 KiB
Plaintext
variableArrayIndex.frag
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WARNING: 0:3: varying deprecated in version 130; may be removed in future release
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Shader version: 130
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0:? Sequence
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0:29 Function Definition: main( (global void)
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0:29 Function Parameters:
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0:? Sequence
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0:32 Sequence
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0:32 move second child to first child (temp int)
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0:32 'iLocal' (temp int)
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0:32 'Count' (uniform int)
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0:34 Test condition and select (temp void)
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0:34 Condition
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0:34 Compare Greater Than (temp bool)
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0:34 i: direct index for structure (global int)
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0:34 direct index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
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0:34 s2_1: direct index for structure (global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1})
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0:34 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
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0:34 Constant:
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0:34 0 (const int)
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0:34 Constant:
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0:34 1 (const int)
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0:34 Constant:
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0:34 0 (const int)
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0:34 Constant:
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0:34 0 (const int)
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0:34 true case
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0:35 move second child to first child (temp float)
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0:35 'scale' (temp float)
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0:35 f: direct index for structure (global float)
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0:35 s1_1: direct index for structure (global structure{global int i, global float f})
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0:35 indirect index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
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0:35 'foo2' (uniform 5-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1})
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0:35 add (temp int)
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0:35 add (temp int)
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0:35 i: direct index for structure (global int)
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0:35 indirect index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
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0:35 s2_1: direct index for structure (global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1})
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0:35 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
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0:35 Constant:
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0:35 0 (const int)
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0:35 i: direct index for structure (global int)
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0:35 'foo' (uniform structure{global int i, global float f})
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0:35 Constant:
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0:35 0 (const int)
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0:35 Constant:
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0:35 0 (const int)
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0:35 Constant:
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0:35 2 (const int)
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0:35 Pre-Increment (temp int)
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0:35 'iLocal' (temp int)
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0:35 Constant:
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0:35 2 (const int)
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0:35 Constant:
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0:35 1 (const int)
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0:34 false case
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0:37 move second child to first child (temp float)
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0:37 'scale' (temp float)
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0:37 f: direct index for structure (global float)
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0:37 s1_1: direct index for structure (global structure{global int i, global float f})
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0:37 direct index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
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0:37 s2_1: direct index for structure (global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1})
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0:37 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
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0:37 Constant:
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0:37 0 (const int)
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0:37 Constant:
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0:37 0 (const int)
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0:37 Constant:
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0:37 2 (const int)
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0:37 Constant:
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0:37 1 (const int)
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0:43 move second child to first child (temp 4-component vector of float)
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0:43 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:43 vector-scale (temp 4-component vector of float)
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0:43 'scale' (temp float)
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0:43 texture (global 4-component vector of float)
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0:43 'sampler' (uniform sampler2D)
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0:43 'coord' (smooth in 2-component vector of float)
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0:45 Sequence
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0:45 move second child to first child (temp 3-element array of 2-component vector of float)
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0:45 'constructed' (temp 3-element array of 2-component vector of float)
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0:45 Construct vec2 (temp 3-element array of 2-component vector of float)
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0:45 'coord' (smooth in 2-component vector of float)
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0:45 Construct vec2 (temp 2-component vector of float)
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0:45 'scale' (temp float)
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0:45 Constant:
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0:45 1.000000
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0:45 2.000000
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0:46 add second child into first child (temp 4-component vector of float)
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0:46 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:46 Construct vec4 (temp 4-component vector of float)
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0:46 indirect index (temp 2-component vector of float)
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0:46 'constructed' (temp 3-element array of 2-component vector of float)
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0:46 i: direct index for structure (global int)
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0:46 'foo' (uniform structure{global int i, global float f})
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0:46 Constant:
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0:46 0 (const int)
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0:46 indirect index (temp 2-component vector of float)
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0:46 'constructed' (temp 3-element array of 2-component vector of float)
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0:46 i: direct index for structure (global int)
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0:46 'foo' (uniform structure{global int i, global float f})
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0:46 Constant:
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0:46 0 (const int)
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0:? Linker Objects
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0:? 'sampler' (uniform sampler2D)
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0:? 'coord' (smooth in 2-component vector of float)
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0:? 'foo' (uniform structure{global int i, global float f})
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0:? 'foo2' (uniform 5-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1})
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0:? 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
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0:? 'Count' (uniform int)
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Linked fragment stage:
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Shader version: 130
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0:? Sequence
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0:29 Function Definition: main( (global void)
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0:29 Function Parameters:
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0:? Sequence
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0:32 Sequence
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0:32 move second child to first child (temp int)
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0:32 'iLocal' (temp int)
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0:32 'Count' (uniform int)
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0:34 Test condition and select (temp void)
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0:34 Condition
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0:34 Compare Greater Than (temp bool)
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0:34 i: direct index for structure (global int)
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0:34 direct index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
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0:34 s2_1: direct index for structure (global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1})
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0:34 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
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0:34 Constant:
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0:34 0 (const int)
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0:34 Constant:
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0:34 1 (const int)
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0:34 Constant:
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0:34 0 (const int)
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0:34 Constant:
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0:34 0 (const int)
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0:34 true case
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0:35 move second child to first child (temp float)
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0:35 'scale' (temp float)
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0:35 f: direct index for structure (global float)
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0:35 s1_1: direct index for structure (global structure{global int i, global float f})
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0:35 indirect index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
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0:35 'foo2' (uniform 5-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1})
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0:35 add (temp int)
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0:35 add (temp int)
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0:35 i: direct index for structure (global int)
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0:35 indirect index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
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0:35 s2_1: direct index for structure (global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1})
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0:35 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
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0:35 Constant:
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0:35 0 (const int)
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0:35 i: direct index for structure (global int)
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0:35 'foo' (uniform structure{global int i, global float f})
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0:35 Constant:
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0:35 0 (const int)
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0:35 Constant:
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0:35 0 (const int)
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0:35 Constant:
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0:35 2 (const int)
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0:35 Pre-Increment (temp int)
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0:35 'iLocal' (temp int)
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0:35 Constant:
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0:35 2 (const int)
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0:35 Constant:
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0:35 1 (const int)
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0:34 false case
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0:37 move second child to first child (temp float)
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0:37 'scale' (temp float)
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0:37 f: direct index for structure (global float)
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0:37 s1_1: direct index for structure (global structure{global int i, global float f})
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0:37 direct index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1})
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0:37 s2_1: direct index for structure (global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1})
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0:37 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
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0:37 Constant:
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0:37 0 (const int)
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0:37 Constant:
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0:37 0 (const int)
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0:37 Constant:
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0:37 2 (const int)
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0:37 Constant:
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0:37 1 (const int)
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0:43 move second child to first child (temp 4-component vector of float)
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0:43 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:43 vector-scale (temp 4-component vector of float)
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0:43 'scale' (temp float)
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0:43 texture (global 4-component vector of float)
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0:43 'sampler' (uniform sampler2D)
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0:43 'coord' (smooth in 2-component vector of float)
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0:45 Sequence
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0:45 move second child to first child (temp 3-element array of 2-component vector of float)
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0:45 'constructed' (temp 3-element array of 2-component vector of float)
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0:45 Construct vec2 (temp 3-element array of 2-component vector of float)
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0:45 'coord' (smooth in 2-component vector of float)
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0:45 Construct vec2 (temp 2-component vector of float)
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0:45 'scale' (temp float)
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0:45 Constant:
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0:45 1.000000
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0:45 2.000000
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0:46 add second child into first child (temp 4-component vector of float)
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0:46 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:46 Construct vec4 (temp 4-component vector of float)
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0:46 indirect index (temp 2-component vector of float)
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0:46 'constructed' (temp 3-element array of 2-component vector of float)
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0:46 i: direct index for structure (global int)
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0:46 'foo' (uniform structure{global int i, global float f})
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0:46 Constant:
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0:46 0 (const int)
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0:46 indirect index (temp 2-component vector of float)
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0:46 'constructed' (temp 3-element array of 2-component vector of float)
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0:46 i: direct index for structure (global int)
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0:46 'foo' (uniform structure{global int i, global float f})
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0:46 Constant:
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0:46 0 (const int)
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0:? Linker Objects
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0:? 'sampler' (uniform sampler2D)
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0:? 'coord' (smooth in 2-component vector of float)
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0:? 'foo' (uniform structure{global int i, global float f})
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0:? 'foo2' (uniform 5-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1})
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0:? 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1})
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0:? 'Count' (uniform int)
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