This PR adds the ability to offset sampler, texture, and UBO bindings from provided base bindings, and to auto-number bindings that are not provided with explicit register numbers. The mechanism works as follows: - Offsets may be given on the command line for all stages, or individually for one or more single stages, in which case the offset will be auto-selected according to the stage being compiled. There is also an API to set them. The new command line options are --shift-sampler-binding, --shift-texture-binding, and --shift-UBO-binding. - Uniforms which are not given explicit bindings in the source code are auto-numbered if and only if they are in live code as determined by the algorithm used to build the reflection database, and the --auto-map-bindings option is given. This auto-numbering avoids using any binding slots which were explicitly provided in the code, whether or not that explicit use was live. E.g, "uniform Texture1D foo : register(t3);" with --shift-texture-binding 10 will reserve binding 13, whether or not foo is used in live code. - Shorter synonyms for the command line options are available. See the --help output. The testing infrastructure is slightly extended to allow use of the binding offset API, and two new tests spv.register.(no)autoassign.frag are added for comparing the resulting SPIR-V.
96 lines
3.6 KiB
CMake
96 lines
3.6 KiB
CMake
if(WIN32)
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add_subdirectory(OSDependent/Windows)
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elseif(UNIX)
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add_subdirectory(OSDependent/Unix)
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else(WIN32)
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message("unknown platform")
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endif(WIN32)
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set(SOURCES
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MachineIndependent/glslang.y
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MachineIndependent/glslang_tab.cpp
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MachineIndependent/Constant.cpp
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MachineIndependent/iomapper.cpp
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MachineIndependent/InfoSink.cpp
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MachineIndependent/Initialize.cpp
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MachineIndependent/IntermTraverse.cpp
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MachineIndependent/Intermediate.cpp
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MachineIndependent/ParseContextBase.cpp
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MachineIndependent/ParseHelper.cpp
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MachineIndependent/PoolAlloc.cpp
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MachineIndependent/RemoveTree.cpp
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MachineIndependent/Scan.cpp
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MachineIndependent/ShaderLang.cpp
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MachineIndependent/SymbolTable.cpp
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MachineIndependent/Versions.cpp
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MachineIndependent/intermOut.cpp
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MachineIndependent/limits.cpp
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MachineIndependent/linkValidate.cpp
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MachineIndependent/parseConst.cpp
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MachineIndependent/reflection.cpp
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MachineIndependent/preprocessor/Pp.cpp
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MachineIndependent/preprocessor/PpAtom.cpp
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MachineIndependent/preprocessor/PpContext.cpp
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MachineIndependent/preprocessor/PpMemory.cpp
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MachineIndependent/preprocessor/PpScanner.cpp
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MachineIndependent/preprocessor/PpSymbols.cpp
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MachineIndependent/preprocessor/PpTokens.cpp
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MachineIndependent/propagateNoContraction.cpp
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GenericCodeGen/CodeGen.cpp
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GenericCodeGen/Link.cpp)
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set(HEADERS
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Public/ShaderLang.h
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Include/arrays.h
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Include/BaseTypes.h
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Include/Common.h
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Include/ConstantUnion.h
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Include/InfoSink.h
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Include/InitializeGlobals.h
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Include/intermediate.h
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Include/PoolAlloc.h
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Include/ResourceLimits.h
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Include/revision.h
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Include/ShHandle.h
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Include/Types.h
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MachineIndependent/glslang_tab.cpp.h
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MachineIndependent/gl_types.h
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MachineIndependent/Initialize.h
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MachineIndependent/iomapper.h
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MachineIndependent/LiveTraverser.h
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MachineIndependent/localintermediate.h
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MachineIndependent/ParseHelper.h
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MachineIndependent/reflection.h
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MachineIndependent/RemoveTree.h
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MachineIndependent/Scan.h
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MachineIndependent/ScanContext.h
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MachineIndependent/SymbolTable.h
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MachineIndependent/Versions.h
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MachineIndependent/parseVersions.h
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MachineIndependent/propagateNoContraction.h
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MachineIndependent/preprocessor/PpContext.h
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MachineIndependent/preprocessor/PpTokens.h)
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# This might be useful for making grammar changes:
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#
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# find_package(BISON)
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# add_custom_command(OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/MachineIndependent/glslang_tab.cpp ${CMAKE_CURRENT_SOURCE_DIR}/MachineIndependent/glslang_tab.cpp.h
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# COMMAND ${BISON_EXECUTABLE} --defines=${CMAKE_CURRENT_SOURCE_DIR}/MachineIndependent/glslang_tab.cpp.h -t ${CMAKE_CURRENT_SOURCE_DIR}/MachineIndependent/glslang.y -o ${CMAKE_CURRENT_SOURCE_DIR}/MachineIndependent/glslang_tab.cpp
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# MAIN_DEPENDENCY MachineIndependent/glslang.y
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# WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
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# set(BISON_GLSLParser_OUTPUT_SOURCE ${CMAKE_CURRENT_SOURCE_DIR}/MachineIndependent/glslang_tab.cpp)
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add_library(glslang STATIC ${BISON_GLSLParser_OUTPUT_SOURCE} ${SOURCES} ${HEADERS})
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set_property(TARGET glslang PROPERTY FOLDER glslang)
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if(WIN32)
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source_group("Public" REGULAR_EXPRESSION "Public/*")
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source_group("MachineIndependent" REGULAR_EXPRESSION "MachineIndependent/[^/]*")
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source_group("Include" REGULAR_EXPRESSION "Include/[^/]*")
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source_group("GenericCodeGen" REGULAR_EXPRESSION "GenericCodeGen/*")
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source_group("MachineIndependent\\Preprocessor" REGULAR_EXPRESSION "MachineIndependent/preprocessor/*")
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endif(WIN32)
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install(TARGETS glslang
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ARCHIVE DESTINATION lib)
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