151 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			151 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
| hlsl.struct.frag
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| WARNING: 0:26: 'register' : ignoring shader_profile 
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| WARNING: 0:27: 'register' : ignoring shader_profile 
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| WARNING: 0:30: 'register' : ignoring shader_profile 
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| 
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| Shader version: 450
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:43  Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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| 0:34    Function Parameters: 
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| 0:34      'input' (in 4-component vector of float)
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| 0:?     Sequence
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| 0:39      Compare Equal (temp bool)
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| 0:39        's3' (temp structure{temp 3-component vector of bool b3})
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| 0:39        's3' (temp structure{temp 3-component vector of bool b3})
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| 0:40      move second child to first child (temp 4-component vector of float)
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| 0:40        i: direct index for structure (temp 4-component vector of float)
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| 0:40          's2' (global structure{temp 4-component vector of float i})
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| 0:40          Constant:
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| 0:40            0 (const int)
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| 0:40        ff4: direct index for structure (layout(binding=0 offset=4 ) temp 4-component vector of float FragCoord)
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| 0:40          's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float FragCoord ff4})
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| 0:40          Constant:
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| 0:40            7 (const int)
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| 0:42      Branch: Return with expression
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| 0:42        'input' (in 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     's1' (global structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d})
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| 0:?     's2' (global structure{temp 4-component vector of float i})
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| 0:?     's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float FragCoord ff4})
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| 0:?     'ff5' (layout(binding=5 offset=20 ) global 3-component vector of float)
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| 0:?     'ff6' (layout(binding=8 offset=36 ) global 3-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 450
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:43  Function Definition: PixelShaderFunction(vf4; (global 4-component vector of float)
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| 0:34    Function Parameters: 
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| 0:34      'input' (in 4-component vector of float)
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| 0:?     Sequence
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| 0:39      Compare Equal (temp bool)
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| 0:39        's3' (temp structure{temp 3-component vector of bool b3})
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| 0:39        's3' (temp structure{temp 3-component vector of bool b3})
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| 0:40      move second child to first child (temp 4-component vector of float)
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| 0:40        i: direct index for structure (temp 4-component vector of float)
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| 0:40          's2' (global structure{temp 4-component vector of float i})
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| 0:40          Constant:
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| 0:40            0 (const int)
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| 0:40        ff4: direct index for structure (layout(binding=0 offset=4 ) temp 4-component vector of float FragCoord)
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| 0:40          's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float FragCoord ff4})
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| 0:40          Constant:
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| 0:40            7 (const int)
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| 0:42      Branch: Return with expression
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| 0:42        'input' (in 4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     's1' (global structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d})
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| 0:?     's2' (global structure{temp 4-component vector of float i})
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| 0:?     's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float FragCoord ff4})
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| 0:?     'ff5' (layout(binding=5 offset=20 ) global 3-component vector of float)
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| 0:?     'ff6' (layout(binding=8 offset=36 ) global 3-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80001
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| // Id's are bound by 44
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "PixelShaderFunction" 34
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Name 4  "PixelShaderFunction"
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|                               Name 8  "FS"
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|                               MemberName 8(FS) 0  "b3"
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|                               Name 10  "s3"
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|                               Name 19  ""
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|                               MemberName 19 0  "i"
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|                               Name 21  "s2"
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|                               Name 25  ""
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|                               MemberName 25 0  "a"
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|                               MemberName 25 1  "b"
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|                               MemberName 25 2  "c"
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|                               MemberName 25 3  "d"
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|                               MemberName 25 4  "ff1"
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|                               MemberName 25 5  "ff2"
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|                               MemberName 25 6  "ff3"
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|                               MemberName 25 7  "ff4"
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|                               Name 27  "s4"
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|                               Name 34  "input"
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|                               Name 37  "myS"
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|                               MemberName 37(myS) 0  "b"
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|                               MemberName 37(myS) 1  "c"
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|                               MemberName 37(myS) 2  "a"
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|                               MemberName 37(myS) 3  "d"
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|                               Name 39  "s1"
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|                               Name 42  "ff5"
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|                               Name 43  "ff6"
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|                               MemberDecorate 25 4 BuiltIn FrontFacing
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|                               MemberDecorate 25 7 BuiltIn FragCoord
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|                               Decorate 42(ff5) Offset 20
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|                               Decorate 42(ff5) Binding 5
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|                               Decorate 43(ff6) Offset 36
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|                               Decorate 43(ff6) Binding 8
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeBool
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|                7:             TypeVector 6(bool) 3
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|            8(FS):             TypeStruct 7(bvec3)
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|                9:             TypePointer Function 8(FS)
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|               17:             TypeFloat 32
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|               18:             TypeVector 17(float) 4
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|               19:             TypeStruct 18(fvec4)
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|               20:             TypePointer Private 19(struct)
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|           21(s2):     20(ptr) Variable Private
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|               22:             TypeInt 32 1
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|               23:     22(int) Constant 0
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|               24:             TypeVector 17(float) 2
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|               25:             TypeStruct 18(fvec4) 6(bool) 17(float) 24(fvec2) 6(bool) 6(bool) 6(bool) 18(fvec4)
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|               26:             TypePointer Private 25(struct)
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|           27(s4):     26(ptr) Variable Private
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|               28:     22(int) Constant 7
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|               29:             TypePointer Private 18(fvec4)
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|               33:             TypePointer Input 18(fvec4)
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|        34(input):     33(ptr) Variable Input
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|          37(myS):             TypeStruct 6(bool) 6(bool) 18(fvec4) 18(fvec4)
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|               38:             TypePointer Private 37(myS)
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|           39(s1):     38(ptr) Variable Private
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|               40:             TypeVector 17(float) 3
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|               41:             TypePointer Private 40(fvec3)
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|          42(ff5):     41(ptr) Variable Private
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|          43(ff6):     41(ptr) Variable Private
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| 4(PixelShaderFunction):           2 Function None 3
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|                5:             Label
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|           10(s3):      9(ptr) Variable Function
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|               11:       8(FS) Load 10(s3)
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|               12:       8(FS) Load 10(s3)
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|               13:    7(bvec3) CompositeExtract 11 0
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|               14:    7(bvec3) CompositeExtract 12 0
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|               15:    7(bvec3) LogicalEqual 13 14
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|               16:     6(bool) All 15
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|               30:     29(ptr) AccessChain 27(s4) 28
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|               31:   18(fvec4) Load 30
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|               32:     29(ptr) AccessChain 21(s2) 23
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|                               Store 32 31
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|               35:   18(fvec4) Load 34(input)
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|                               ReturnValue 35
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|                               FunctionEnd
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