glslang/Test/spv.length.frag
2016-01-22 17:47:22 -07:00

15 lines
184 B
GLSL

#version 140
uniform vec4 u[3];
in vec2 v[2];
void main()
{
int a[5];
vec2 t = v[0] + v[1];
gl_FragColor = vec4(u.length() * v.length() * a.length());
}