glslang/Test/spv.boolInBlock.frag
Rex Xu 2725323bba SPV: Fix an issue caused by bool-to-uint32 conversion.
This issue is related with the commit
103bef9d74d768f0690ed53f52681baead384d1e.
2016-02-24 12:27:10 +08:00

26 lines
374 B
GLSL

#version 450
layout(binding = 0, std140) uniform Uniform
{
bvec4 b4;
};
layout(binding = 1, std430) buffer Buffer
{
bvec2 b2;
};
void foo(bvec4 paramb4, out bvec2 paramb2)
{
bool b1 = paramb4.z;
paramb2 = bvec2(b1);
}
void main()
{
b2 = bvec2(0.0);
if (b4.z)
b2 = bvec2(b4.x);
if (b2.x)
foo(b4, b2);
}