68 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 140
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in vec4 bigColor;
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in vec4 bigColor1_1;
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in vec4 bigColor1_2;
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in vec4 bigColor1_3;
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in vec4 bigColor2;
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in vec4 bigColor3;
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in vec4 bigColor4;
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in vec4 bigColor5;
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in vec4 bigColor6;
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in vec4 bigColor7;
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in vec4 bigColor8;
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in vec4 BaseColor;
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in float d;
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in float d2;
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in float d3;
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in float d4;
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in float d13;
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flat in int Count;
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void main()
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{
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    vec4 color = BaseColor;
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    // Latchy2
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    do {
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        color += bigColor4;
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        if (color.x < d4) {
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            color.z += 2.0;
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            if (color.z < d4) {
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                color.x++;
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                continue;
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            }
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        }
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        if (color.y < d4)
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            color.y += d4;
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        else
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            color.x += d4;
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    } while (color.z < d4);
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    // Immediate dominator
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    while (color.w < d13) {
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        if (color.z < d13)
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            color++;
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        else
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            color--;
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        // code from Latchy 2
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        color += bigColor4;
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        if (color.x < d4) {
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            color.z += 2.0;
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            if (color.z < d4) {
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                color.x++;
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                continue;
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            }
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        }
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        if (color.y < d4)
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            color.y += d4;
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        else
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            color.x += d4;
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    }
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    color++;
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    gl_FragColor = color;
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}
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