140 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			140 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.precise.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:6  Function Definition: MyFunction(f1;vf3; ( temp void)
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| 0:6    Function Parameters: 
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| 0:6      'myfloat' ( noContraction in float)
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| 0:6      'myfloat3' ( noContraction out 3-component vector of float)
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| 0:9  Function Definition: @main( ( temp structure{ noContraction temp 4-component vector of float color})
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| 0:9    Function Parameters: 
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| 0:?     Sequence
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| 0:11      move second child to first child ( noContraction temp 4-component vector of float)
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| 0:11        color: direct index for structure ( noContraction temp 4-component vector of float)
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| 0:11          'ps_output' ( temp structure{ noContraction temp 4-component vector of float color})
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| 0:11          Constant:
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| 0:11            0 (const int)
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| 0:11        Constant:
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| 0:11          1.000000
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| 0:11          1.000000
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| 0:11          1.000000
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| 0:11          1.000000
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| 0:12      Branch: Return with expression
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| 0:12        'ps_output' ( temp structure{ noContraction temp 4-component vector of float color})
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| 0:9  Function Definition: main( ( temp void)
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| 0:9    Function Parameters: 
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| 0:?     Sequence
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| 0:9      Sequence
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| 0:9        move second child to first child ( noContraction temp 4-component vector of float)
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| 0:?           'color' (layout( location=0) noContraction out 4-component vector of float)
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| 0:9          color: direct index for structure ( noContraction temp 4-component vector of float)
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| 0:9            Function Call: @main( ( temp structure{ noContraction temp 4-component vector of float color})
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| 0:9            Constant:
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| 0:9              0 (const int)
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| 0:?   Linker Objects
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| 0:?     'precisefloat' ( noContraction global float)
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| 0:?     'color' (layout( location=0) noContraction out 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| 0:? Sequence
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| 0:6  Function Definition: MyFunction(f1;vf3; ( temp void)
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| 0:6    Function Parameters: 
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| 0:6      'myfloat' ( noContraction in float)
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| 0:6      'myfloat3' ( noContraction out 3-component vector of float)
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| 0:9  Function Definition: @main( ( temp structure{ noContraction temp 4-component vector of float color})
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| 0:9    Function Parameters: 
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| 0:?     Sequence
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| 0:11      move second child to first child ( noContraction temp 4-component vector of float)
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| 0:11        color: direct index for structure ( noContraction temp 4-component vector of float)
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| 0:11          'ps_output' ( temp structure{ noContraction temp 4-component vector of float color})
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| 0:11          Constant:
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| 0:11            0 (const int)
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| 0:11        Constant:
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| 0:11          1.000000
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| 0:11          1.000000
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| 0:11          1.000000
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| 0:11          1.000000
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| 0:12      Branch: Return with expression
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| 0:12        'ps_output' ( temp structure{ noContraction temp 4-component vector of float color})
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| 0:9  Function Definition: main( ( temp void)
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| 0:9    Function Parameters: 
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| 0:?     Sequence
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| 0:9      Sequence
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| 0:9        move second child to first child ( noContraction temp 4-component vector of float)
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| 0:?           'color' (layout( location=0) noContraction out 4-component vector of float)
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| 0:9          color: direct index for structure ( noContraction temp 4-component vector of float)
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| 0:9            Function Call: @main( ( temp structure{ noContraction temp 4-component vector of float color})
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| 0:9            Constant:
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| 0:9              0 (const int)
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| 0:?   Linker Objects
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| 0:?     'precisefloat' ( noContraction global float)
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| 0:?     'color' (layout( location=0) noContraction out 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80001
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| // Id's are bound by 37
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 32
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 13  "MyFunction(f1;vf3;"
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|                               Name 11  "myfloat"
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|                               Name 12  "myfloat3"
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|                               Name 16  "PS_OUTPUT"
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|                               MemberName 16(PS_OUTPUT) 0  "color"
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|                               Name 18  "@main("
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|                               Name 21  "ps_output"
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|                               Name 32  "color"
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|                               Name 36  "precisefloat"
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|                               Decorate 32(color) Location 0
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypePointer Function 6(float)
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|                8:             TypeVector 6(float) 3
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|                9:             TypePointer Function 8(fvec3)
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|               10:             TypeFunction 2 7(ptr) 9(ptr)
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|               15:             TypeVector 6(float) 4
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|    16(PS_OUTPUT):             TypeStruct 15(fvec4)
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|               17:             TypeFunction 16(PS_OUTPUT)
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|               20:             TypePointer Function 16(PS_OUTPUT)
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|               22:             TypeInt 32 1
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|               23:     22(int) Constant 0
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|               24:    6(float) Constant 1065353216
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|               25:   15(fvec4) ConstantComposite 24 24 24 24
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|               26:             TypePointer Function 15(fvec4)
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|               31:             TypePointer Output 15(fvec4)
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|        32(color):     31(ptr) Variable Output
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|               35:             TypePointer Private 6(float)
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| 36(precisefloat):     35(ptr) Variable Private
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|          4(main):           2 Function None 3
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|                5:             Label
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|               33:16(PS_OUTPUT) FunctionCall 18(@main()
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|               34:   15(fvec4) CompositeExtract 33 0
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|                               Store 32(color) 34
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|                               Return
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|                               FunctionEnd
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| 13(MyFunction(f1;vf3;):           2 Function None 10
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|      11(myfloat):      7(ptr) FunctionParameter
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|     12(myfloat3):      9(ptr) FunctionParameter
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|               14:             Label
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|                               Return
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|                               FunctionEnd
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|       18(@main():16(PS_OUTPUT) Function None 17
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|               19:             Label
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|    21(ps_output):     20(ptr) Variable Function
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|               27:     26(ptr) AccessChain 21(ps_output) 23
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|                               Store 27 25
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|               28:16(PS_OUTPUT) Load 21(ps_output)
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|                               ReturnValue 28
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|                               FunctionEnd
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