glslang/Test/baseResults/hlsl.semantic.vert.out

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hlsl.semantic.vert
Shader version: 500
0:? Sequence
0:10 Function Definition: @main(struct-S-f1-f1-f1-f1-i11; ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Function Parameters:
0:10 'ins' ( in structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:? Sequence
0:12 Branch: Return with expression
0:12 's' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Function Definition: main( ( temp void)
0:10 Function Parameters:
0:? Sequence
0:10 Sequence
0:10 move second child to first child ( temp float)
0:10 clip0: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 0 (const int)
0:? 'clip0' (layout( location=0) in float)
0:10 move second child to first child ( temp float)
0:10 clip1: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 1 (const int)
0:? 'clip1' (layout( location=1) in float)
0:10 move second child to first child ( temp float)
0:10 cull0: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 2 (const int)
0:? 'cull0' (layout( location=2) in float)
0:10 move second child to first child ( temp float)
0:10 cull1: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 3 (const int)
0:? 'cull1' (layout( location=3) in float)
0:10 move second child to first child ( temp int)
0:10 ii: direct index for structure ( temp int)
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 4 (const int)
0:? 'ins_ii' ( in int InstanceIndex)
0:10 Sequence
0:10 move second child to first child ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Function Call: @main(struct-S-f1-f1-f1-f1-i11; ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:? Sequence
0:10 move second child to first child ( temp float)
0:10 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 2-element array of float ClipDistance)
0:10 Constant:
0:10 0 (const int)
0:10 clip0: direct index for structure ( temp float)
0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 0 (const int)
0:? Sequence
0:10 move second child to first child ( temp float)
0:10 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 2-element array of float ClipDistance)
0:10 Constant:
0:10 1 (const int)
0:10 clip1: direct index for structure ( temp float)
0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 1 (const int)
0:? Sequence
0:10 move second child to first child ( temp float)
0:10 direct index ( temp float)
0:? '@entryPointOutput_cull1' ( out 2-element array of float CullDistance)
0:10 Constant:
0:10 0 (const int)
0:10 cull0: direct index for structure ( temp float)
0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 2 (const int)
0:? Sequence
0:10 move second child to first child ( temp float)
0:10 direct index ( temp float)
0:? '@entryPointOutput_cull1' ( out 2-element array of float CullDistance)
0:10 Constant:
0:10 1 (const int)
0:10 cull1: direct index for structure ( temp float)
0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 3 (const int)
0:10 move second child to first child ( temp int)
0:10 ii: direct index for structure ( temp int)
0:10 '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
0:10 Constant:
0:10 0 (const int)
0:10 ii: direct index for structure ( temp int)
0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 4 (const int)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
0:? 'ins_ii' ( in int InstanceIndex)
0:? 'clip0' (layout( location=0) in float)
0:? 'clip1' (layout( location=1) in float)
0:? 'cull0' (layout( location=2) in float)
0:? 'cull1' (layout( location=3) in float)
0:? '@entryPointOutput_clip1' ( out 2-element array of float ClipDistance)
0:? '@entryPointOutput_cull1' ( out 2-element array of float CullDistance)
Linked vertex stage:
Shader version: 500
0:? Sequence
0:10 Function Definition: @main(struct-S-f1-f1-f1-f1-i11; ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Function Parameters:
0:10 'ins' ( in structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:? Sequence
0:12 Branch: Return with expression
0:12 's' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Function Definition: main( ( temp void)
0:10 Function Parameters:
0:? Sequence
0:10 Sequence
0:10 move second child to first child ( temp float)
0:10 clip0: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 0 (const int)
0:? 'clip0' (layout( location=0) in float)
0:10 move second child to first child ( temp float)
0:10 clip1: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 1 (const int)
0:? 'clip1' (layout( location=1) in float)
0:10 move second child to first child ( temp float)
0:10 cull0: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 2 (const int)
0:? 'cull0' (layout( location=2) in float)
0:10 move second child to first child ( temp float)
0:10 cull1: direct index for structure ( temp float)
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 3 (const int)
0:? 'cull1' (layout( location=3) in float)
0:10 move second child to first child ( temp int)
0:10 ii: direct index for structure ( temp int)
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 4 (const int)
0:? 'ins_ii' ( in int InstanceIndex)
0:10 Sequence
0:10 move second child to first child ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Function Call: @main(struct-S-f1-f1-f1-f1-i11; ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:? 'ins' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:? Sequence
0:10 move second child to first child ( temp float)
0:10 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 2-element array of float ClipDistance)
0:10 Constant:
0:10 0 (const int)
0:10 clip0: direct index for structure ( temp float)
0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 0 (const int)
0:? Sequence
0:10 move second child to first child ( temp float)
0:10 direct index ( temp float)
0:? '@entryPointOutput_clip1' ( out 2-element array of float ClipDistance)
0:10 Constant:
0:10 1 (const int)
0:10 clip1: direct index for structure ( temp float)
0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 1 (const int)
0:? Sequence
0:10 move second child to first child ( temp float)
0:10 direct index ( temp float)
0:? '@entryPointOutput_cull1' ( out 2-element array of float CullDistance)
0:10 Constant:
0:10 0 (const int)
0:10 cull0: direct index for structure ( temp float)
0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 2 (const int)
0:? Sequence
0:10 move second child to first child ( temp float)
0:10 direct index ( temp float)
0:? '@entryPointOutput_cull1' ( out 2-element array of float CullDistance)
0:10 Constant:
0:10 1 (const int)
0:10 cull1: direct index for structure ( temp float)
0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 3 (const int)
0:10 move second child to first child ( temp int)
0:10 ii: direct index for structure ( temp int)
0:10 '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
0:10 Constant:
0:10 0 (const int)
0:10 ii: direct index for structure ( temp int)
0:10 'flattenTemp' ( temp structure{ temp float clip0, temp float clip1, temp float cull0, temp float cull1, temp int ii})
0:10 Constant:
0:10 4 (const int)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out structure{ temp int ii})
0:? 'ins_ii' ( in int InstanceIndex)
0:? 'clip0' (layout( location=0) in float)
0:? 'clip1' (layout( location=1) in float)
0:? 'cull0' (layout( location=2) in float)
0:? 'cull1' (layout( location=3) in float)
0:? '@entryPointOutput_clip1' ( out 2-element array of float ClipDistance)
0:? '@entryPointOutput_cull1' ( out 2-element array of float CullDistance)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 73
Capability Shader
Capability ClipDistance
Capability CullDistance
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 21 26 30 34 39 51 59 68
Source HLSL 500
Name 4 "main"
Name 8 "S"
MemberName 8(S) 0 "clip0"
MemberName 8(S) 1 "clip1"
MemberName 8(S) 2 "cull0"
MemberName 8(S) 3 "cull1"
MemberName 8(S) 4 "ii"
Name 12 "@main(struct-S-f1-f1-f1-f1-i11;"
Name 11 "ins"
Name 14 "s"
Name 18 "ins"
Name 21 "clip0"
Name 26 "clip1"
Name 30 "cull0"
Name 34 "cull1"
Name 39 "ins_ii"
Name 43 "flattenTemp"
Name 44 "param"
Name 51 "@entryPointOutput_clip1"
Name 59 "@entryPointOutput_cull1"
Name 66 "S"
MemberName 66(S) 0 "ii"
Name 68 "@entryPointOutput"
Decorate 21(clip0) Location 0
Decorate 26(clip1) Location 1
Decorate 30(cull0) Location 2
Decorate 34(cull1) Location 3
Decorate 39(ins_ii) BuiltIn InstanceIndex
Decorate 51(@entryPointOutput_clip1) BuiltIn ClipDistance
Decorate 59(@entryPointOutput_cull1) BuiltIn CullDistance
Decorate 68(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeInt 32 1
8(S): TypeStruct 6(float) 6(float) 6(float) 6(float) 7(int)
9: TypePointer Function 8(S)
10: TypeFunction 8(S) 9(ptr)
19: 7(int) Constant 0
20: TypePointer Input 6(float)
21(clip0): 20(ptr) Variable Input
23: TypePointer Function 6(float)
25: 7(int) Constant 1
26(clip1): 20(ptr) Variable Input
29: 7(int) Constant 2
30(cull0): 20(ptr) Variable Input
33: 7(int) Constant 3
34(cull1): 20(ptr) Variable Input
37: 7(int) Constant 4
38: TypePointer Input 7(int)
39(ins_ii): 38(ptr) Variable Input
41: TypePointer Function 7(int)
47: TypeInt 32 0
48: 47(int) Constant 2
49: TypeArray 6(float) 48
50: TypePointer Output 49
51(@entryPointOutput_clip1): 50(ptr) Variable Output
54: TypePointer Output 6(float)
59(@entryPointOutput_cull1): 50(ptr) Variable Output
66(S): TypeStruct 7(int)
67: TypePointer Output 66(S)
68(@entryPointOutput): 67(ptr) Variable Output
71: TypePointer Output 7(int)
4(main): 2 Function None 3
5: Label
18(ins): 9(ptr) Variable Function
43(flattenTemp): 9(ptr) Variable Function
44(param): 9(ptr) Variable Function
22: 6(float) Load 21(clip0)
24: 23(ptr) AccessChain 18(ins) 19
Store 24 22
27: 6(float) Load 26(clip1)
28: 23(ptr) AccessChain 18(ins) 25
Store 28 27
31: 6(float) Load 30(cull0)
32: 23(ptr) AccessChain 18(ins) 29
Store 32 31
35: 6(float) Load 34(cull1)
36: 23(ptr) AccessChain 18(ins) 33
Store 36 35
40: 7(int) Load 39(ins_ii)
42: 41(ptr) AccessChain 18(ins) 37
Store 42 40
45: 8(S) Load 18(ins)
Store 44(param) 45
46: 8(S) FunctionCall 12(@main(struct-S-f1-f1-f1-f1-i11;) 44(param)
Store 43(flattenTemp) 46
52: 23(ptr) AccessChain 43(flattenTemp) 19
53: 6(float) Load 52
55: 54(ptr) AccessChain 51(@entryPointOutput_clip1) 19
Store 55 53
56: 23(ptr) AccessChain 43(flattenTemp) 25
57: 6(float) Load 56
58: 54(ptr) AccessChain 51(@entryPointOutput_clip1) 25
Store 58 57
60: 23(ptr) AccessChain 43(flattenTemp) 29
61: 6(float) Load 60
62: 54(ptr) AccessChain 59(@entryPointOutput_cull1) 19
Store 62 61
63: 23(ptr) AccessChain 43(flattenTemp) 33
64: 6(float) Load 63
65: 54(ptr) AccessChain 59(@entryPointOutput_cull1) 25
Store 65 64
69: 41(ptr) AccessChain 43(flattenTemp) 37
70: 7(int) Load 69
72: 71(ptr) AccessChain 68(@entryPointOutput) 19
Store 72 70
Return
FunctionEnd
12(@main(struct-S-f1-f1-f1-f1-i11;): 8(S) Function None 10
11(ins): 9(ptr) FunctionParameter
13: Label
14(s): 9(ptr) Variable Function
15: 8(S) Load 14(s)
ReturnValue 15
FunctionEnd