glslang/Test/baseResults/cppComplexExpr.vert.out
John Kessenich 337dbc7d8c Add basic intra-stage linking validation for matching types and qualification of uniforms/ins/outs/globals, function body duplication, and mixing ES/non-ES shaders.
Still need to handle arrays and built-in redeclarations, and many more rules, but this puts the basics in place.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23225 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-09-24 21:18:46 +00:00

25 lines
920 B
Plaintext

WARNING: #version: statement missing; use #version on first line of shader
0:? Sequence
0:4 Sequence
0:4 move second child to first child (highp float)
0:4 'sum' (highp float)
0:4 0.000000
0:6 Function Definition: main( (void)
0:6 Function Parameters:
0:10 Sequence
0:10 add second child into first child (highp float)
0:10 'sum' (highp float)
0:10 1.000000
0:15 add second child into first child (highp float)
0:15 'sum' (highp float)
0:15 20.000000
0:30 add second child into first child (highp float)
0:30 'sum' (highp float)
0:30 300.000000
0:39 move second child to first child (highp 4-component vector of float)
0:39 'gl_Position' (gl_Position highp 4-component vector of float)
0:39 Construct vec4 (highp 4-component vector of float)
0:39 'sum' (highp float)
0:? Linker Objects