glslang/Test/baseResults/cppIndent.vert.out
John Kessenich 337dbc7d8c Add basic intra-stage linking validation for matching types and qualification of uniforms/ins/outs/globals, function body duplication, and mixing ES/non-ES shaders.
Still need to handle arrays and built-in redeclarations, and many more rules, but this puts the basics in place.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23225 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-09-24 21:18:46 +00:00

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0:? Sequence
0:5 Sequence
0:5 move second child to first child (float)
0:5 'sum' (float)
0:5 0.000000
0:7 Function Definition: main( (void)
0:7 Function Parameters:
0:12 Sequence
0:12 add second child into first child (float)
0:12 'sum' (float)
0:12 1.000000
0:22 add second child into first child (float)
0:22 'sum' (float)
0:22 300.000000
0:37 add second child into first child (float)
0:37 'sum' (float)
0:37 600000.000000
0:47 add second child into first child (float)
0:47 'sum' (float)
0:47 80000000.000000
0:52 add second child into first child (float)
0:52 'sum' (float)
0:52 900000000.000000
0:56 move second child to first child (4-component vector of float)
0:56 'gl_Position' (gl_Position 4-component vector of float)
0:56 Construct vec4 (4-component vector of float)
0:56 'sum' (float)
0:? Linker Objects