9 lines
		
	
	
		
			199 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			9 lines
		
	
	
		
			199 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
float4 main(): SV_Target0 { return 0; }
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struct Surface { float3 albedo; };
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Surface surfaceShader(float fade);
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Surface surfaceShaderExec()
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{
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    float fade = 0;
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    return surfaceShader(0);
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}
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