 cf0206c341
			
		
	
	
		cf0206c341
		
	
	
	
	
		
			
			r26245: Remove "not yet complete" warning for versions 130 and 140, after tidying up a bit and adding tests. Token pasting is the only known missing feature, and gives its own message now on use. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26226 e7fa87d3-cd2b-0410-9028-fcbf551c1848
		
			
				
	
	
		
			83 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| ../../LunarGLASS/test/flowControl.frag
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| 
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| Shader version: 120
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| 0:? Sequence
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| 0:10  Function Definition: main( (void)
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| 0:10    Function Parameters: 
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| 0:12    Sequence
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| 0:12      Sequence
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| 0:12        move second child to first child (4-component vector of float)
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| 0:12          'color' (4-component vector of float)
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| 0:12          'BaseColor' (smooth in 4-component vector of float)
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| 0:15      move second child to first child (4-component vector of float)
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| 0:15        'color2' (4-component vector of float)
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| 0:15        'otherColor' (uniform 4-component vector of float)
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| 0:17      Test condition and select (void)
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| 0:17        Condition
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| 0:17        Compare Greater Than (bool)
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| 0:17          'c' (smooth in float)
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| 0:17          'd' (uniform float)
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| 0:17        true case
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| 0:18        add second child into first child (4-component vector of float)
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| 0:18          'color' (4-component vector of float)
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| 0:18          'bigColor' (uniform 4-component vector of float)
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| 0:17        false case
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| 0:20        add second child into first child (4-component vector of float)
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| 0:20          'color' (4-component vector of float)
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| 0:20          'smallColor' (uniform 4-component vector of float)
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| 0:22      move second child to first child (4-component vector of float)
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| 0:22        'gl_FragColor' (fragColor 4-component vector of float)
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| 0:22        component-wise multiply (4-component vector of float)
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| 0:22          'color' (4-component vector of float)
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| 0:22          'color2' (4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'd' (uniform float)
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| 0:?     'bigColor' (uniform 4-component vector of float)
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| 0:?     'smallColor' (uniform 4-component vector of float)
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| 0:?     'otherColor' (uniform 4-component vector of float)
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| 0:?     'c' (smooth in float)
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| 0:?     'BaseColor' (smooth in 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 120
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| 0:? Sequence
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| 0:10  Function Definition: main( (void)
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| 0:10    Function Parameters: 
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| 0:12    Sequence
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| 0:12      Sequence
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| 0:12        move second child to first child (4-component vector of float)
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| 0:12          'color' (4-component vector of float)
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| 0:12          'BaseColor' (smooth in 4-component vector of float)
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| 0:15      move second child to first child (4-component vector of float)
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| 0:15        'color2' (4-component vector of float)
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| 0:15        'otherColor' (uniform 4-component vector of float)
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| 0:17      Test condition and select (void)
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| 0:17        Condition
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| 0:17        Compare Greater Than (bool)
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| 0:17          'c' (smooth in float)
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| 0:17          'd' (uniform float)
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| 0:17        true case
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| 0:18        add second child into first child (4-component vector of float)
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| 0:18          'color' (4-component vector of float)
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| 0:18          'bigColor' (uniform 4-component vector of float)
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| 0:17        false case
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| 0:20        add second child into first child (4-component vector of float)
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| 0:20          'color' (4-component vector of float)
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| 0:20          'smallColor' (uniform 4-component vector of float)
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| 0:22      move second child to first child (4-component vector of float)
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| 0:22        'gl_FragColor' (fragColor 4-component vector of float)
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| 0:22        component-wise multiply (4-component vector of float)
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| 0:22          'color' (4-component vector of float)
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| 0:22          'color2' (4-component vector of float)
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| 0:?   Linker Objects
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| 0:?     'd' (uniform float)
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| 0:?     'bigColor' (uniform 4-component vector of float)
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| 0:?     'smallColor' (uniform 4-component vector of float)
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| 0:?     'otherColor' (uniform 4-component vector of float)
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| 0:?     'c' (smooth in float)
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| 0:?     'BaseColor' (smooth in 4-component vector of float)
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| 
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