91 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
SamplerState       g_sSamp : register(s0);
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uniform sampler2D          g_sSamp2d
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{
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    AddressU = MIRROR;
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    AddressV = WRAP;
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    MinLOD = 0;
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    MaxLOD = 10;
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    MaxAnisotropy = 2;
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    MipLodBias = 0.2;
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}, g_sSamp2D_b;
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Texture1D          g_tTex1df4a : register(t1);
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uniform Texture1D <float4> g_tTex1df4 : register(t0);
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Texture1D <int4>   g_tTex1di4;
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Texture1D <uint4>  g_tTex1du4;
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Texture2D <float4> g_tTex2df4;
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Texture2D <int4>   g_tTex2di4;
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Texture2D <uint4>  g_tTex2du4;
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Texture3D <float4> g_tTex3df4;
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Texture3D <int4>   g_tTex3di4;
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Texture3D <uint4>  g_tTex3du4;
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TextureCube <float4> g_tTexcdf4;
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TextureCube <int4>   g_tTexcdi4;
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TextureCube <uint4>  g_tTexcdu4;
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struct MemberTest
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{
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    int Sample;                          // in HLSL, method names are valid struct members.
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    int CalculateLevelOfDetail;          // ...
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    int CalculateLevelOfDetailUnclamped; // ...
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    int Gather;                          // ...
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    int GetDimensions;                   // ...
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    int GetSamplePosition;               // ...
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    int Load;                            // ...
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    int SampleBias;                      // ...
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    int SampleCmp;                       // ...
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    int SampleCmpLevelZero;              // ...
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    int SampleGrad;                      // ...
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    int SampleLevel;                     // ...
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};
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struct PS_OUTPUT
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{
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    float4 Color : SV_Target0;
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    float  Depth : SV_Depth;
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};
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PS_OUTPUT main()
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{
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   PS_OUTPUT psout;
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   MemberTest mtest;
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   mtest.CalculateLevelOfDetail = 1;          // in HLSL, method names are valid struct members.
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   mtest.CalculateLevelOfDetailUnclamped = 1; // ...
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   mtest.Gather = 1;                          // ...
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   mtest.GetDimensions = 1;                   // ...
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   mtest.GetSamplePosition = 1;               // ...
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   mtest.Load = 1;                            // ...
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   mtest.Sample = 1;                          // ...
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   mtest.SampleBias = 1;                      // ...
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   mtest.SampleCmp = 1;                       // ...
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   mtest.SampleCmpLevelZero = 1;              // ...
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   mtest.SampleGrad = 1;                      // ...
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   mtest.SampleLevel = 1;                     // ...
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   float4 txval10 = g_tTex1df4 . Sample(g_sSamp, 0.1);
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   int4   txval11 = g_tTex1di4 . Sample(g_sSamp, 0.2);
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   uint4  txval12 = g_tTex1du4 . Sample(g_sSamp, 0.3);
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   float4 txval20 = g_tTex2df4 . Sample(g_sSamp, float2(0.1, 0.2));
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   int4   txval21 = g_tTex2di4 . Sample(g_sSamp, float2(0.3, 0.4));
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   uint4  txval22 = g_tTex2du4 . Sample(g_sSamp, float2(0.5, 0.6));
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   float4 txval30 = g_tTex3df4 . Sample(g_sSamp, float3(0.1, 0.2, 0.3));
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   int4   txval31 = g_tTex3di4 . Sample(g_sSamp, float3(0.4, 0.5, 0.6));
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   uint4  txval32 = g_tTex3du4 . Sample(g_sSamp, float3(0.7, 0.8, 0.9));
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   float4 txval40 = g_tTexcdf4 . Sample(g_sSamp, float3(0.1, 0.2, 0.3));
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   int4   txval41 = g_tTexcdi4 . Sample(g_sSamp, float3(0.4, 0.5, 0.6));
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   uint4  txval42 = g_tTexcdu4 . Sample(g_sSamp, float3(0.7, 0.8, 0.9));
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   psout.Color = 1.0;
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   psout.Depth = 1.0;
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   return psout;
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}
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